Valheim PvE-P Server Rules
All rules found here will pertain to all of our current and future Servers. Please read and familiarize yourself with them. UPDATED 5/1/2025
Last updated
Was this helpful?
All rules found here will pertain to all of our current and future Servers. Please read and familiarize yourself with them. UPDATED 5/1/2025
Last updated
Was this helpful?
It is the responsibility of the Player to make sure they refresh all timers on the servers they play on. If wooden building sections are not covered during rain, are not linked to a roof, or are submerged in water, they will decay to a maximum of 50% durability and will seem rotting until fixed. When exposed to rain, defensive structures do not rot decay. Stone, black marble, and crystal structures will not decay when wet or submerged.
Building the desired structure's roof first, with the appropriate supports and foundation in place, will aid with constructions lasting days or weeks if rain is a worry.
Please remember that there are other players sharing the server with you. Restricting others’ access to content is not allowed beyond of course grabbing a spot for your base. This includes using building items to provide yourself with an unfair advantage at claiming loot crates, artifacts and OSD's. If you wish to reign supreme on the map and hog all the resources and enemies, please consider single player.
Building Regulations:
All Building rules are designed around a Solo Player Or a multi-player tribe. No personal bases to those that are tribe members allowed. Unless you are a solo player, and they must abide by the next two rules.
One MAIN Land Claim of no more than 80 x 80 foundations. Portals and such may be built in a building outside your claim block, no larger than a 25 x 25 block area.
Up to 4 Outpost Claims of an area of 30 x 30 Foundations will be allowed.
Building in/on Ruins IS allowed but do not block any entrance to other Areas. Please stay as close to the allowed base/outpost size as possible. Please do not kill every Ruin you come across, others are playing the map with you!
Cave building - IS allowed but do not block any entrance to other Areas. Please stay as close to the allowed base/outpost size as possible. Please do not kill every Ruin you come across, others are playing the map with you!
No Blocking of content in the game, such as caves, dungeons, resource rich areas, or boss areas. Do not enclose in a fence more than three nodes of ORE, or any known Loot chest spawn. Please leave a passage to the Chests, Obelisks, and Shrines.
No Abuse of the claim system where blocks are placed for no other purpose than to prevent other players’ access to resources and building spots.
Do not camp dungeons, or other group hunt instances. Groups may wait to get in if it is a one or two man instance.
Please don't hoard resources! A large storage of each resource is enough for a large Guild!. Plan accordingly.
No Massive constructions (lets not build the Tower of Babel so something like that) or over-use of memory intensive items leading to loss of performance both on client and server-side. Please don't overuse the hoe or pick, and create huge lag spots of disturbed terrain.
LOOT FROM SINGLE PLAYER - As the game allows for the use of loot from Single player transferred into our Server. Owners would like to ask you to please keep this withing your own guild please. We don't mind sharing between guilds but Lets attempt to let different guilds get to endgame at their pace. Thank you from the Owners.
GAME PROGRESSION -
Please be considerate of other players and do not rush through the Bosses. Game progression is tied to ALL players of a server. Not just you. Please see the below infographic for understanding.
army_eikthyr
Eikthyr rallies the creatures of the forest.
The creatures are calming down.
Boars and Necks
Start of the world
Meadows or Black Forest
army_theelder
The forest is moving...
The forest rests again.
Greydwarfs, Greydwarf brutes and Greydwarf shamans
Eikthyr
Meadows, Black Forest, Swamp, or Plains
army_bonemass
A foul smell from the swamp...
The smell is gone.
Draugr and Skeletons
The Elder
Meadows, Black Forest, Swamp, Mountain, or Plains
army_moder
A cold wind blows from the mountains.
The cold wind is gone.
Drakes (Also applies Freezing on the area)
Bonemass
Meadows, Black Forest, Swamp, Mountain, or Plains
army_goblin
The horde is attacking!
The horde is retreating.
Fulings, Fuling Berserkers and Fuling shamans
Moder
Meadows, Black Forest, or Plains
army_gjall
What's up, Gjall?!
Good bye Gjall.
Gjall and Ticks
Yagluth
Mistlands
army_seekers
They sought you out.
The search is over.
Seekers and Seeker Broods
Yagluth
Black Forest, Plains, Mistlands, Ashlands, or Deep North
army_charred
The undead army marches.
The army retreats.
Charred Twitchers, Charred Marksmen and Charred Warriors
The Queen
Any
army_charredspawners
The dead have been summoned.
The dead lie still once more.
Monument of Torments (won't despawn even after the raid is over)
The Queen
Any
foresttrolls
The ground is shaking.
The shakes starts to fade.
Trolls
Troll and The Elder
Meadows, Black Forest, Swamp, or Plains
blobs
A foul smell from the swamp...
The smell is gone.
Blobs and Oozers
Bonemass
Meadows, Black Forest, Swamp, or Plains
ghosts
You feel a chill down your spine...
They have been banished, for now...
Ghosts and Wraiths
Bonemass
Meadows, Black Forest, Swamp, Mountain, or Plains
skeletons
A skeleton surprise!
Skeletons are tired of fighting.
Skeletons and Rancid remains
Bonemass
Meadows, Black Forest, Swamp, Plains, or Mistlands
surtlings
There's a smell of sulfur in the air...
The smell is fading.
Surtlings
Surtling and Bonemass
Meadows, Black Forest, Swamp, or Plains
wolves
You are being hunted...
The hunt is over.
Wolves
Bonemass
Mountain or Plains
bats
You stirred the cauldron.
The cauldron calms.
Bats
Bat and Bonemass
Any
hildirboss1
She's hot on your tail!
She got burnt.
Brenna, Skeletons, and Rancid remains
Brass Chest returned to Hildir
Any
hildirboss2
You get the chills...
You can chill out.
Geirrhafa, Fenrings, and Cultists
Silver Chest returned to Hildir
Any
hildirboss3
They were bros, man.
You broke the code... again.
Zil and Thungr, Fulings, and Fuling Berserkers
Bronze Chest returned to Hildir
Any
We play as an alliance of several small tribes. With a Mutual Aggression Pact (See #Mutual Aggression Pact) Currently player damage is toggled in your inventory screen with the Straight/Crossed Swords, so please don't attack each other if you have not mutually agreed to Aggression!, (ORP).
Mutual Aggression is where two or more clans have officially agreed to WAR. HOW WE ARE DOING THIS: Two or more tribes agree to WAR, they will make a written agreement in the Global or Discord channel. If in Global they need to SCREENSHOT the agreement and post in the DISCORD #valheim-chat Channel.
YOU MUST SCREENSHOT OR PASTE THIS INTO THE #Valheim-chat Channel in our Discord.
Your clans are allowed 24hours for war.
Clans will receive a 24 hour period of ORP where NO other Clan can propose war with you
We ask that players do on thier own worlds, and gather the items there for progress in the MISTLANDS, as defeating Yagluth unlocks to spawn at night in the , , and .
Use the > to open any pages in that section when the Header shows a >.
Click a header to go to that section of this page.
Features of the page.
are in an expandable box, please click the > to open the expandable dropdown.
Hyperlinks are often in a card form in the website.
So clicking an image will often take you to a specific page for information.
Steam-links are often in a card form in the website.
So clicking on a server card will take you to the Server.
Left side of the page
Right Side of the page