Modded Maps -Arecreated by Mod developers, and are also additions to the main game by adding whole new worlds sometimes complete with their own lore and storyline.
Structures Plus Documentation:
S+ Features
Remote Resource Transference (Pulling Resources to a crafting station or storage)
This tool adds 3 additional buttons and one number input box to the UI of everything with an inventory. It is very useful in moving large quantities of items around i.e. grabbing metal from an Anklyo into an Industrial Forge. These tools will only grab resources from boxes, creatures, and crafting stations that are not in use.
The Repair Button grabs the needed resources to repair the selected item.
The Craft Button and input box grabs the needed resources to craft the number of the selected engram or blueprint. The input box must contain a number, highlight and overwrite the 1 to get numbers less than 10.
The Grab Button can only be used after selecting an item or engram. It pulls up a UI that lists all resources that can be pulled to this inventory. Selecting a resource displays anything nearby that contains said resource. Choose how much you would like, click pull, then click done once you have what you need.Teleport button will make a temporary
All S+ production stations (e.g. Preserving Bin, Forge or Cooker) show all available recipes as blueprints within the station. These blueprints can be selected and used in conjunction with the resource grabbing tool to easily produce food using resources from multiple nearby containers.
(Note: Add an * to a structure or dino name to prevent pulling from it, you can also unlock pin coded structures if you would like to be able to pull from it without having to enter the pin code)
S+ Building Tiles
Models
Medium, Large and XL structures have proportionally increased cost, weight and durability. Pillars are available in Medium (3 high) and Large (5 high). Walls are available in Large (4 high) and XL (12 high).
Besides Basic building tiers of thatch, adobe, wood, metal, greenhouse and tek.
S+ Structures also come in the Glass structure type. The glass structures also still give the greenhouse effect if the plant is under the glass.
The S+ triangles are made from Wood, Stone, Adobe, Metal and TekThere are three variants of triangles such as Roof, Foundation and ceiling
S+ Foundations
Can now be stacked vertically.
Resized to be the same height as walls.
Will now snap to ceilings if there is ground support (e.g. the far side of a bridge).
S+ Walls
S+ Sloped Walls can now snap to the underside of slopes, flipping themselves appropriately.
S+ Storage Box, S+ Metal Box, S+ Vault and S+ Refrigerator will snap to each other horizontally and vertically,
S+ Ceilings
S+ Ceilings snap flush with S+ Foundations.
S+ Railings
Can be toggled to resemble a half wall.
No longer considered to be full of holes, regardless of model. (NOT LAG producing)
S+ Ramps
Now provide structural support as if a wall.
S+ Railings can now snap to S+ Ramps and S+ Sloped Ceilings, altering their model to suit the slope.
Can now be toggled to resemble a staircase.
Resized to fit within a 1x1x1 box.
S+ Stairs
Resized to fit within a 1x1x1 box.
Angle reduced to 90 degrees.
Can now be flipped after being placed.
Can now toggle unit collision with the railing.
S+ Fence Foundations
Arrow showing direction wall will face when placing
Snap points are much easier to use
Added snap points to allow them to snap in line with foundations
Gives foundation support, allowing you to build ceilings on top of fence for guard posts or walkways
S+ Fence Foundations can now be cycled through each 45degree option with [G], and flipped with [E].
S+ Fence Supports
Similar to fence foundations but walls snap in front of them Do not follow ground height, so can build level walls
Are stackable so you can build up & down inclines
Can cycle snap points by pressing G when placing
Gives foundation support, allowing you to build ceilings on top of fence for guard posts or walkways
S+ Fence Supports and S+ Fence Foundations can be hidden individually, or all those connected.
S+ Fence Supports can now be cycled through each 45degree option with [G], and flipped with [E].
S+ Vacuum Compartments
S+ Vacuum Compartments can be placed on platform saddles, but will not snap to foundations.
No longer requires power to function.
Resized to 2x2x2 from 1x1x1.
WARNING: Placing these on a Plesiosaur platform saddle will likely result in the game determining the dino to be "out of the water", instantly killing it. As of right now, it appears to be safe for Mosasaurus.
S+ Underwater Compartment
Resized to 2 foundations wide & 2 walls tall
Can snap to/from walls & ceilings
Can selectively flood or drain individual compartments
Doesn't require power and internal pillars have been removed
Doesn't require placement in water
Can be attached to rafts & saddles
Sloped version as well
Protect against Aberration & Lunar radiation
S+ Dynamic Pillars
Choose any size between 1.5 walls and 12.5 walls, set any angle and thickness
Will provide support if it intersects with the ground, world static object or other foundation (this can be tweaked via config)
Will only snap down from ceilings and ramps, can't be placed freely on the ground
No snap points for anything (can't be connected together)
S+ Dynamic Gates & Gateways
These allow you to choose a dimension & material during placement with the final crafting being handled after the size is chosen
Can not be picked up once crafting is finalized and using other mods to pick it up will not return any materials used during crafting
You will only receive a portion of the materials used in crafting when demolished via the radial menu(if you use other mods to do this, you will receive none)
S+ Elevators
Elevator tracks are 1 wall tall
Elevator platforms resized to: small = 1x1, medium = 3x2, large=5x3
You can set stops for the elevators
You set stops on the elevators by using the radial menu of the track piece, this will add a stop to the top of the track you are interacting with
You can remove stops by moving the platform to the stop you wish to remove and interacting with the platform
S+ Tek Elevator
Will instantly teleport players up or down levels
Jump to go up, crouch to go down
S+ Machinery
S+ Chemistry Bench is noteworthy for still requiring both Power and Gasoline.
S+ Blueprint Maker
Allows you to turn any structure into a blueprint
S+ Converter
Allows you to convert any vanilla or S+ item to its counterpart(ie vanilla wood floor to S+ wood floor, also works with blueprints)
S+ Industrial Grinder
Can turn on/off in inventory
Grind All button
Craft All Instant button (will craft all of the selected engram instantly, you won't get exp but you won't lag)
Expanded recipe list (see config discussion for full recipe list)
S+ Air Conditioner
Can snap to windows
Thinner, more powerful and bigger range
S+ Multi Lamp
Can attach to foundations, walls and ceilings(under and on)
Can change its color & intensity
Automatically turns on at dusk and off at dawn
Works underwater
Can set a secondary color and a blink interval, allowing for blinking lights(can also change to smooth transition)
S+ Standing & Wall Torch
No fuel usage
Can change flame color by putting dye in inventory
Automatically turns on at dusk and off at dawn
Larger light radius
Adjustable intensity
S+ Advanced Turrets
Flame (will cause riders to dismount and unmounted dinos to flee)
Minigun (extreme firing speed)
Tranq (tranqs)
Ballista (extreme knockback and does extra damage to dinos)
Cannon (large damage)
Rocket (extremely lethal... sometimes for the owner)
S+ Gardener
Collects produce from crop plots
Uses Beer for fuel (or Tek Gen)
S+ Farmer
Collects fertilizer from nearby compost bins & dung beetles and distributes it to nearby crop plots
Uses Calien Soup for fuel (or Tek Gen)
S+ Hatchery
Picks up nearby fertilized eggs & incubates then to 1%
Uses Re-Fertilizer for fuel (or Tek Gen)
S+ Item Aggregator
Pick up nearby poop, achatina paste, unfertilized eggs, silica pearls, black pearls, gacha crystals & owl pellets.
Collect items from dinos that produce them passively in their inventory
Picks up nearby fertilized eggs(if incubation is greater than 1%)
Incubates eggs in its inventory(stops at 1%)
Collect fertilizer from compost bins & dung beetles
Collect produce from crops
Collect metal ingots & charcoal from forges, spoiled meat from dinos (that don't eat it), beer from beer barrels
Distribute poop to compost bins & dung beetles(only sends large poops)
Distribute fertilizer to crop plots
Distribute gacha crystals to S+ Crystal Crackers & owl pellets to Gachas
Distribute metal to forges (only powered/fueled), thatch & berries to Beer Barrels (note: sent berries will be converted to Tinto), food to troughs, ammo to turrets & fuel to structures that need
Upload its contents to S+ Dedicated Storage
Requires wireless power (ie Tek Generator)
S+ Nanny
Feeds nearby babies up to 15% maturity (requires the food the baby eats in her inventory)
Imprints nearby non adult dinos
Doesn’t require a special fuel
S+ Mannequin
Completely customizable character that can be posed and dressed (just for decoration)
S+ Domesticated Bee Hive
Extremely tame, will not harm players
Waters nearby crop plots & generates honey
S+ Hitching Post
Hitched dinos are unable to move (even if set to wander) & have reduced mating/gestation time
S+ Repulser Pad
When you jump off this pad, it will propel you based on the preset direction and strength
S+ Mutator
Has 5 modes of operation, all cost 10 element and each trigger a 5 minute cooldown on use during which the mutator can not be picked up:
Gender Assignment
Grants a random gender to nearby genderless dinos for 6 hours
Gender Swap
Inverses the gender of nearby gendered dinos permanently
Buff lasts 6 hours & can not be swap again until the buff expires
Allow Breeding
Allows nearby dinos to breed that normally could not for 6 hours
(note: mating progress does not update correctly on a server for some dinos)
Age Freeze
Halts the aging process of nearby dinos
Lasts forever
To remove the effect, use this pulse again
Growth
Causes nearby non adult dinos to grow rapidly for 6 hours.
S+ Vivarium
Place cryo podded or trapped dino’s inside (cryopods will not lose charge while inside)
Adult dino's now produce various resources in addition to eggs & poop (the type of dino will determine which resources it can generate & the size of the dino will affect how much it generates)
You can change the map inside the vivarium between the Island, Scorched Earth & Aberration (the chosen map affects which resources are generated, you can see the resources here)
Many dinos also have special resources they generate regardless of map (from vanilla things like snails produce paste & organic poly to more exotic things, you can see the full list here)
Gachas will produce a random item from all of the resources that gachas produce
Light pets will generate charge that can be collected from the vivarium by S+ Charge Stations
The resources produced by the vivarium are only available when collected via an S+ Item Aggregator
The base interval that resources are generated is 15 minutes, each dino added to the vivarium will increase the time by 20 seconds
S+ Auto Crafter
Can mimic most crafting stations (place in inventory to set as active)
The card item in the inventory can be used to pull resources for the selected recipe
Crafts items instantly
S+ Dedicated Storage
Only holds a single resource type(anything stackable on the pull resource list) Units count as one stack in processing power for server
You can not access the inventory directly, instead you can deposit and withdraw via the radial menu or quickly deposit by hitting it with you or your dino
When powered, acts like a fridge in regards to spoil timers (spoiled items will be ejected from the storage unit)
S+ Dedicated Storage Intake
When you deposit into this, it will take everything from your inventory that it finds a matching dedicated storage and place it into that storage
If mounted, will take from the dino inventory instead
Can deposit via radial menu or by hitting
S+ Charge Station
Drains nearby charge pets of their charge & stores it internally or fills batteries in its inventory
Only gains 1 charge for every 5 drained from pets
Fills batteries instantly
S+ Charge Injector
Provides a large coverage of charge buff protection
Only uses charge batteries as power, consumption increases exponentially with radius
note: if powered by a Tek Generator, it will remove itself from being powered by that generator automatically
S+ Element Catalyzer
Crafts element (same recipe as Charge Node) but has no cooldown.
Requires placement in liquid Element(ie rivers at the bottom)
S+ Gacha Gavager
Place gacha on the pad & click on the "Start Feeding", this will lock the gacha in place & proceed to fill the gacha's inventory with whatever is in the gavager
Reduces the gacha's sadness radius & increases their mate boost range
Limited to 10 per map per tribe.
S+ Crystal Cracker
Automatically opens gacha crystals
Can upload inventory to dedicated storage
Can be fed crystals from the S+ Item Collector
S+ Repair Station
Repairs anything in its inventory (must have materials for repair in inventory)
S+ Item Translocator
Sends items to the linked S+ Item Translocator(can send individually or all at once)
Can be set to auto-send items as it receives them(can't send to an item translocator that will auto-send it back
S+ Internal Pipes & Wires
!!NO PIPELINES TO WATER NEEDED!!(No ugly pipes everywhere needed! No hard to place wires all over the base!)
Exactly like normal pipes and wires except that snap into the foundations, ceilings & walls
After placing, you can then attach normal pipes, wires, outlets, water tanks, cooking pots, generators, etc.
Irrigation System
S+ Irrigation Pipe Intake can be placed virtually everywhere to produce water, irrelevant of height above sea level. No connection to a body of water needed.
Internal Pipes after being placed, you can then attach normal pipes, water tanks, cooking pots, they merely transmit just like vanilla pipes.
S+ Water Pipes can be placed on S+ Rafts.
S+ Pipes can be hidden individually. S+ Taps and S+ Intake Pipes also have the option to toggle the visibility of all connected pipes.
Power System
For Power place a + shaped internal wire under the Generator BEFORE you place the generator. Then place a fuse box into the edge of the Foundation wiring.
After internal wires are placed, you can then attach normal wires, outlets, generators, etc., they merely transmit just like vanilla wires
BUT you still need to place an outlet next to nearby electrical structures to power them!
S+ Cables can be hidden individually. S+ Generators and S+ Electrical Outlets also have the option to toggle the visibility of all connected wires.
S+ Electrical Outlets can be hidden individually, as well as having the option to toggle the visibility of sparks and wiring
Tek Tier
S+ Tek Transmitter
Allows teleportation to boss arenas
Can display the level, location & stat allocation of all dinos of a selected type
Requires power from numerous tek generators to unlock all features, (The PACK provides up to five tek generators and transmitters per map so all features are unlocked)
S+ Tek Shield Generator
Can now be powered by an S+ Tek Generator. Can still be powered individually at the standard hourly rates.
S+ Tek Generator
Can be placed on rafts & saddles
If placed on a raft/saddle, will only power structures also placed on the same raft or saddle
If not placed on a raft/saddle, will not power any structures that are on a raft or saddle
S+ Tek Teleporter
Much smaller than a vanilla teleporter
Adjustable teleportation bubble size, so you don't have to worry about porting things you don't want to
Can be placed on rafts or saddles
Limited to three in use per tribe.
S+ Tek Shield Generator
Can be powered by a tek generator or element
Shield is separate from the shield generator, so the generator won't be destroyed when the shield is
Shield will regen health 10 min after taking damage
Shield will respawn 1 hour after destruction(as long as the generator wasn't destroyed)
Can be placed on rafts & saddles
Protects against Aberration & Lunar radiation
Can provide gravity when placed in Lunar biomes
S+ Cloning Chamber
Keeps imprinting level & assigned level up points.
Inventory can be changed via config
Will cap the max cost of a clone to the max amount of shards that can fit in the inventory(this can be disabled via config)
Can pause & will hold its progress when power is lost
Will not clone, clones on The PACK
S+ Fuel Consumption Rates:
Fuel Consumption Rates are per item unit (one element, one shard, one gallon of fuel, one food dish.)
Gas
• Industrial Cooking Pot - 15 min
• Industrial Forge - 15 min
• Industrial Grill - 20 min
• Industrial Grinder - 1 hr
• Fabricator - 1 hr
• Chemistry Bench - 1 hr
Element
• Tek Shield - 1 hr per element
• Tek Replicator - 1 hr per element (36 sec per shard)
• Tek Generator - 6 hrs per element (216 sec per shard)(Four Element per day)
Assorted
• Animal Tender - 6hrs
• Bee Hive - 1 hr
• Farmer - 3 hrs
• Gardener - 6 hrs
• Hatchery - 6 hrs
• Item Collector - 6 hrs
• Nanny - 6 hrs
• Sheep Herder - 1 hr
Omini Tool
Setting a preset follow these steps;
- Select the source of the items (structures and/or players/dinos)
-Select Items to transfer
- Select target container(s)
-Press save
-(Press the options Icon to rename the preset)
Basic Transfer & Advanced Transfer allows to save presets to quickly transfer materials, items, weapons, armor, etc. to storages, forges, benches, etc. This distributes all items in all selected target containers and allows to filter by storage name.
Dedicated Storage
Dedicated Storage left click to send target inventory to S+ Dedicated Storage, right click to send your inventory.
Teleporter
Acts like a personal teleporter. To use it, you need to have access to a teleporter powered by 2 or more tek generators. (Either a teleporter you own, or public teleporters on the map). Normal teleport mode (left click) requires access to a teleporter powered by at least 2 tek generators. To drop a teleport beacon (right click) requires access to a teleporter powered by at least 3 tek generators. Using the AOE teleport bubble (G) requires access to a teleporter powered by at least 4 tek generators
Scanner
Opens the dino scanner UI, requires access to 1-5 transmitters powered by 1-4 tek generators to unlock all features.
S+ Specific Settings
All S+ structures can be picked up.
S+ buildings have no height limit.
All S+ structures will ignore the world geometry and unit-clipping when placed. Be wary of burying yourself and others.
All S+ structures will ignore stability rules, resulting in floating buildings.
All S+ containers and structures with an Access option can be locked, unlocked and pinned.
All S+ gas-powered structures can now be powered by either gas or electricity.
All passively noisy structures are now silent.
S+ ladders will teleport you to the top of the section they are attached to.
S+ Items Limited or Disabled
S+ Mutator
No Breeding Neutered Dinos
No Mutation Stacking Pulse
No Variant Changes
Omni Gun
No Breeding Neutered Dinos
S+ Cloner
No Cloning Neutered Dinos.
No cloning Clones.
S+ Incubators
Allowed per tribe = 6
S+ Crop Plots, including S+ Tek Crop Plots
Allowed per tribe = 50
S+ Gacha Gavagers
Allowed per tribe = 10
S+ Transmutator, disabled.
S+ Propagator, disabled
S+ Incubator and S+ Ammo Box had the engrams changed to facilitate learning the engram on our servers.
Sources for the S+ Documentation above include S+ Document Pinned in the workshop page ~ by OrionSun Mod Dev. ARK GG Wiki Structures Plus Page. Players of The PACK Gaming.
Dino Storage V2 (The Pack) Documentation
Introduction
This mod has a huge amount of configuration, some features have been disabled for THE PACK servers.
Blocked Features:
No Breeding in the terminal
No passive resource collection
No Mating buffs while trapped
No boss trapping
No releasing traps in a Boss arena
No corrupted Trapping
No Unclaimed Dinos trapping.
No release in Boss arenas.
Conflict with Dino Storage Mod and Stacking Mods:
Over 300 soul traps in any S+ storage unit will cause an "ARK Buffer overflow" client side crash.
Place only 250 soul traps in a container of any sort. (You can create Folders in a Tek storage and place up to 250 souls in each folder. But it is VERY Slow to render them.)
DO not "black weight" your character with more than 225 soul traps at a time.
Mods not working correctly on our servers:
Current Conflict between two of our mods. Jp's Tweaks and Dino Storage is negating the ability to leave dinos on wander. Therefore the setting them to wander is pointless until the conflict is resolved by the mod designers.
Temp Fix - Use the S+ Vivarium to place your snails, Frogs, Beavers together it will speed up paste production.
ECO RP items not working correctly
If your RP Sink is not snapping to things:
Note that for S+ Preserving Bins in particular that the recipe blueprint does not automatically pull the additional Sparkpowder required to power the station.
Soul Trap
These are the items that can store dinosaurs, very much like Poké Balls. You can store your dino into an empty one, and then throw it back out!
Plus you don't need to worry about feeding your trapped dinos! And mating interval timers will continue to count down while trapped.
When you first craft them you will get a stackable version. So firstly you need to use E "Convert" to get a single empty trap.
With an empty (white) soul trap equipped, left click while aiming at a nearby dino to trap it. Then with a full trap left click to throw it out.
Depending on server settings, when you trap a dino it may drop any items in its inventory as an Item Cache bag.
The icon of an occupied trap will show the dino it contains (although many mod dinos just show a "?" unfortunately), and the color indicates its gender; pink for female, blue for male, and orange if it doesn't have a gender. If you hover over it in your inventory the tooltip will display various details about the contained dino.
Soul Gun
Simply shoot any tame you own to soul trap it from a distance! Soul traps are not consumed if you miss. Since this just needs a single click, has a lot more range, and stays nicely in the hot bar, the soul gun is a very useful utility as soon as you are able to get it.
The range and ease of spamming also makes this ideal to try and save a dino that is being killed, especially if you would not be able to get close safely to try and ride it or use a basic soul trap.
Equip a specific soul trap: As when holding a soul trap, the "Ctrl" key will show a radial menu allowing quick selection of any occupied soul traps currently in your inventory.
Additional Soul Options
Equip: In your inventory you can use the "E" Use key to equip a soul trap without moving it to your hotbar, as with tools.
Drop: If you want to drop a soul trap without releasing the dino, use the "O" Drop key in your inventory. This can be useful for passing dinos to other players.
Reload: If you are holding an occupied soul trap, hold the "R" Reload key switch to an empty one.
Equip a specific soul trap: If you are holding any soul trap, and want a specific dino, press the "Ctrl" Melee key, then select the dino to equip from the radial menu.
Soul Finder
Sure you put your trapped dino somewhere but can't find it?
With the soul finder equipped the Left Mouse Button (Primary Attack) will bring up a GUI allowing to search for souls nearby, except for those currently held within a player's inventory.
The second screen lists all the found souls and is searchable.
Hovering over a soul will display on the right information about it, in addition to the normal soul trap information it lists the name of the inventory currently storing it.
Clicking on any soul will instantly transport it to your personal inventory.
Soul Terminal
An incredibly useful item. As well as providing storage (limit 300), provides many of the benefits of keeping them safe and being compact, and you don't need to worry about feeding your trapped dinos!
Selecting a soul in the terminal enables a few additional buttons in the center panel.
Transfer Soul: Send the selected soul to another Soul Terminal.
Destroy Selected Soul: Destroy the selected soul, has a warning against accidental use.
Additional Options: Presents a menu to neuter/spay or rename the dino without first releasing it.
Newborn options: Captures all newborn dinos in range of the Aura, instantly trapping and storing in a nearby terminal. Will trap up to 150 dinos if equipped with empty soul traps.
Allows you to set a "buff" that allows all dinos to breed within the buff area. The buff lasts for about 15 mins. Or until you leave the render of the base.
Implant Backup
This Mod Adds 2 Items To The Game.
Implant Stats Backup
Implant Engram Backup
These Items Allow You To Backup Your Current Stats Or Currently Known Engrams. The First Use Will Backup Your Stats Or Engrams. After The First Use, Your Stats Or Engrams Will Change To Whatever Is On The Backup.
If You Use A Backup Of A Lower Level Than Your Current Level, You Will Be Able To Redistribute Those Extra Levels.
Only the survivor that made a Implant Engram Backup can use it at a later date.
Awesome SpyGlass!
Like a regular SpyGlass, except Awesomer!
Works on...
Dinos
Players
Structures
And more
SEE PHOTO BELOW for How to set up your SpyGlass!
Crystal Isles Dino Addition
Crystal Isles Dino Collection adds back in those otherworldly crystal creatures with even more joining the collection! From the creators of the original crystal isles mod we strived to bring back these wonderful and bright mythical dino's for people to tame again and include new ones based on the files of ATLAS.
Crystal Isles Dinos Exclusively Spawn on Crystal Isles. See the server page information to see the full list of Spawns. Crystal Isles Server