Conan Progression Guide
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Notes
- This guide was created without using any combat thralls or pets in mind. While still possible to use them, it may make some things trivial in terms of difficulty. - Important items are listed next to the locations they are found at. Make sure you have them before you move on from a location. - Attune to Obelisks when you see them. - I suggest playing with the open and completing nearby cities/caves/ruins/vistas/etc as you go, while letting the "Key Locations" guide your general direction. - Great way to acquire legendary weapons when you feel capable of doing so (Perhaps between Tier 1 & 2) - I would recommend completing the Journey Steps when you can but some of them seem rather out of order in terms of difficulty. By following the list above, you are likely to complete them naturally. However be sure to do the more simple tasks (block an attack, throw an orb, etc) asap.
The list below is in order of story progression and difficulty.
Prelude
- Nunu the Cannibal gives players a major hint in terms of progression which can be easily missed. Be sure to chat with him and see what he has to say! It's not needed if you follow the list below, but it's still neat regardless.[Specifically about Lotus Potions and a unique/alternate effect they have.
Tier 1 Main Locations
Tier 1 Cities
Tier 1 Caves/POIs
Tier 2 Main Locations
Tier 2 Cities
Tier 2 Caves/POIs
Tier 3 Main Locations
Tier 3 Cities
N/A
Tier 3 Caves/POIs
The Final Step
Below you will find Information on each of the Exiles Journey Chapters
The Exiles Journey is a progression method within Conan Exiles.
The player must select a journey from Journey tab to be their active journey. Progress can only be gained in the current journey. The next step of the active journey is displayed at the top-right of the screen, if Show Journey Steps is enabled in Gameplay settings. The active journey can be switched at any time without losing progress on completed steps, allowing one to complete whichever steps are most convenient at the given moment.
Journey
Unlock Prerequisites
Description
Reward
The Exiled Lands
The Exiled Lands take the weak and test the strong. You must learn to survive these harsh lands before you can dominate them.
Complete Survivor or Island Survivor Journey
Constructing a shelter requires basic materials and the knowledge of how to work them.
Warriors can stand their ground in hostile situations.
Complete Warrior Journey
Soldiers defeat their enemies with strength and precision by raining heavy blows down upon them.
Complete Warrior Journey
Rogues accomplish their goals with daggers, dirty tricks, and a penchant for poisons.
Archers specialize in combat at a distance and with enough training can defeat enemies without ever being touched.
Complete Archer Journey
Sharpshooters can target the legs or heads of enemies and impart vicious wounds on them, crippling them and slowing them down.
Tanning hides and pelts produces high quality leather with a wide variety of applications.
Alchemists specialize in the brewing of elixirs and potions.
Armorers hone their craft by making armors suitable for different situations.
Complete Armorer Journey
Expert Armorers are capable of making durable and effective armors capable of withstanding even the most ruthless blows.
Complete Expert Armorer Journey
Master Armorers can craft armors that are both durable and resistant to both the elements and the mightiest of axes.
Tinkerers craft modifications to improve armors, weapons, and tools.
Level 10
Blacksmiths craft advanced weapons and tools to aid them in their journeys.
Complete Blacksmith Journey
The crafting of steel weapons grants intrepid blacksmiths even more powerful instruments of destruction.
Complete Steelsmith Journey
Hardened Steel Smiths master new techniques to smelt and perfect steel for their craft.
Complete Hardened Steel Smith Journey
The Warsmith is the pinnacle of perfection when it comes to crafting armors and weapons.
Level 10
Masons build sturdy buildings out of hardy materials, and wells to draw water from.
Complete Survivor Shelter Journey
Homesteaders craft furniture, both practical and fanciful, in order to decorate their homes.
Complete Mason Journey
Master Masons craft buildings to last sieges and the most incessant storms. These buildings stand while kingdoms around them crumble.
With companions at your side, you are no longer facing the dangerous wilds by yourself.
Complete Thrall Taker Journey
Beast Masters commonly travel with pet companions that they have trained themselves.
Complete Thrall Taker Journey
Overlords train and fight with thralls side by side and back to back.
Outriders use mounts to traverse vast deserts, caravan goods, or ride into battle.
Farmers can sustain themselves with their produce and grow plants for food and alchemy.
Brewers craft a variety of alchoholic drinks to sustain themselves in these wild lands.
Food is more than simple sustenance. A good chef cooks food that grant benefits beyond merely sating your hunger.
Complete Chef Journey
Master Chefs have perfected the art of cooking and can cook feasts that grant powerful effects that aid in surviving the wilderness.
Mountaineers climb the highest peaks of the Exiled Lands to scout the wilderness.
Complete Alchemist Journey
The potionmaker's concoctions grant great benefits such as night vision or increased strength.
By dismantling objects, you will be able to make use of equipment that have is worn out or obsolete.
The Exiled Lands Level 30
The Purge is a test of strength and endurance - surviving it can be very rewarding.
From throwing orbs of fire, to constructing Trebuchets, Raiders excel at sieging enemy encampments.
Level 20
As a sorcerer, you strive to grasp power at every chance, even if it comes at the cost of lives. Your will shrivel your opposition to dust and their blood will fuel your conquest.
Sometimes, it's not about what you do but what you look like while doing it that matters.
The Exiled Lands Level 60
Adventurers find and attain rare knowledge and powerful artifacts as they explore the world.
The Isle of Siptah Level 60
Adventurers find and attain rare knowledge and powerful artifacts as they explore the world.
The Exiled Lands Level 25
Mapping your environments and knowing them is key to understanding and, eventually, mastering them.
Dungeons have powerful enemies and unique rewards inside them.
Warpaints inspire dread in your enemies and courage in your companions.
Level 12
Adherence to a creed and the backing of a god can gain you powers beyond mortal ken.
Complete Acolyte Journey
The High Priest has the ability to call forth enormous avatars of destruction by invoking their gods anger.
If your weapons in Conan Exiles seem to deal low damage, ensure your weapons are upgraded with the correct kits, that your attributes (Strength or Dexterity) are high enough for the weapon type, and that you're using appropriate armor and buffs.
Here's a more detailed breakdown:
1. Weapon Upgrades (Kits):
Equipment Upgrades: Weapons can be upgraded with kits (also called mods) that improve their stats.
Tinker's Bench: These kits are crafted at the Tinker's Bench.
Durability: Ensure your weapon has full durability before attempting to apply a kit.
Repair: If the weapon is missing durability, try repairing it first, then retry applying the kit
2. Attributes:
Strength vs. Dexterity: Weapons scale with either Strength or Dexterity.
Increase Attributes: To deal more damage, increase the attribute that your weapon scales with.
Weapon Type: Different weapons scale with different attributes. Spears, for example, are Strength weapons.
3. Armor:
Armor Bonuses: Certain armor pieces can increase the damage of either Strength or Dexterity weapons.
Darfari Gear: For example, Darfari gear can increase Strength weapon damage by a certain percentage.
4. Buffs:
Food and Elixirs: Food and elixirs can provide temporary damage buffs.
5. Other Considerations:
Thralls: Thralls do not benefit from the "Vengeful" bonus.
Master Weapon Fitting: Consider using Master Weapon Fittings to increase health damage and armor penetration.
Known Issues:
Legendaries: Some Legendaries are not working as they should according to the damage numbers from Exiles wiki.
Mod Conflicts: Some mods might interfere with weapon kit application, so check for any conflicts.
Bugged Weapons: Be aware that some weapons, like "The Predatory Blade", have been reported to deal no damage.
At attribute level 10 and 20, you get to choose from two perks.
Strength "determines the damage that you do with strength based weapons and slightly increases how much you can carry."
Agility "determines the damage that you do with agility based weapons, helps you act after a dodge and slightly increases the size of your stamina pool."
Authority "determines the amount of damage your followers deal and the amount of concussive damage you deal."
Authority "determines the amount of damage your followers deal and the amount of concussive damage you deal."
Currently only Strength, Vitality and Authority can be corrupted.
Followers do not get Authority or Expertise. The bonuses provided per point by their other attributes vary depending on the follower, e.g. 1 point of vitality will give a different amount of health. The effects of the followers' current attributes can be seen on their status screens.
Strength: increases damage caused by strength-based weapons. All pets use strength-based weapons (including rhino mount horn attacks*), even those with ranged attacks.
Agility: increases damage caused by agility-based weapons, which only thralls (not pets) can be equipped with. On mounts, this also affects the aiming reticle for mounted archery.
Vitality: increases health.
Grit: increases natural armor rating. This is far more useful on pets than thralls, as pets cannot be equipped with armor.
* Trampling is also supposed to be a strength-based attack, however, the mount checks for its mount's strength, and since mounts do not have mounts, it always returns a 0.
Truncheons are not strength- or agility-based weapons and will gain no bonus from those attributes, however, thralls' melee/ranged damage multipliers do affect concussive damage.
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Volcano Entrance
Volcano Entrance
Volcano Entrance
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Guide courtesy of :()
Completing a journey step awards , with more advanced steps awarding higher amount, and completing a full journey gives an additional reward in the form of loot deposited directly into the player's inventory or new crafting recipes.
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Chart above Courtesy of
Each time your levels up, you will receive additional attribute points (AP). You may allocate these points across any attributes you choose to customize your character. There are significant bonuses to be earned as you reach various levels of any given attribute. In game, you may hover over any attribute to read more about these bonuses and the perks table below details those.
The maximum AP is earned at at the rate of 1 AP per level. At that point, you will have a total of 60 AP and you will not earn any more thereafter. This is an intentional design feature of the game. You cannot maximize all attributes and instead you will need to find a balance of attributes that serves your play style. It will cost you 20 AP just to max out one attribute, meaning you can completely max out three attributes.
You may reset your attribute points at any time by consuming a .
Vitality "determines the size of your health pool." is used to refill your supply of health.
Expertise "determines the maximum weight you can carry." (Carrying more than your max makes the player .)
Players draw power from and corrupt their attributes. Corrupting an attribute requires players to have at least Heavy corruption (40% corruption or more) as well as , 1 Essence per point. Corrupting a perk will result in the character getting new Corrupted perks that will replace the old perk. Corrupted perks tend to be much more powerful. However, corrupting an attribute also results in 2.5% of permanent Corruption (this corruption can only be cleansed by ). Meaning fully corrupting a single attribute, will result in player suffering 50% permanent corruption. However, since permanent Corruption is capped at 50%, a character can corrupt all attributes with the same maximum penalty.
Mounts do not benefit from any bonuses provided by the player, such as their Authority or gear.
Information above Courtesy of