To Find our LAST OASIS log into the Game, Go Community Servers then Type this into the Search line.
The PACK 3x ALL
The members of The PACK Gaming community play as an alliance of several Large tribes. IN A PVE-P environment we have carefully tailored. This is PVE With a Mutual Aggression Pact (See RULE#2) Currently there is no way of turning off player damage, so please don't attack each other!
After a cataclysmic event halted the Earth’s rotation, the planet was split into two extreme and deadly environments. Only a narrow band of space between the hot and cold halves of the planet has conditions that can support life. This band moves at the pace of the planet’s rotation around the Sun, and all life on Earth must migrate with it to survive. In order to keep moving, the remnants of humanity have built nomadic machines, and a walking city called Flotilla. You traverse the world on wooden wind-powered, walking machines called Walkers. Walkers can be adapted for travel, transportation, harvesting, combat, or used as mobile bases. A multitude of structures, attachments and upgrades allow players to personalize Walkers to their needs.
Game Mode: PVP only. (Please see RULE #1 about how the admins run this server!) Player Level Cap: currently Level 60. (As they change the game, we will follow) Harvest: 3x Experience: 3x
We have decided that we need a few GENERAL RULES for all players of all expertise on our Server(s). If you are new to our Group PLEASE JOIN OUR DISCORD.
These rules are not comprehensive and use of loopholes to violate the spirit of these rules is subject to enforcement.
Player VS Environment - vs other Players with a Mutual Agreement to War. ORP- Online Raid Protection which also applies to any walker or build left on the map when the player is OFFLINE. We play as an alliance of several small tribes. With a Mutual Aggression Pact (See #2) Currently there is no way of turning off player damage, so please don't attack each other (ORP), UNLESS YOU HAVE A M.A. Pact.
Mutual Aggression is where two or more clans have officially agreed to WAR. HOW WE ARE DOING THIS: Two or more tribes agree to WAR, they will make a written agreement in the Global or Discord channel. If in Global they need to SCREENSHOT the agreement and post in the DISCORD #finding-the-last-oasis Channel.
No one tribe or player owns any HQ location. Do not block everyone from farming them. Take turns and help each other protect them. You are encouraged to, but not required to share their location. Marking a spot with a small crate or a firepot is allowed. JUST DON'T block the site for other players. We have a map with most locations known posted in the links section below.
ARE allowed. Do not block quality resources, Do Not block POI or the TRADER.
Stealing fragments/tablets from the Fabricator is prohibited.
Please bring all reports To @The PACK ADMIN TEAM via the Support form, Prior to reporting Players on the Donkey Crew System. Allow our team to Decide if the player requires us to handle the transgression LOCALLY or if need be take it to the OFFICIAL SYSTEM.
YOU MUST SCREENSHOT OR PASTE THIS INTO THE #finding-the-last-oasis Channel in our Discord.
Your clans are allowed 24hours for war.
Clans will receive a 24 hour period of ORP where NO other Clan can propose war with you.
Rules are subject to change as the game and gameplay changes. Admins Reserve the right to change the rules as needed.
Since a nomad can be at a disadvantage against groups of rupus or nomads (with equal skill) the simplest way to avoid getting killed is to avoid the fight altogether. A nomad is well served by ~constantly~ paying attention to the world around them, keeping track of terrain variations that could hide hostile entities and the wings of an incoming walker.
You’ll probably transfer your first walker to the lobby as part of the tutorial quest for building your second walker, so I won’t go over the mechanic here. I will mention a couple things about it, though: Your character has to be on the same map as the one where your walker was transferred to the lobby. You can have up to 5 “preferred” walkers that are automatically transferred to a living Oasis eastward when the Oasis it was parked at burns. Those 5 preferred walkers are your safety net, your bank and your way to mitigate the (extreme) risks of being a nomad.
The bigger walkers are very nice to have, but your bread and butter is likely to be the smaller walkers. And I’d suggest the tiny ones. Some of the best for solo farming and exploration are the Spider Walker, the Spider Walker with Ballista, and the Firefly. The Killin do not see these small walkers and will let you explore in peace. Not so much the rupus. The Key to keeping mostly unobserved is the Size of the Wings. The Larger the wings, the more attention you attract in moving. The Smaller the wings, the easier it is to hide.
Dingy and toboggans are some of the best smaller craft to use for harvesting. Able to carry a decent sized pack base and a fair amount of weight. The Buffalo's are the best Mid Sized for just hauling a base and gear about.
There are a few things to know about which weapons serve more than one purpose. Combat is really important so your weapons have to work for that, either against rupu or other players, so that takes priorty but I've found a few nice items to get as a solo nomad.
Some pointers: Keep a beat stick or a old lower class weapon in your bar for use on the lower Rupus and to open the loot urns. Open the Rawbone hand axe as soon as you can. It provides a higher yield when harvesting and is a good, fast, offensive weapon. The other early unlock should be the Simple Sickle, as this provides a doubled yield when harvesting fiber and cattails.
Every tool tier will increase the quality cap by 20, and the average between the tool tier and the tool quality will be taken to determine your quality cap. Current quality is capped to 100. There are up to Four Tiers of each type of tool or weapon. The higher the Tool Tier and the quality of that tier. The higher the yield and Quality of the harvest is.
Item quality is a property that represents how much better an item is compared to the base version of that item. Higher quality items have better stats in various ways. All items that can be crafted can be made with higher quality resources.
Quality resource nodes will always spawn at the same spot, at the same max quality, and they usually spawn in groups. When you look at a quality resource node, you will see a number at the top of your screen, such as 11/34+. The first number is the current quality of the node, and the second number is the max quality. Over time, the current quality will slowly increase until the max quality is reached (Regrowth rate is 15 mins per 1 quality till max).
With base tools, you will only be able to gather up to quality 1 resources, regardless of the current quality of the node. Once you craft quality 1 tools, the maximum quality you will be able to gather will be affected by both your tool's tier and your tool's quality.
You will only be able to see the quality up to your character level, and if the resource quality is higher than your level you will see a + after the number. The maximum quality a node can grow to is believed to be 250 but there is no way to see this in game currently due to the level 60 player cap. (Meaning you will always see at most Q 60/60+ on a given node). It is possible to identify quality resources from a distance by using the Rangefinder.
You can repair high quality items with base items. Craft high quality items once and then drag base items into them to keep them topped up. Don't let your High Tier/High Quality tools break. We can not repair them then.
Gather Q1 wood, stone, fiber, and rupu vine with base tools.
Create a Q1 woodworking station (Q1 wood, Q1 fiber, Q1 rupu vine).
Create Q1 wood shafts in the woodworking station.
Create a Q1 hatchet and sickle.
Create a Q1 fiberworking station.
Create Q1 fiber weave.
Create Q1 pickaxe.
With your quality tools go gather higher quality resources. You will be able to gather Q20 wood/bone, Q20 stone, Q40 fiber/rupu vine/cattail.
Keep increasing the average levels of your crafting stations until you can't get any higher. Build in higher Tool Tiers and with better quality materials.
Alternatively, you can take a base Woodworking station and make 10 such items, Disassemble them and then use the quality components garnered from this (only a half return on resources) to create your new Quality station or tools. This goes for the advanced stations too.
As with gathering, the way the quality of crafted items is determined is by averaging. For items crafted without a station, you take the average quality of each different resource being used and average them together. When crafting with a station, the station's quality is also factored into the average. The better the quality of the Base or Advanced station, the higher you can make base items without using a quality resource. Quality does affect Weapons, and the effectiveness of the weapon. However, in the case of armor, a higher quality gives you a higher % mitigation, higher flat mitigation, and lower weight.
Around the desert there are various monuments that spawn, consisting of several different variations. These may contain a bag, barrel, or crate. Some are easy to harvest with hand or axe, some require a ballista and or Fire bolt. Rupu villages also have the chance to contain some Fragments and other nice crafting items in the pots and votaries found in the village.
You will take these fragments and the torque you collect in your walker and go to the POI and there make tablets from them. These tablets have three categories. Celestial, Animal or Element. When you must use more than one they will require all the same kind of tablet.
Modules are found often with fragments. Used to grant walkers unique perks, you can stack up to 10 modules in one module spot depending on the type and level of the walker. Requires upgrading your walkers levels in order to stack more modules. Upgrading walkers takes Flots which can be acquired from Trading Station by selling goods. There are currently 17 different Modules you can find.
The Trading Station is a hub structure often built in oases. They connect multiple oases together with trade networks and create an economy based on supply and demand. Trade networks stretch between the known oases. The global player-driven economy is based on real supply and demand. You will sell your unwanted items here for FLOTS the currency in the game, and needed for things like upgrades and land titles. Trade-able Items: Vitamins, Raw resources, Weapons, and Armor.
A POI or Point of Interest is where an Ancient Fabricator can be found. There are usually a few POI per HARD map and only one on an MED. map. There are Small Wild Ancient Fabricators that randomly appear in the wild. These will require 400 Torque and 100 Fragments (less than a 100% return) and you gain 1-4 tablets. The one marked on the map is a LARGE Ancient Fabricator which will always be in the same place. It requires 100 fragments and 1000 torque for a 100% chance of success. You get a return of 1-6 tablets.