The PACK Gaming
Comment on page

Conan Exiles PvE Servers

We have Exiled Lands, Isle of Siptah & Savage Wilds. Find your perfect Conan Exiles Experience! Sands? Pirates? or Savages?
Navigation of Pages:
Left side of the page
Use the > to open any pages in that section when the Header shows a >.
Right Side of the page
Click a header to go to that section of this page.
Features of the page.
are in an expandable box, please click the > to open the expandable dropdown.
Hyperlinks are often in a card form in the website.
So clicking an image will often take you to a specific page for information.
Steam-links are often in a card form in the website.
So clicking on a server card will take you to the Server.

Owners Vision

OUR MOTTO! ALL MAY ENTER HERE WITHOUT PREJUDICE! This applies to All Races, All Creeds, and All Genders. All are Welcome!!!
We are an adult gaming community, and we are looking for quality players to join our adventures. We host three PvE Conan Exiles Servers. Exiled Lands, Isle of Siptah, and Savage Wilds! We are Beginner friendly, with a Helpful and active admin team! We strive to create a playing environment that fosters Community, and personal growth. We have chosen a limited but satisfactory grouping of QoL mods that provide the best overall playing experience for your CONAN experience, and a structured rule package that enhances Quality of life, we try to provide the best environment to build the base of your dreams, but also balanced with the knowledge that load times are important too!
Last of all, BE EXCELLENT TO EACH OTHER! We are all adults here and know how to act. Let's make a happy, safe place to enjoy the games we love to play!

THE PACK Conan Exiles Storyline Backgrounds.

C. E. ~ Savage Wilds
AGE: Post Great Cataclysm, Pre Lesser Cataclysm
Following the cataclysm that ends the Thurian Age, Atlantis, Lemuria, The Pictish Isles, and the mysterious Isle of Mu all sink beneath the sea. But many exiles of these lands escape the destruction, and find means of joining their continental trading colonies on what is left of the Continent of Thuria. During this Pre-Hyborian time, there are many new races evolving, as well as some others of ancient Pre Thurian times coming to the fore. Of interest are the Hyperboreans, the Hyrkanians, and Clan Culann. Some eventually evolve into various races we see in the Hyborian age today! We will see more of these Pre Hyborian times cultures as the tales of Savage Wilds, unfolds.
For more information, please Click the map above

Our Conan Exiles Servers!

The PACK Conan Exiled Lands PVE (3xXP 3xH)
Connect to the server by using the 'Direct Connect' button in the in-game server browser, and providing the following address:
The PACK Conan Isle of Siptah PVE (1.5xXP 3xH)
Connect to the server by using the 'Direct Connect' button in the in-game server browser, and providing the following address:
The PACK Savage Wilds PvE 18+ (3xXP 3xH)
Connect to the server by using the 'Direct Connect' button in the in-game server browser, and providing the following address:


The Age of War is truly upon us. Blood stains the earth in the name of gold as Stygian war camps sprout like barbed weeds.
As always, all the game content is free, with paid cosmetics available from the Battle Pass and Bazaar.
Conan Exiles Age of WAR Season 2 Chapter 2
In Chapter 1, we introduced clan hoards and improvements to combat and how stamina works. The features we’re introducing in Chapter 2 are closely linked to these changes.
This update expands significantly upon features we spoke about above. Experience revamped purges, greatly improved loot across the game, and a new Battle Pass, and raise pyramids with the new Stygian building set from the Bazaar.
Purge Revamp
With AOW - Chapter 2's ground-up revamp of the purge system, purges have become an immersive and re-playable challenge with worthwhile rewards. You now also have full control over when and whether to start a purge, as well as its difficulty. Purge battles feel far more meaningful as you defend your clan hoard against waves of Stygian invaders, led by the Hand of War. Defeat him to claim valuable loot and free the camp's prisoners.

Brand New Purge Rework!

  • Purges are now triggered manually by the player (through the Proclaim Wealth button in the new Hoard Coffer interface!).
  • New Coffer Interface can also be used to sell treasures in your coffer for Gold Coins!
  • Initiating a Purge will cause a Stygian Forward Operating Base to spawn nearby and begin sending waves of enemies to assault your base and steal your treasure!
    • Including enemies that will attack using the all new Battering Ram to punch through your base even faster!
  • To trigger a Purge successfully there must be a valid path from outside of your base all the way through to your Hoard and Coffer. Should this path be destroyed or blocked the Purge will retreat.
  • Thralls can now be assigned to guard any doors in-game to help you defend from the new Purge, simply assign a thrall while hovering over one of the “ghosts” that will appear showing its assignment slot and confirming.
  • Purge difficulty is scaled to the amount of treasure inside of your coffer!
  • After a significant portion of your treasures are successfully stolen, the attacking army will retreat victoriously. (You Lose!)
  • Repel enough waves to trigger the Hand of War boss to reveal himself and join the fight!
  • Killing the Hand of War will end the Purge, dropping keys to loot the FOB’s reward chests and release captives that have been taken by the Stygian army! (You Win!)
    • Be sure to bring any stolen and new treasures back to your hoard to increase your overall wealth to continue increasing the difficulty levels of the Purge.
  • Captured prisoners that are released inside the Forward Operating Base can serve as your Thralls! As well as a chance for special prisoner who will act as a temporary store in gratitude to sell you special items and resources to help you in future Purges! (With a new Vendor interface!)
    • Including Mercenary Banners that will spawn Mercenary Allies to assist you in battle!
  • New challenges are implemented:
    • Defeat 1 Strong player focused Purge enemy.
    • Defeat 5 Strong player focused Purge enemies.
    • Defeat 10 Strong player focused Purge enemies.
    • Defeat a Purge wave.
    • Defeat all Purge waves.
    • Defeat a Purge Boss.
Improved Loot
The loot improvements we've made in AOW - Chapter 2's update can be felt from your humble beginnings in the desert to your end-game domination and dungeon-delving. Enemies’ loot now reflects their culture, equipment, and environment, and is overall more valuable and convenient. On top of this, chests have been scattered across camps and in the depths of dungeons, with far more enticing loot. As you can guess, this has been a huge undertaking, but we think the results will be worth it!
Loot Revamp
  • NPCs now have a chance of dropping their actually worn equipment and weapon/s
  • Camp chests now grant better, more interesting, and more usable loot. Gone are the days of finding plant-fiber and stone in chests. In addition, loot-chests are now much more contextual and will grant you Darfari-related loot while in a Darfari-camp, etc.
  • Various interactable's can now be found in some of the camps. This already was the case for Siptah, but we have now added several interactable's to camps in the Exiled Lands as well.
  • Dungeons have been tweaked to fit this paradigm as well – loot in dungeons are now more exciting, and dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
  • Legendary chests no longer spawn in the world next to so-called World Bosses. Instead, you may find legendary chests at the end of dungeons.
  • For modders: The struct for loot-tables has been modified, and now it is possible to generate loot based on item gameplay tags. Old loot chest blueprints are now deprecated. They do still exist, but we instead recommend using the ones in “/Game/Systems/Loot/New/” (PC Only)
  • The Library of Esoteric Knowledge and the Voidforge no longer grants completely random recipes. Instead, the system is deterministic and will give you a recipe that you do not have.
  • Black Ice weapons no longer require hardened steel weapons as a crafting ingredient
  • Added various grinder/fluid press recipes for plants and seeds that did not have them before.


  • Optimized memory and network usage.
  • Game will no longer freeze when players approach the coast near Siptah’s southern islands.
  • Fixed issue where game would sometimes fail to boot if regional format of user’s OS was in German. (PC only)


  • Fixed an exploit in regards to item duplication.


  • Features
  • Dungeon Tweaks
    • Dungeons have been tweaked to fit this paradigm as well; loot in dungeons is now more exciting!
    • Dungeons have had several tweaks to them in order to make them more interesting; adding optional bosses, adjusting loot drops from bosses, adding traps, and so forth.
  • Age of War Chapter 2 Battle Pass includes new pets, armor, emotes, and more! The rewards will let you personalize your very own treasure room, as if you were a rich Turanian Prince.
  • Age of War Chapter 2 Bazaar includes new pets, armor, emotes, and more!
  • Support for upcoming Twitch Drops campaigns. Keep an eye on our social channels for more dates and details!


  • Fixed an issue where red lines would appear in the direction the player was facing when using the Shift + Del shortcut on building pieces. (PC only)
  • Players are no longer able to place multiple doors inside of a single doorframe
  • The Construction Hammer can no longer be used to dismantle buildings during the purge.
  • Placeables have been reduced in weight. In addition, building pieces that should’ve been set to 1.5 weight were not always, and this is now fixed.


  • The player is no longer damaged when crafting rough wraps while at full HP.
  • Black Ice Shield and Hardened Steel shield now require Shield Frames as part of their crafting recipe.
  • Crafting recipe for Iron and Steel Reinforcements now takes 10 seconds, instead of 20/60.


  • Added new ability for Humanoid characters to be able to rotate during the beginning motions of their attacks, allowing positioning and aiming adjustments briefly during the start of their attack animation
  • Changed hyperarmor (stagger immunity) to only exist for specific animations with visible high velocity or heavy animations (two handed weapon heavy attacks for example)
  • The slashing visual effects of one handed swords is now properly aligned with their model during sprint attacks.
  • Greater pets with skins will no longer deal less damage than their default counterparts.
  • Avatars damage is now properly considered PvP damage, meaning that players can only be damaged by avatars during raids or when otherwise considered a valid PvP target.
  • Fixed an issue where the Mitra avatar blueprint did not inherit proper damage variables.
  • Bows now do less damage the further the arrow travels.
  • Orbs now detonate instantly on impact, regardless of light/heavy attack use.
  • Javelins and missile weapons have had their damage increased.
  • Throwing axes have had their damage increased.


  • Rhino Mounts should now be visible.
  • Gave the Moss Rocknose its attacks back.
  • Rocknoses should no longer appear invisible.
  • Asked Warmaker Klael politely, but firmly, to remain standing (NPC is no longer sitting).
  • Totemic Wolves are now properly visible when placed.
  • Thralls and NPCs will now face their original placed direction after returning to their post.
  • NPCs will no longer be locked into the same attack if the player moves out of their range between attacks.


  • The Steel Thewed perk now prevents your character from taking more than 33% damage per hit instead of 25%.
  • Last Stand now lasts 3 seconds, reduced from 6.
  • Priests can no longer summon a “god bubble” (God Protection).
  • Avatars now last 10 times as long but do 10 times less damage with their attacks.
  • Trebuchet Health Increased from 5000 to 10000. Crafting times for Trebuchets greatly decreased (to a total of 10 minutes). Non-explosive barrages now also do a smaller amount of splash damage.
  • Damage from Wight Minibosses in the Winecellar has been reduced.
  • Dismantling legendary items will now give back 100% of their dismantle value, regardless of their durability.
  • Tools no longer damage resources that they cannot harvest.
  • Vendors at Mek-Kamoses have been instructed that players do not need a secret pass phrase to purchase the last item in their inventory. They will now properly show all items they offer for sale at all times.


  • It’s now possible to relinquish control over an avatar by pressing the Crouch button.
  • Players can now spend attribute points more quickly.
  • Sandstorm damage is now listed in the stats page debuff entry for players on dedicated servers.
  • Purge journey is now available on maps other than Exiled Lands.
  • Legendary loot-chests are now more visually distinct from other loot-chests.


  • Improved the visual quality of grass in several portions of the map.
    • This change is still being worked on and some areas of the map may show some visual imperfection. This will be improved in a future patch
  • Attempting to create a clan using a name that is already taken will no longer prevent the player from creating another clan.
  • Fixed visuals in Crystalline Visage boots.
  • Player will no longer take damage when jumping above the Sandstone Fence.
  • The sandstorm will no longer spawn inside of the Sunken City dungeon.
  • Fixed an issue where, after removing a Master Reinforcement Kit with a Prying Kit, no further modifications could be applied to the item.
  • Reverted the durability reduction for Prying kits from 30 to 50% to prevent exploit with infinite durability.
  • Fixed an issue where The Impaler had much too low durability (400) – it now has 4200 as intended.
  • Lowered the weight of the Poitain Heavy Lances.
  • Decreased stats for Steel weapon Journey rewards.
  • Increased stats for “Perfected Hardened Steel Sword” journey reward.
  • The Homesteader journey should now unlock after completing the first journey of a map.
  • The “O Sleeper Awake” achievement/trophy can now be properly completed even if the relevant journey is not active.
  • Acquire Silver Journey Step in the Potion Maker journey now triggers on getting silver ore even if the source is not harvesting.
  • Dismantling Explosive Jars now yields the proper resources.


  • Added map marker for the exit cave of “The Passage” dungeon.
  • Made recipe book at the end of “The Dregs” dungeon visible.


  • Letting go and re-grabbing a wall will no longer repeatedly play the equip animation.


  • Simm’s Khopesh now has a proper description.
  • Akbitanan Throwing Knife is now properly marked as a Legendary item.
  • Star Metal Ore now lists the recipe for Star Metal Ingots in its item description.
  • Stygian Commander set now properly marked as Heavy Armor.
  • Changed “Move & Guard” thrall icon.
  • Removed outdated and deprecated loading screen tips.
  • Updated icons for Moving and Removing placeables and thralls to make them more consistent.
  • Fixed description for Tablet of power.
  • Fixed description of Yellow Lotus Potion.
  • Poison arrow is now named Noxious Gas Arrow.
Conan Exiles Currently Known Issues:
Server LAG - Massive fps drop after last update 9/28/23 hotfix AndyBYesterday at 2:26 PM
Hey there Exiles, since this is a commonly-asked question with today's patch - the update also addressed what we believe to be a significant cause of server lag, which you may have experienced as desync, stamina not regenerating, NPCs and players all over the place, etc. Please let us know how things feel after the update. I can't guarantee it's a 100% catch-all fix, but things should be better now.
Merchants at Mek-kamoses’s Spire All merchants at Mek-kamoses’s Spire are replaced by Khitan Exiles and it is not possible to interact with them in any way.
  • Vendors formerly at Mek-Kamoses’ spire have been moved or outright removed.
    This is intended.
    You may still find two vendors plus the Master Carver NPC by Mek-Kamoses’ head, but the others have vacated the area.
Wight horse enormous dong Yup you read that right. It appears your really cool Wight horse got an unforeseen upgrade. :
! (Wight mares the Exiled Lands over will be refusing STUD service!)
Funcom Devs - Thank you for the report; we were able to reproduce the issue and had a good chuckle about it, and we’ll have it addressed in a future update. For those who want, you can set nudity to ‘partial’ or ‘off’ in your settings to hide that ghastly member.
Game crashes Bug message: Fatal error: crashlog. Some players face an infinite loading screen when connecting to some PVE servers. Some mods causing crashes and other issues after the update. Funcom is conversing with modders about these and helping them with fixes. In-game events crashing some clients. (Funcom Devs are looking into this.)
Three possible fixes.
  1. 1.
    change all steam settings to English(USA) including your download region
  2. 2.
    Update your Local Modlist.txt. Instructions here:
  3. 3.
    Validate your files and wait for complete updates from all used mods on your server.
  4. 4.
    Funcom has already disabled all in-game events for this. They’ll be back up once they fix the issue.

New Currently Known Issues. Posted 9/22/2023

  • Imbalance with some two-handed spears.
  • Imbalance with javelins.
  • Minor bugs and glitches during the purge.

Age of War Chapter 2 Hotfix 1 - (2023.09.28)



  • Fixed a bug which caused performance issues whenever approaching or logging in near a base


  • Added additional checks to prevent certain crafting to be done without the proper materials


  • War Torn Rubble can no longer be stacked
  • When the surface below it is removed, placed treasure now drops down instead of being destroyed (note: dropped treasure still gets destroyed)


  • Thralls set to guard doors now return to their post after vanquishing interlopers


  • Old copies of Heritance have been reset to match its current design


  • Fixed an issue where rarely a new challenge would not appear after claiming a completed one


  • Fixed an issue which could prevent a character from fighting back if they were attacked while performing certain emotes


  • Players can now access the game menu while controlling an avatar
  • Purchasing unlock of multiple Battle Pass levels now properly refreshes the display

Currently Known issues in our chosen MODS.

EEWA Currently Known issues

Update: 0.29.16 Update for Age of War Chapter 2 More updates with fixes etc will be released in the upcoming days. Update Notes for 0.29.16 by Hosav :
  • -Just an update to bring it in line w the new Age of War Chapter.
  • -Fixed an issue w invisible Ghouls.
EEWA Currently Known Issues
  • Attributes for players are still on pre-3.0 values, so you may notice you have less max HP/stamina/etc than is normal. Current workaround: admins can manually adjust attribute values in the EEWA admin settings. *Has been set by a PACK Admin*
  • Nunu's quest that requires the Witchdoctor feat cannot be completed. I suspect this is due to Funcom changing the actual feat ID#. Current workaround: admins can manually complete the quest in the quest tracking, Find NO NO she will complete it for you.
  • EEWA benches cannot be picked up, so are therefore unable to be turned in for quests. Current workaround: admins will need to implement merchants or Pippi thespians to give players the EEWA benches directly, or they can install a pick up mod on the server. Pickup mod is Currently on the server.
  • Some debuffs, such as the burning debuff from weapons (Burning legendaries, etc) are dealing much less damage than expected.
  • EEWA armor buffs/attribute bonuses have not been adjusted to 3.0 values yet. You may also notice some other things throughout the mod that also have not yet been adjusted, such as certain augment gems.
  • Mitra's Virtue no longer removes corruption.
  • Lamplight Aura does not produce light for some players. Notes: it feels random who is effected, multiple players on a single server can have different results. It feels as though the character model is blocking the light, as some players get partial light, etc.
  • Jhebbal Sag Constellation gives accuracy with light armor, which no longer exists.
  • It appears that healing spells like Mitra's Virtue and auras will apply to hostile targets if you have "No Ownership" checked in server settings. This also causes debuff auras to not apply. (thank you Burton for figuring this one out)
  • Reminder that EEWA necromancy sorcery is currently disabled, as Funcom disabled the core functionality with how it spawned entities, meaning it will need to be rewritten.
  • We are aware that Mek Kemosis is, sadly, no more
    Unfortunately, that means the quest line associated with him is now unavailable, bear with us while we figure out a new way to implement those quests.
  • Some people crash when interacting with waypoints.

AOC Currently Known issues


Important things to note about this update:

NOTE: In the mods current state, it will be required to have coins inside your coin pouch when buying items from merchants. Having coins in the inventory won’t count. Copper coins, Silver coins, Gold coins, and Moon-silver will be phased out moving forward. Use the Corwin Coinflipper to exchange your AOC coin, into the new Currency: Crowns! Corwin is available in the Faction Hall – Market Hall. He will only exchange coins into crowns
NOTE: Complete Overhaul of the Quest System, and Tutorial system. and a Magic System Overhaul. The old Google sheets guides will take time to be update if they update at all. For up to date, current information on AOC quests, please see the AOC Discord,

Our Patreon's

Will receive generous perks in our Conan Server. Some of which is the ability to summon a friend (type of teleport).
Please see the Patreon Role listings to see just what you can get as an IN GAME PERK!