The PACK PVE | 1.0 Server
7 Days to Die is a new survival horde crafting game from The Fun Pimps:
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7 Days to Die is a new survival horde crafting game from The Fun Pimps:
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The Fun Pimps are pleased to announce our Storms Brewing V2.0 release schedule below. More details on all the events below will be coming soon so stay tuned!
The Dev Stream – Tuesday June 10th Come and Join Lathan Meadows and Richard Huenink for an in-depth discussion on 2.0 features.
2.0 Experimental – Monday June 16th The Public can opt into the 2.0 experimental on this day.
2.0 Stable – Monday June 30th Barring any game breaking bugs or Certification issues we are planning on releasing stable on pc and consoles on this date.
Biome Progression Elemental Survival
Prepare to face the elements like never before! Conquer those tough biomes in manageable chunks, unlock permanent survival in the harshest environments, and craft temporary buffs to push your limits. This is survival redefined!
Progress through each biome with increasing threat levels and challenges
Smoke, heat, cold and radiation damage, remedies and survival
Craft consumables to increase your temporary biome elemental resistance
Complete challenges to unlock permanent biome elemental hazard immunity
Progressive biome maximum loot caps to encourage exploration
Game options will be available for custom and classic playstyles
New HUD and player elemental VFX and Sound FX
Several new Biome Zombies are coming to 2.0 including the new desert Plague spitter and snow Frost Claw with completely unique behaviors to the game.
Dynamic Severe Storms
On top of new Biome Elemental Survival we have added a new Dynamic Severe Storm System.
Dynamic Severe Storms force players to take or build shelters
Update 2.0 will feature a unique storm type per biome
Rain and light snow still exist but are not hazardous
Perk Updates & Rebalance
We’ve added a brand-new general tab, unlocking a whole new level of customization. Plus, we’ve filled in those empty slots in the attribute lists with exciting new perks!
All attributes have 10 perks with new and improved perks
Each perk has 5 levels
New Mastery Perk Set for each attribute
Moved some perks to a new General Perks tab without attribute requirements
Sledgehammer Saga
We’ve added a new book series for the sledgehammer weapon class
New Higher Gamestaged Zombies
Get ready for a whole new level of zombie mayhem! Similar to the current green Radiated Zombies we have added new higher gamestaged Charged Blue and Infernal Orange zombie Archetype groups with new behaviors coming. These new Archetypes will intensify the later game experience!
Trees and Foliage Update
A Majority of the trees have been optimized to run on the same speed tree shader for a performance boost and reduced draw calls on many
The burnt and wasteland trees have been redone with a greatly improved look
We have added a new sub-biome foliage system which allows for clearings and thicker foliage forests with lower growing plants on their perimeter for a much more believable look without sacrificing performance.
Crawl out Zombies
We have added functionality to allow zombies to spawn and crawl out of smaller 1 meter spaces and crawl under tighter areas.
We have improved the tools for spawning and respawning enemies and reworked many of the larger POIS to take full advantage maintaining the challenge while improving the performance
Navezgane Update
Navezgane has gotten a makeover to work seamlessly with the new biome progression elemental system. Biome boundaries and trader POI positions updated to improve travel time and flow to and from large POI townships.
POIs: The World is Expanding!
We’re aiming for a whopping 50 new Points of Interest, adding even more depth and variety to your world!
We’ve added a greater variety of POIs for wilderness.
We’ve added more remnants for performance.
We’ve also updated some of our more demanding POI’s to perform better – those sneaky zombies are now using crawl outs to surprise you – watch out!
Audio
We’ve added meaningful individual footsteps, making the world feel more alive and immersive than ever!
Zombie audio for new biome zombies!
Clothing Cosmetic Options, Twitch Drops and DLC
Wear what you want for protection but choose how you cosmetically look with new outfits.
We will be adding some new cosmetic DLCs options and Twitch Drops to 2.0! Get ready to unlock awesome new content and show off your unique style.
Random Gen Improvements
Wilderness spawning has been improved allowing a lot more wilderness POIs to spawn and their spawn locations have better random positioning
Wilderness road placement has been improved
New Quest Marker System
We’ve have added a new quest maker that displays a custom quest flag type per quest
Spawn Near Friend
Starting a new save? Choose a friend to spawn near for ultimate teamwork!
We’ve added a handy button to go back to the main menu before joining a game – no more getting stuck!
Alpha 20 is not compatible with previous Alpha worlds or save game data. New Pre-gen-Maps have been created and can be used. We also advise that you delete the 7 Days save Game data folder before playing.
Will receive generous perks in our 7DtD Servers.
Please see the Patreon Role listings to see just what you can get as an IN GAME PERK!
Streamer Weekend – Friday June 13th – Sunday June 15th Watch a sneak peek of 2.0 from your favorite TFP Creators! If you are interested in participating, apply to our creator program here:
LIVE HEAT MAP! Click here to go to map.
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After nearly twelve years of early access, the highly anticipated Version 1.0 release of “7 Days to Die” is here! This momentous milestone marks a significant evolution in the survival horror genre, paired with an updated release for current-gen consoles coming in just a few weeks.
The 1.0 Edition brings more optimizations, polish, quality-of-life improvements, new content, new features, and new gameplay systems than ever before. If you have never played 7 Days to Die or you have not played it for a while, you’re going to want to check out version 1.0. Building on an already amazing foundation, this update sets the bar even higher for the survival genre.
Explore – Huge, unique and rich environments, offering the freedom to play the game any way you want with many unique biomes.
Craft – Craft and repair weapons, clothes, armor, tools, vehicles, and more with over 500 recipes. Learn more powerful recipes by finding schematics.
Build – Take over a ruin, or build from the ground-up. Design the ultimate fort to include traps, electric power, auto turrets, automated doors, gadgets and defensive positions to survive the undead. The world is fully destructible and moldable.
Improve – Increase your skills in 5 major disciplines with a multitude of perks under each attribute. Gain additional skills by reading over 100 books. 7 Days to Die is the only true survival RPG.
Combat – Encounter over 50 unique zombie archetypes including special infected with unique behaviors and attacks.
Survive – Experience real hardcore survival mechanics with nearly 50 buff boosts/ailments including hunger, thirst, infections, broken bones, food poisoning, hypothermia, heat exhaustion, dysentery and more.
FunBot Features:
1 Special Teleport Locations allowed Standard earnings in currency Player will lose currency when they die.
How to get VIP? - 1.0 | PACK_CUSTOM
Sign into the Shop with your Steam ID.
Once you're logged in via steam, you will see an option on the top right bar for a link to your profile.
Open your profile settings, now you can update/link your discord ID.
Once you have done these two things, The server should auto tag you with VIP.
ABOUT OUR SERVER
We are currently hosting a 150% XP | 150% Loot Server. The PACK PVE V1.0 SERVER COMMANDS Slash commands that can be typed into any of the chat channels. The PACK Starter Kit. No cost One time use!! The PACK Economy! Survivors can earn the server currency "FunCoin" and spend on items in our Shop, trading with other players! -There are a few ways to earn, Playtime and Zombie Kills. The PACK offers the use of TELEPORT Commands! Will use FunCoin for the teleport system. It has a Default delay of 5 seconds, and Default 1 minute cooldown.
Also if you are planning to do a bug report, please use the correct area, and follow the instructions.
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