Dark and Light Graphic and PC Enhancements
Post of helpful Optimizations and Client side bug fixes for our DnL Players:
Last updated
Post of helpful Optimizations and Client side bug fixes for our DnL Players:
Last updated
Here you will find a cool way to increase your Graphics Quality and make it look Trailer-Like and even a little bit more better!
CAUTION: The Default Resolution is
1920x1080 (1080p)
To change it to your resolution please change the following: ResolutionSizeX=1920 ResolutionSizeY=1080
Before everyone jumps in the comment saying that those options are also available in the game, no they are not... for now. Trust me!
HDR is permanently disabled even if you click it.
Go to your Dark and Light folder that was installed and open "GameUserSettings.ini"
(..\steamapps\common\Dark and Light\DNL\Saved\Config\WindowsNoEditor\
)
and edit the file with Notepad++ (Recommended) or Notepad and paste the following:
[/script/dnl.shootergameusersettings]
FullscreenMode=1 MasterAudioVolume=0.600000 MusicAudioVolume=1.000000 SFXAudioVolume=1.000000 VoiceAudioVolume=1.000000 UIScaling=0.859225 CameraShakeScale=1.000000 bFirstPersonRiding=False bDoubleClickToEvade=True bShowStatusNotificationMessages=True TrueSkyQuality=1.000000 FOVMultiplier=1.000000 GroundClutterDensity=1.000000 bFilmGrain=False bAllowHDR=True bMotionBlur=False bUseDFAO=True bUseSSAO=True bShowChatBox=True bCameraViewBob=False bInvertLookY=False bFloatingNames=True bChatBubbles=True bHideServerInfo=False bJoinNotifications=True bCraftablesShowAllItems=True bLocalInventoryShowAllItems=False bRemoteInventoryShowAllItems=False LookLeftRightSensitivity=1.000000 LookUpDownSensitivity=1.000000 GraphicsQuality=4 ActiveLingeringWorldTiles=10 ClientNetQuality=3 LastServerSearchType=3 LastServerSearchHideFull=False LastServerSearchProtected=False HideItemTextOverlay=True bDistanceFieldShadowing=True LODScalar=1.000000 bToggleToTalk=False HighQualityMaterials=True HighQualitySurfaces=True bTemperatureF=False bDisableTorporEffect=False bChatShowSteamName=True bChatShowTribeName=True EmoteKeyBind1=0 EmoteKeyBind2=0 EmoteKeyBindLaughing=0 EmoteKeyBindSorry=0 bNoBloodEffects=False bLowQualityVFX=False bSpectatorManualFloatingNames=False bSuppressAdminIcon=False bUseSimpleDistanceMovement=False bDisableMeleeCameraSwingAnims=False LastPVESearchType=-1 LastDLCTypeSearchType=-1 bUseVSync=False MacroCtrl0= MacroCtrl1= MacroCtrl2= MacroCtrl3= MacroCtrl4= MacroCtrl5= MacroCtrl6= MacroCtrl7= MacroCtrl8= MacroCtrl9= ResolutionSizeX=1920 ResolutionSizeY=1080 LastUserConfirmedResolutionSizeX=1600 LastUserConfirmedResolutionSizeY=900 WindowPosX=-1 WindowPosY=-1 bUseDesktopResolutionForFullscreen=False LastConfirmedFullscreenMode=0 Version=5
[ScalabilityGroups] sg.ResolutionQuality=100 sg.ViewDistanceQuality=3 sg.AntiAliasingQuality=3 sg.ShadowQuality=3 sg.PostProcessQuality=3 sg.TextureQuality=3 sg.EffectsQuality=3 sg.TrueSkyQuality=3 sg.GroundClutterQuality=3 sg.IBLQuality=3 sg.HeightFieldShadowQuality=3 r.MotionBlurQuality=4 r.BlurGBuffer=-1 r.AmbientOcclusionLevels=3 r.AmbientOcclusionRadiusScale=1.0 r.DepthOfFieldQuality=3 r.RenderTargetPoolMin=400 r.LensFlareQuality=3 r.SceneColorFringeQuality=1 r.EyeAdaptationQuality=3 r.BloomQuality=5 r.FastBlurThreshold=7 r.Upscale.Quality=3 r.Tonemapper.GrainQuantization=1 r.PostProcessAAQuality=6
After doing so you might wanna fix your Sound and some other stuff. If your HDR Resets you can always enable it back by finding: bAllowHDR=False and changing it to bAllowHDR=True
Ground Clutter: GroundClutterDensity=1.000000 for Low Ground Clutter use this: GroundClutterDensity=0.100000
Let's clarify some options though. There is a First Person Riding Camera for whoever is interested in such! bFirstPersonRiding=False To activate the First Person Riding change it to: bFirstPersonRiding=True
Also for those who hate double tapping A, D or S to evade there is an option to disable it: bDoubleClickToEvade=True To disable the Evade option just replace it with: bDoubleClickToEvade=False
Note: Some pcs can and do handle UE4 games on Epic and High. Though not all can.. the above tips and tricks help anyone with the repeated crashing and time outs.. and those that have a lower FPS than the median point of 25 FPS.
Open the Options Screen from your DNL Lobby Screen. After altering all of these settings, remember to save them!
For HIGH/EPIC Settings.
resolution scale = 100 World tile Buffer = EPIC View distance = HIGH Anti-aliasing = EPIC Post Processing = EPIC General Shadows = LOW Terrain Shadows = LOW Textures = EPIC
resolution scale = 100 World tile Buffer = HIGH View distance = MEDIUM Anti-aliasing = EPIC Post Processing = EPIC General Shadows = LOW Terrain Shadows = LOW Textures = HIGH
resolution scale = meter all the way to left World tile Buffer = LOW View distance = LOW Anti-aliasing = EPIC Post Processing = LOW General Shadows = LOW Terrain Shadows = LOW Textures = LOW
We will now walk you through every option as many of them can impact FPS or boost/lower overall game performance: Please note that these options will not be the most optimal setup for all computers, but about 80% of them will see a huge increase in FPS from changing these settings.
Resolution – change this depending on your device and CPU/GPU, desktop computers should not have any problems running 1920×1080 but on a Laptop it’s recommended to use the 1280×768 resolution. Window Mode– ALWAYS have this in full screen, Windowed or WindowedFullscreen will decrease your FPS and cause lag and/or frame tearing. Note full window is NOT compatible with alt tabbing. Resolution Scale – lowering it down will decrease resolution but increase FPS, only lower this as a last resort if you have lag even with other settings optimized. World Tile Buffers, View Distance, Anti-Aliasing and Post Processing – set these to medium or low depending on your computer. General Shadows, Terrain Shadows, Ambient Lightning – configuring these to the lowest setting will provide you with a nice increase to FPS and overall performance. Sky Quality, Ground Clutter Density, Ground Clutter Distance and Mesh Level of Detail – set these between lowest-middle, these will most certainly lower your overall FPS if you have them on max. High-Quality Anisotropic Filtering – ON This feature creates smoother looking objects from various points of view. Motion Blur – OFF An unimportant aesthetic. Film Grain – OFF Another unimportant feature. Distance Field Ambient Occlusion – OFF Triggers soft shadows for distant objects. Screen Space Ambient Occlusion (SSAO) – OFF Triggers soft shadows for nearby objects. Dynamic Tessellation – OFF Distance Field Shadowing – OFF Another shadows-related feature. High-Quality Materials – OFF This option improves textures of in-game materials. Sub Surface Scattering – ON It affects light behavior and makes foliage more realistic. High-Quality VFX – OFF It affects all in-game water effects. Simple Distance Character Movement – ON It relieves CPU from animations of distant characters. High-Quality LODs – ON Improves the level of details. Extra Level Streaming Distance – OFF This will make map loading faster while moving fast. Color Grading – ON Slightly improves colors. It won’t affect FPS. Light Bloom – Personal Choice. Won’t affect performance. Can cause blinding bright spots. Light Shafts – Personal Choice. It doesn’t affect performance. Can cause bright Shafts of light. Mesh Level of Detail (LOD) – Again. you can choose to disable/enable it by your own preferences. It affects GPU VRAM marginally.
Go to your Dark and Light folder that was installed and open "Input.ini" (..\steamapps\common\Dark and Light\DNL\Saved\Config\WindowsNoEditor
) and edit the file with Notepad++ (Recommended) or Notepad and paste the following:
[/script/engine.inputsettings] AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.250000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.070000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftX",AxisProperties=(DeadZone=0.200000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_LeftY",AxisProperties=(DeadZone=0.200000,Sensitivity=1.000000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightX",AxisProperties=(DeadZone=0.200000,Sensitivity=5.555555,Exponent=2.500000,bInvert=False)) AxisConfig=(AxisKeyName="Gamepad_RightY",AxisProperties=(DeadZone=0.200000,Sensitivity=2.777777,Exponent=2.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseX",AxisProperties=(DeadZone=0.000000,Sensitivity=0.175000,Exponent=1.000000,bInvert=False)) AxisConfig=(AxisKeyName="MouseY",AxisProperties=(DeadZone=0.000000,Sensitivity=0.112500,Exponent=1.000000,bInvert=False)) ActionMappings=(ActionName="AccessInventory",Key=F,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="AltFire",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="BackEvade",Key=S,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CableAttach",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CallFollow",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CallFollowOne",Key=T,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CallJustFollow",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CallMoveTo",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CallStay",Key=U,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CallStayOne",Key=Y,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CharacterActionWheel",Key=Comma,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="CloseNpckDialog",Key=BackSpace,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Crouch",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Drag",Key=G,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="DropItem",Key=O,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="EmoteKey1",Key=Semicolon,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="EmoteKey2",Key=Apostrophe,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="EmoteKeyLaughing",Key=Period,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="EmoteKeySorry",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Fire",Key=LeftMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="GamepadRightThumbstick",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="GamepadUse",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="InGameMenu",Key=Escape,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="InGameMenu",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="InGameMenu",Key=Global_Menu,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="InGameMenu",Key=Global_Pause,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="InventoryRadialSelector",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Jump",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Jump",Key=SpaceBar,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LeftEvade",Key=A,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos0",Key=F1,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos1",Key=F2,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos10",Key=F11,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos11",Key=F12,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos12",Key=F1,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos2",Key=F3,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos3",Key=F4,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos4",Key=F5,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos5",Key=F6,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos6",Key=F7,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos7",Key=F8,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos8",Key=F9,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="LoadSpectatorPos9",Key=F10,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnA",Key=Gamepad_FaceButton_Bottom,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnB",Key=Gamepad_FaceButton_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnBack",Key=Gamepad_Special_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnDown",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnLB",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnLeft",Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnLT",Key=Gamepad_LeftTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnRB",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnRight",Key=Gamepad_DPad_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnRT",Key=Gamepad_RightTrigger,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnStart",Key=Gamepad_Special_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnUp",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnX",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleBtnY",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleLeftStickClick",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleLeftStickDown",Key=Gamepad_LeftStick_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleLeftStickLeft",Key=Gamepad_LeftStick_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleLeftStickRight",Key=Gamepad_LeftStick_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleLeftStickUp",Key=Gamepad_LeftStick_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleRightStickClick",Key=Gamepad_RightThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleRightStickDown",Key=Gamepad_RightStick_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleRightStickLeft",Key=Gamepad_RightStick_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleRightStickRight",Key=Gamepad_RightStick_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OnPressHandleRightStickUp",Key=Gamepad_RightStick_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="OrbitCamToggle",Key=K,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Prone",Key=X,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Poop",Key=Z,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="PushToTalk",Key=B,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Reload",Key=Gamepad_FaceButton_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Reload",Key=R,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ResetCamera",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="RightEvade",Key=D,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Run",Key=LeftShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="RunToggle",Key=Gamepad_LeftThumbstick,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="RunToggle",Key=RightShift,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos0",Key=F1,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos1",Key=F2,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos10",Key=F11,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos11",Key=F12,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos2",Key=F3,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos3",Key=F4,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos4",Key=F5,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos5",Key=F6,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos6",Key=F7,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos7",Key=F8,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos8",Key=F9,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SaveSpectatorPos9",Key=F10,bShift=True,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ScrollChatDown",Key=PageDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ScrollChatUp",Key=PageUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ScrollUseItemDown",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ScrollUseItemUp",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowBattleGameModeHUD",Key=J,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowCampChat",Key=Backslash,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowGlobalChat",Key=Enter,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowLocalChat",Key=Insert,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowMyCraftables",Key=U,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowMyInventory",Key=I,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowTaskDialog",Key=O,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowTribeChat",Key=Slash,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ShowTribeManager",Key=L,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorDecreaseBaseSpeed",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorDecreaseBaseSpeedGamePad",Key=Gamepad_LeftShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorIncreaseBaseSpeed",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorIncreaseBaseSpeedGamePad",Key=Gamepad_RightShoulder,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorNextPlayer",Key=Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorPreviousPlayer",Key=Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorResetBaseSpeed",Key=Gamepad_FaceButton_Top,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorResetBaseSpeed",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SpectatorResetBaseSpeed",Key=None,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="SuperSkill",Key=MiddleMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Targeting",Key=RightMouseButton,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ToggleAutoChat",Key=Backslash,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ToggleBelt",Key=LeftAlt,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ToggleBelt",Key=RightAlt,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ToggleHUDHidden",Key=BackSpace,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ToggleMap",Key=M,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="TransferItem",Key=T,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UnionDirectionSkill",Key=LeftControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UnionDirectionSkill",Key=RightControl,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="Use",Key=E,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem1",Key=One,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem10",Key=Zero,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem11",Key=Hyphen,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem12",Key=Equals,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem2",Key=Two,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem3",Key=Three,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem4",Key=Four,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem5",Key=Five,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem6",Key=Six,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem7",Key=Seven,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem8",Key=Eight,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseHideItem9",Key=Nine,bShift=False,bCtrl=True,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem1",Key=Gamepad_DPad_Up,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem1",Key=One,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem10",Key=Zero,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem11",Key=Hyphen,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem12",Key=Equals,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem2",Key=Gamepad_DPad_Down,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem2",Key=Two,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem3",Key=Gamepad_DPad_Left,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem3",Key=Three,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem4",Key=Four,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem4",Key=Gamepad_DPad_Right,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem5",Key=Five,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem6",Key=Six,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem7",Key=Seven,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem8",Key=Eight,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseItem9",Key=Nine,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseSlot",Key=C,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="UseSlot2",Key=V,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="WeaponOnBack",Key=Q,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ZoomIn",Key=MouseScrollUp,bShift=False,bCtrl=False,bAlt=False,bCmd=False) ActionMappings=(ActionName="ZoomOut",Key=MouseScrollDown,bShift=False,bCtrl=False,bAlt=False,bCmd=False)
[/script/engine.playerinput] DebugExecBindings=(Key=Pause,Command="Pause",Control=False,Shift=False,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=F11,Command="LevelEditor.ToggleImmersive",Control=False,Shift=False,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=F11,Command="MainFrame.ToggleFullscreen",Control=False,Shift=True,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=B,Command="ToggleSpeaking true | OnRelease ToggleSpeaking false",Control=False,Shift=False,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=F12,Command="shot showui",Control=False,Shift=False,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=Period,Command="RECOMPILESHADERS CHANGED",Control=True,Shift=True,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=Comma,Command="PROFILEGPU",Control=True,Shift=True,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=Escape,Command="CloseEditorViewport",Control=False,Shift=False,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=Enter,Command="TOGGLE_FULLSCREEN",Control=False,Shift=False,Alt=True,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=Num+,Command="FocusNextPIEWindow",Control=True,Shift=False,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False) DebugExecBindings=(Key=Num+,Command="FocusLastPIEWindow",Control=True,Shift=True,Alt=False,Cmd=False,bIgnoreCtrl=False,bIgnoreShift=False,bIgnoreAlt=False,bIgnoreCmd=False)
[/script/engine.console] HistoryBuffer=fps stat HistoryBuffer=stat fps HistoryBuffer=fly HistoryBuffer=cheat giveitem 1 1 1 0 HistoryBuffer=enablecheats pass123 HistoryBuffer=fly HistoryBuffer=fps stat HistoryBuffer=stat fps HistoryBuffer=r.PostProcessAAQuality 6 HistoryBuffer=r.PostProcessAAQuality 1 HistoryBuffer=r.PostProcessAAQuality 6 HistoryBuffer=r.PostProcessAAQuality 2 HistoryBuffer=r.PostProcessAAQuality 6 HistoryBuffer=sg.PostProcessQuality 3 HistoryBuffer=r.AmbientOcclusionRadiusScale=1.0 HistoryBuffer=r.AmbientOcclusionLevels=3 HistoryBuffer=r.BloomQuality=5 HistoryBuffer=r.BloomQuality=5 HistoryBuffer=r.ShadowQuality=2 HistoryBuffer=r.ShadowQuality=6 HistoryBuffer=r.PostProcessAAQuality=6 HistoryBuffer=sg.PostProcessQuality=3 HistoryBuffer=r.PostProcessAAQuality=6 HistoryBuffer=stat fps HistoryBuffer=sg.PostProcessQuality=3 HistoryBuffer=r.PostProcessAAQuality=1 HistoryBuffer=r.PostProcessAAQuality=6 HistoryBuffer=r.ShadowQuality=2 HistoryBuffer=r.BloomQuality=1 HistoryBuffer=stat fps HistoryBuffer=stat fps HistoryBuffer=stat Memory HistoryBuffer=stat Memory HistoryBuffer=stat Particles HistoryBuffer=stat Game HistoryBuffer=stat fps
For any steam game, Using the Desktop ICON bypasses the auto updates for the game, when you unsub and resub it will allow you to connect to the server IF you have the same version as the server. The Server in some cases will receive an updated mod before the Clients do. (ARK Updates for example) and create some issues in version matches. Please go the listed mod packaged for your platform and unsub to the mods pac. and then re sub to them one by one. This will trigger a new download of the mods and instead of fully downloading they will repair the files.
When you cannot join from the lobby page, and joining from the Banners page on the Website is also not working right, try this fix: Go to your Steam page> view> servers> when the box pops up, along the top are tabs, select "History" and there will be all the servers you have joined in the last two months. To join a server from one of them: right click the servers line, in the box that opens select "Join this Server?" and there you have it.
Go to here :https://steamcommunity.com/sharedfiles/filedetails/?id=1962227173 unsub from the mods package. Wait about a minute, then resub to the mod pkg. This will redownload all our standard mods. When the Lower righthand section of your lobby page is NOT showing loading of a mod. Your good to attempt to load into the servers.
When in doubt about any Workshop files a "0Reverify" will almost always fix the workshop errors. While making the player mad as hell. Steam has trouble with any file size larger than 3 gigs. So often they error or drop files in the download process. "0Reverify" instructions: And lastly always clean your caches after each base game update, and after any large mod updates.
Anytime you experience either Exceptional long loading times or Fatal errors on loading. EXIT STEAM, and then re-enter the game lobby and try again. If it repeatedly loads slowly or errors, try doing a Re-Verify of your game files.
If you are experiencing issues with your mounts only striking once or twice in upwards of 5 to 10 seconds, you may want to reset your maxfps setting. The game is default set to 30 fps instead of 60 fps. The game at higher than 30-40 frames per second starts doing strange things with attacks. The way to fix this problem is:
Go to the console in game (default key is Numpad +)(also called the tab bar)
Type: t.maxfps 30
Enjoy :)
BTW Your mount attack speed will be better as well. When above 50 fps, most mount attack speed will be at about 3 seconds in between attacks. After this change most will experience at least an increase of 1.2 seconds in attack speed. (1.2 sec instead of 3 sec)
If you are experiencing issues with your mounts after taming with a mix of hooked arrows and cobweb spell. Here are a few options. 1. Log out of game and Steam as well. Restart it all and see if it is gone 2. Try hitting it with the cobweb spell again to see if this will cause the first to fail. 3. If all else fails, attempt to get the creature tagged by a WILD spider or bear. And hope that it reverses the cobweb spell.
Try to never use more than one Cobweb Spell on a tame per taming attempt. They don't stack right and become a permanent affliction.
In the Launch Options box paste these launch options and click OK: -USEALLAVAILABLECORES -sm4 -d3d10 -nomansky -lowmemory -high
For FPS on very LOW END PCs or those that are BOTTLE NECKED
You can also add those to your Launch Options:
CAUTION: Your game will look awful.
-lowmemory -high -sm4 -d3d10 -novsync -USEALLAVAILABLECORES -malloc=system +r_waterforcereflectentities 0 +r_shadowrendertotexture 0 +mat_hdr_level 0 +vt_maxPPF 16