# Valheim PvE-P Server Rules

## **Navigation of Page:**

<table data-view="cards"><thead><tr><th></th><th></th></tr></thead><tbody><tr><td><strong>Left side of the page</strong> <span data-gb-custom-inline data-tag="emoji" data-code="25c0">◀️</span></td><td>Use the <strong>></strong> to open any pages in that section when the Header shows a <strong>></strong>.</td></tr><tr><td><strong>Right Side</strong> of the page <span data-gb-custom-inline data-tag="emoji" data-code="25b6">▶️</span></td><td>Click a header to go to that section of this page.</td></tr><tr><td><strong>Features of the page.</strong></td><td>are in an <strong>expandable box</strong>, please click the <strong>></strong> to open the expandable dropdown.</td></tr><tr><td><strong>Hyperlink</strong>s are often in a <strong>card form</strong> in the website.</td><td>So <strong>clicking an image</strong> will often take you to a specific page for information. </td></tr><tr><td><strong>Steam-link</strong>s are often in a <strong>card form</strong> in the website.</td><td>So <strong>clicking on a server card</strong> will take you to the Server.</td></tr></tbody></table>

## 1. General Server Guidelines!

## 2. Infractions&#x20;

## 3. Auto-decay&#x20;

It is the responsibility of the Player to make sure they refresh all timers on the servers they play on. If wooden building sections are not covered during rain, are not linked to a roof, or are submerged in water, they will decay to a maximum of 50% durability and will seem rotting until fixed. When exposed to rain, defensive structures do not rot decay. Stone, black marble, and crystal structures will not decay when wet or submerged.

Building the desired structure's roof first, with the appropriate supports and foundation in place, will aid with constructions lasting days or weeks if rain is a worry.

## 5. Server Building Restrictions&#x20;

**Please remember that there are other players sharing the server with you.** Restricting others’ access to content is not allowed beyond of course grabbing a spot for your base. This includes using building items to provide yourself with an unfair advantage at claiming loot crates, artifacts and OSD's. ***If you wish to reign supreme on the map and hog all the resources and enemies, please consider single player.***&#x20;

Building Regulations:

**All Building rules are designed around a Solo Player Or a multi-player tribe.** \
No personal bases to those that are tribe members allowed. Unless you are a solo player, and they must abide by the next two rules.

***One MAIN Land Claim of no more than 80 x 80 foundations.*** Portals and such may be built in a building outside your claim block, no larger than a 25 x 25 block area.&#x20;

***Up to 4 Outpost Claims of an area of 30 x 30*** *Foundations will be allowed.*&#x20;

### Building Specifics Allowed:&#x20;

**Building in/on Ruins** IS allowed but do not block any entrance to other Areas. Please stay as close to the allowed base/outpost size as possible. Please do not kill every Ruin you come across, others are playing the map with you!

**Cave building** - IS allowed but do not block any entrance to other Areas. Please stay as close to the allowed base/outpost size as possible. Please do not kill every Ruin you come across, others are playing the map with you!&#x20;

### Blocking content/ Hoarding

**No Blocking of content in the game,** such as caves, dungeons, resource rich areas, or boss areas. **Do not enclose in a fence more than three nodes of ORE, or any known Loot chest spawn.** Please leave a passage to the Chests, Obelisks, and Shrines.

**No Abuse of the claim system** where blocks are placed for no other purpose than to prevent other players’ access to resources and building spots.

**Do not camp dungeons, or other group hunt instances.** Groups may wait to get in if it is a one or two man instance.

***Please don't hoard resources**! A large storage of each resource is enough for a large Guild!. Plan accordingly.* &#x20;

**No Massive constructions** (lets not build the Tower of Babel so something like that) or over-use of memory intensive items leading to loss of performance both on client and server-side. *Please don't overuse the hoe or pick, and create huge lag spots of disturbed terrain.*

## 6. Valheim Server Specific rules

**LOOT FROM SINGLE PLAYER -**\
As the game allows for the use of loot from Single player transferred into our Server. Owners would like to ask you to please keep this withing your own guild please. We don't mind sharing between guilds but Lets attempt to let different guilds get to endgame at their pace. ***Thank you from the Owners.***

**GAME PROGRESSION** **-**

Please be considerate of other players and do not rush through the Bosses. **Game progression is tied to ALL players of a server. Not just you.** Please see the below infographic for understanding.

**We ask that players do** [**Yagluth**](https://valheim.fandom.com/wiki/Yagluth) **on thier own worlds, and gather the items there for progress in the MISTLANDS, as defeating Yagluth unlocks** [**Fulings**](https://valheim.fandom.com/wiki/Fuling) **to spawn at night in the** [**Meadows**](https://valheim.fandom.com/wiki/Meadows)**,** [**Black Forest**](https://valheim.fandom.com/wiki/Black_Forest)**, and** [**Mountain**](https://valheim.fandom.com/wiki/Mountain)**.**

### Events and Bosses they are tied to

<table data-full-width="true"><thead><tr><th width="159">Event Name</th><th>Start message</th><th width="133">End message</th><th>Creatures</th><th width="110">Enabled by</th><th>Biome(s)</th></tr></thead><tbody><tr><td>army_eikthyr</td><td>Eikthyr rallies the creatures of the forest.</td><td>The creatures are calming down.</td><td>Boars and Necks</td><td>Start of the world</td><td>Meadows or Black Forest</td></tr><tr><td>army_theelder</td><td>The forest is moving...</td><td>The forest rests again.</td><td>Greydwarfs, Greydwarf brutes and Greydwarf shamans</td><td>Eikthyr</td><td>Meadows, Black Forest, Swamp, or Plains</td></tr><tr><td>army_bonemass</td><td>A foul smell from the swamp...</td><td>The smell is gone.</td><td>Draugr and Skeletons</td><td>The Elder</td><td>Meadows, Black Forest, Swamp, Mountain, or Plains</td></tr><tr><td>army_moder</td><td>A cold wind blows from the mountains.</td><td>The cold wind is gone.</td><td>Drakes<br>(Also applies Freezing on the area)</td><td>Bonemass</td><td>Meadows, Black Forest, Swamp, Mountain, or Plains</td></tr><tr><td>army_goblin</td><td>The horde is attacking!</td><td>The horde is retreating.</td><td>Fulings, Fuling Berserkers and Fuling shamans</td><td>Moder</td><td>Meadows, Black Forest, or Plains</td></tr><tr><td>army_gjall</td><td>What's up, Gjall?!</td><td>Good bye Gjall.</td><td>Gjall and Ticks</td><td>Yagluth</td><td>Mistlands</td></tr><tr><td>army_seekers</td><td>They sought you out.</td><td>The search is over.</td><td>Seekers and Seeker Broods</td><td>Yagluth</td><td>Black Forest, Plains, Mistlands, Ashlands, or Deep North</td></tr><tr><td>army_charred</td><td>The undead army marches.</td><td>The army retreats.</td><td>Charred Twitchers, Charred Marksmen and Charred Warriors</td><td>The Queen</td><td>Any</td></tr><tr><td>army_charredspawners</td><td>The dead have been summoned.</td><td>The dead lie still once more.</td><td>Monument of Torments (won't despawn even after the raid is over)</td><td>The Queen</td><td>Any</td></tr><tr><td>foresttrolls</td><td>The ground is shaking.</td><td>The shakes starts to fade.</td><td>Trolls</td><td>Troll and The Elder</td><td>Meadows, Black Forest, Swamp, or Plains</td></tr><tr><td>blobs</td><td>A foul smell from the swamp...</td><td>The smell is gone.</td><td>Blobs and Oozers</td><td>Bonemass</td><td>Meadows, Black Forest, Swamp, or Plains</td></tr><tr><td>ghosts</td><td>You feel a chill down your spine...</td><td>They have been banished, for now...</td><td>Ghosts and Wraiths</td><td>Bonemass</td><td>Meadows, Black Forest, Swamp, Mountain, or Plains</td></tr><tr><td>skeletons</td><td>A skeleton surprise!</td><td>Skeletons are tired of fighting.</td><td>Skeletons and Rancid remains</td><td>Bonemass</td><td>Meadows, Black Forest, Swamp, Plains, or Mistlands</td></tr><tr><td>surtlings</td><td>There's a smell of sulfur in the air...</td><td>The smell is fading.</td><td>Surtlings</td><td>Surtling and Bonemass</td><td>Meadows, Black Forest, Swamp, or Plains</td></tr><tr><td>wolves</td><td>You are being hunted...</td><td>The hunt is over.</td><td>Wolves</td><td>Bonemass</td><td>Mountain or Plains</td></tr><tr><td>bats</td><td>You stirred the cauldron.</td><td>The cauldron calms.</td><td>Bats</td><td>Bat and Bonemass</td><td>Any</td></tr><tr><td>hildirboss1</td><td>She's hot on your tail!</td><td>She got burnt.</td><td>Brenna, Skeletons, and Rancid remains</td><td>Brass Chest returned to Hildir</td><td>Any</td></tr><tr><td>hildirboss2</td><td>You get the chills...</td><td>You can chill out.</td><td>Geirrhafa, Fenrings, and Cultists</td><td>Silver Chest returned to Hildir</td><td>Any</td></tr><tr><td>hildirboss3</td><td>They were bros, man.</td><td>You broke the code... again.</td><td>Zil and Thungr, Fulings, and Fuling Berserkers</td><td>Bronze Chest returned to Hildir</td><td>Any</td></tr></tbody></table>

## **7. #PVE-P.** <a href="#fc3whqjuzsg8" id="fc3whqjuzsg8"></a>

We play as an alliance of several small tribes. With a Mutual Aggression Pact (See #Mutual Aggression Pact) Currently player damage is toggled in your inventory screen with the **Straight/Crossed Swords**, so please don't attack each other if you have ***not*** mutually agreed to Aggression!, (ORP).

## 8. MUTUAL AGGRESSION PACT

Mutual Aggression is where two or more clans have officially agreed to WAR. ***HOW WE ARE DOING THIS:*** Two or more tribes agree to WAR, they will make a written agreement in the Global or Discord channel. If in Global they need to SCREENSHOT the agreement and post in the DISCORD #valheim-chat Channel.

1. YOU MUST SCREENSHOT OR PASTE THIS INTO THE #Valheim-chat Channel in our Discord.
2. Your clans are allowed 24hours for war.
3. Clans will receive a 24 hour period of ORP where NO other Clan can propose war with you

<figure><img src="https://772063455-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2F-Lgje1lBxKKWXwqycB-v%2Fuploads%2Fk7tLu94BoscA4GDYhOWm%2Fimage.png?alt=media&#x26;token=e4f81974-bc34-4d5d-93c0-96775d5cbb84" alt=""><figcaption></figcaption></figure>


---

# Agent Instructions: Querying This Documentation

If you need additional information that is not directly available in this page, you can query the documentation dynamically by asking a question.

Perform an HTTP GET request on the current page URL with the `ask` query parameter:

```
GET https://faq.thepackgaming.com/rules/valheim.md?ask=<question>
```

The question should be specific, self-contained, and written in natural language.
The response will contain a direct answer to the question and relevant excerpts and sources from the documentation.

Use this mechanism when the answer is not explicitly present in the current page, you need clarification or additional context, or you want to retrieve related documentation sections.
