First, render the creature unconscious. This can be achieved through the following methods,Punching the creature with your bare hands. This is the most basic, albeit least effective, way to knock out dinos. OR Using any type of weapon that creates a Torpor increasing effect. I.E. Slingshots, Clubs, and prods. And any weapon that shoots an arrow or dart covered in a narcotic substance. The Crossbow and Harpoon Launcher can be used underwater.
Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Below is a chart of the new Advanced Kibbles. Force feeding them anything other than Narcoberries or Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's Torpor, and can be refilled with Narcoberries or Narcotic.
Several Dinos are different and require you to sneak up and feed them by hand. In these cases put the food you plan to feed to the creature in the far-right slot of your hotbar. Approach the creature and press the use key (default: E, , ) to feed it when prompted. Continue this process until the taming bar is filled and the creature is tamed.
These recipes are not a learned skill, require no experience or engrams, nor do survivor stats affect the outcome. Any survivor can cook any of these recipes at any time with nothing more than the cooker of choice, and the required ingredients. The in game recipe item is not required, it is only an in game means of providing a list of the ingredients for some of these recipes. That is, not all of these recipes have an associated ingame recipe item: for example, Sweet Vegetable Cake. Multiple recipes can cook concurrently, however be aware that some combinations of ingredients for multiple recipes may produce other unwanted dishes, as there are limited recipe ingredients creating considerable overlap in recipes. This feature is of the most use when mass cooking kibble; by placing all the required kibble ingredients into a cooker at once, it is possible to cook all the kibble types at the same time, without producing unwanted dishes. All standard recipes require water. Water can be provided to the Industrial Cooker through pipes, or placed by hand into either cooker using Water Flasks and so on.
NOTE: You cannot do this in an Industrial Cooker.
Ensure you have plenty of the ingredients on hand. Some might spoil while you set up the recipe.
Craft a Note. When the UI asks for a title and contents for the note, just select CANCEL or press Esc.
Place the Note into a Cooking Pot. The central part of the UI displays a new option: MAKE RECIPE. Select this and a new window displays.
Select whether to create a Drink or a Dish - the icons at the top right next to the CREATE RECIPE heading.
Select which icon to use for the recipe by using the arrow keys under the picture. There are 3 food icons and two drink icons to choose from.
Customize the colorization of the icon. The numbers are for the different regions, and there is a standard palette of colors to use for each region. Any region can be set to any RGB value you like using the sliders provided.
Type the recipe name, and a description. These appear in the tooltip when mousing over the finished items.
Add the ingredients to the recipe from your inventory. Currently, the menu does not allow hotkey transfer of items, so they must be moved by dragging and dropping, or by left-clicking an item to move one of them, or shift+clicking them to move half of the stack.
Only eight stacks of ingredients can be in a single recipe.
Drugs and pre-made Dishes can not be used in a recipe.
If eggs are used in the recipe, the recipe is specific to that type of egg.
9. Select MAKE RECIPE at the very bottom of the window to finalize the recipe, and the new recipe is placed into your inventory. 10. The Cooking Pot does not update its contents at this stage; to update it, close its inventory and reopen it.
To find out what ingredients have what effect, check out this guide: Ingredient Effects
This is for vanilla rates only, but can give us a rough estimate of fuel usage.
The vanilla Tek Generator uses 1 Element or 100 Element Shard in 18 hours for the radius 1.0 plus 0.33 for each additional unit of radius. That is
on the 2.0× radius 1.33 Element every 18 hours or 1 every ≈13 1⁄2 hours.
on the 5.0× radius 2.32 Element every 18 hours or 1 every ≈7 3⁄4 hours.
on the largest radius (10.0×) 3.97 Element every 18 hours or 1 every ≈4 1⁄2 hours.
Again this is purely vanilla rates. So use your judgement. The S+ Tek Generator uses 1 Element per 24 hours, and only has one radius range(YUGE).