First, render the creature unconscious. This can be achieved through the following methods,Punching the creature with your bare hands. This is the most basic, albeit least effective, way to knock out dinos. OR Using any type of weapon that creates a Torpor increasing effect. I.E. Slingshots, Clubs, and prods. And any weapon that shoots an arrow or dart covered in a narcotic substance. The Crossbow and Harpoon Launcher can be used underwater.
Once the creature is unconscious, open its inventory and feed it an appropriate food item by dragging food into its inventory and waiting for the creature to eat it. The food needed to tame it will vary based on the creature you are trying to tame. Below is a chart of the new Advanced Kibbles. Force feeding them anything other than Narcoberries or Narcotic will fill their hunger but will not affect the taming bar, effectively making the tame take longer.
Keep the creature unconscious throughout the process. The Unconscious bar decreases with the creature's Torpor, and can be refilled with Narcoberries or Narcotic.
Several Dinos are different and require you to sneak up and feed them by hand. In these cases put the food you plan to feed to the creature in the far-right slot of your hotbar. Approach the creature and press the use key (default: E, , ) to feed it when prompted. Continue this process until the taming bar is filled and the creature is tamed.
These recipes are not a learned skill, require no experience or engrams. Any survivor can cook any of these recipes at any time with nothing more than the cooker of choice, and the required ingredients.
Multiple recipes can cook concurrently, however be aware that some combinations of ingredients for multiple recipes may produce other unwanted dishes, as there are limited recipe ingredients creating considerable overlap in recipes. This feature is of the most use when mass cooking kibble; by placing all the required kibble ingredients into a cooker at once, it is possible to cook all the kibble types at the same time, without producing unwanted dishes.
All standard recipes require water. Water can be provided to the Industrial Cooker through pipes, or placed by hand into either cooker using Water Flasks and so on.
Basically there are a few considerations to make when planning a custom food. They are: HP, stamina, food, and weight. Making a good recipe requires a delicate balance of all these. Its also important to note that this is a great way to store surplus food that would otherwise rot. Sometimes you'll leave thousands of berries and meat in a feeding trough that eventually all spoil when you could've cooked them into the "Primary Cake" or the "Cheeseburger" shown in my attached pictures instead. Custom consumables have an extremely long shelf life when refrigerated compared to normal food.
With my level 80 crafter with all levels in CS (880% or 7.80) I will typically follow these guidelines: (You should consume a focal chili prior to making recipes to raise your crafting skill level 100% for the duration of the buff)
NOTE: When you make the recipe you must use a normal cooking pot. You cannot create a recipe page in an Industrial Cooker. Other important tips:
Only eight stacks of ingredients can be in a single recipe.
Drugs and pre-made Dishes can not be used in a recipe.
If eggs are used in the recipe, the recipe is specific to that type of egg.
For my food filler, it's typically made of RAW meat. The best one I have is 10 raw meat for 101 food. Cooked meat technically gives more food, but I like the extra heal from raw
Element dust is a FANTASTIC ingredient. High stats evenly distributed with good weight
For healing recipes, try to use 2-4 bee honey and the rest of your 8 recipe slots some prime meat.
Mushrooms in general just make better recipes; primarily because they have more balanced stats. The downside is they lack real sustenance as food to fill your hunger. However, food is the easiest stat to fill almost without trying.
Stimberries and Auric mushrooms would normally decrease your water; but in a food recipe, they do not lower your water stat. It still does reduce the water given by a drink though when included in the drink's recipe.
DO NOT USE EGGS - THEY ARE MASSIVELY HEAVY! You're better off turning the eggs into kibble and using that in a recipe for the insane stamina regen. KIBBLE GIVES A TON OF STAMINA
Crops/veggies are best used in drinks. 2-4 on a good crafter will fill your water to 100 Please pay attention to weight. You would not believe how much extra room you can make just by getting rid of your egg recipes and doing meat or mushrooms instead.
KEEP IT SIMPLE. I tried making recipes with 4 or 5 different ingredients but it just leads to a big hassle that totally isn't worth it.
Also, note that recipes don't really become "worth it" until about 500% - 550% CS. That is the turning point when you start to reap benefits instead of taking losses.
To find out what ingredients have what effect, check out this guide: Ingredient Effects
This is for vanilla rates only, but can give us a rough estimate of fuel usage.
The vanilla Tek Generator uses 1 Element or 100 Element Shard in 18 hours for the radius 1.0 plus 0.33 for each additional unit of radius. That is
on the 2.0× radius 1.33 Element every 18 hours or 1 every ≈13 1⁄2 hours.
on the 5.0× radius 2.32 Element every 18 hours or 1 every ≈7 3⁄4 hours.
on the largest radius (10.0×) 3.97 Element every 18 hours or 1 every ≈4 1⁄2 hours.
Gas • Industrial Cooking Pot - 15 min • Industrial Forge - 15 min • Industrial Grill - 20 min • Industrial Grinder - 1 hr • Fabricator - 1 hr • Chemistry Bench - 1 hr
Element • Tek Shield - 1 hr
Element or Element Shards • Tek Replicator - 1 hr per element (36 sec per shard) • Tek Generator - 24 hrs per element (864 sec per shard)
Assorted • Bee Hive - 1 hr • Farmer - 3 hrs • Gardener - 6 hrs • Hatchery - 6 hrs • Item Collector - 6 hrs • Nanny - 6 hrs (not updated to the newest update in S+)