Resolution – change this depending on your device and CPU/GPU, desktop computers should not have any problems running 1920×1080 but on a Laptop it’s recommended to use the 1280×768 resolution. Window Mode– ALWAYS have this in full screen, Windowed or WindowedFullscreen will decrease your FPS and cause lag and/or frame tearing.
Note full window is NOT compatible with alt tabbing.
Resolution Scale – lowering it down will decrease resolution but increase FPS, only lower this as a last resort if you have lag even with other settings optimized.
World Tile Buffers, View Distance, Anti-Aliasing and Post Processing – set these to medium or low depending on your computer.
General Shadows, Terrain Shadows, Ambient Lightning – configuring these to the lowest setting will provide you with a nice increase to FPS and overall performance.
Sky Quality, Ground Clutter Density, Ground Clutter Distance and Mesh Level of Detail – set these between lowest-middle, these will most certainly lower your overall FPS if you have them on max.
High-Quality Anisotropic Filtering – ON This feature creates smoother looking objects from various points of view.
Motion Blur – OFF An unimportant aesthetic.
Film Grain – OFF Another unimportant feature.
Distance Field Ambient Occlusion – OFF Triggers soft shadows for distant objects.
Screen Space Ambient Occlusion (SSAO) – OFF Triggers soft shadows for nearby objects.
Dynamic Tessellation – OFF
Distance Field Shadowing – OFF Another shadows-related feature.
High-Quality Materials – OFF This option improves textures of in-game materials.
Sub Surface Scattering – ON It affects light behavior and makes foliage more realistic.
High-Quality VFX – OFF It affects all in-game water effects.
Simple Distance Character Movement – ON It relieves CPU from animations of distant characters. High-Quality LODs – ON Improves the level of details.
Extra Level Streaming Distance – OFF This will make map loading faster while moving fast.
Color Grading – ON Slightly improves colors. It won’t affect FPS.
Light Bloom – Personal Choice. Won’t affect performance. Can cause blinding bright spots.
Light Shafts – Personal Choice. It doesn’t affect performance. Can cause bright Shafts of light.
Mesh Level of Detail (LOD) – Again. you can choose to disable/enable it by your own preferences. It affects GPU VRAM marginally.