Conan Exiles Walkthrough Guide
Compilation of several internet sources, Funcom Oslo Forums, and Knowledge of our players here on The Pack Gaming!
Last updated
Compilation of several internet sources, Funcom Oslo Forums, and Knowledge of our players here on The Pack Gaming!
Last updated
Spawning in Conan Exiles for the first time can bring its many challenges to the table, as the only tutorial available to get you started is The Exiles Journey (Journey Steps). However, this is intended and forces newcomers to discover the game’s mechanics, thereby promoting progression. Additionally, the environment itself is hostile towards anyone, making players easily lose hunger or become thirsty. Quick Note: Removing your Bracelet will cause you to commit suicide.
Your Journey Steps, start out simple and slowly become complex. This allows you to see the character’s progression or advancements while you play, making an outline of what goals should be worked on next. For example, a few first milestones are movement-based actions, which familiarize you with controls. Other ones would be collecting items or crafting clothing, as the journey goals give excellent suggestions. Focusing on this earlier than later is best for survival, as it helps you naturally learn the game. Dismissing journey chapters might indirectly throw off your character’s progression, especially for new players.
Exiled Lands - The Exiles Journey - the wiki page for the Exiled lands Journey Steps.
Isle of Siptah - The Exiles Journey (Siptah) - the wiki page for the Isle of Siptah Journey Steps.
Savage Wilds - Follows the normal The Exiles Journey but does have some differences in the locals.
After the loading screen, you'll be placed in a seashore. You will see Ferongar. Talk to him to get “Welcome to Purgatory”. Use this guide to help you navigate the AOC Quests!
Most of these suggestions are survival tactics, which could be applied elsewhere. However, our main focus is player progression so you can smoothly transition from noob to pro. These tips and tricks should be applicable for everyone, which will greatly improve the gameplay experience. Whether you’re wanting a specific character build or trying Conan Exiles for the first time, using our advice will make you last longer in the harsh environment. Enough about all that, it’s time to jump straight into them!
When you start the game, the most important thing you can do first is hit M (or whatever brings up the map on your device). Even though you were stranded completely naked and helpless and alone in this foreign land, for some reason you have an intimately detailed knowledge of every scrap of the geography of the whole area, and you need to use this to your advantage. For starters: you need to head north, toward water. Running around looking for stuff in the desert will absolutely cause you to die of thirst. It's the first and most pressing problem you need to deal with.
As you start north, you may see a giant stone with writing: this is the first cryptic clue of a story, and you should read it. Except barbarians don't READ, so the story will just talk itself to you as you run around and look for rocks and sticks.
You may also see one of the most important plants early game: aloe plants. These have thick leaves (like aloe) and sometimes big red flowers that help them stand out against the rest of the flora. Grab any of these you see.
In almost every survival game, the management of hunger, thirst, and stamina is basic. A good tip would be to avoid unwanted movements, as this depletes your energy levels. If you always sprint around, then becoming thirsty and hungry will quickly happen. Limiting such activities will make your character last longer in the exiled world, but this doesn’t mean you crouch walk everywhere.
Spawning in the desert is fairly random, but keep an eye out for a rock with a waterskin and a piece of paper on it. (You may or may not see this just north of where you start.) The paper also magically reads itself to you, but the waterskin is crucial if you can get it. You'll never need another one until you lose this one.
Kill several Shalebacks and then use the skinning knife on their bodies. This will get you hide and meat. If you build and use a cleaver, that will get you more meat and fewer hides, but you'll always get plenty of meat and you need hides, so don't worry about that. Then you can build a small campfire and throw some branches in there along with the meat and hit the "play" button at the top to cook the meat. Cooked meat is way better than bugs (and raw meat will poison you) so try to keep cooked meat on you all the time. Generally, the nicer something sounds, the better it is for you: so feral meat isn't as good as exquisite meat, for example.
The Exiled Lands are filled with a variety of different creatures, animals and beasts both common and uncommon in Hyboria. They can be found, hunted and harvested for Resources and Food to aid you in your struggle against both the elements and other exiles. Animals like Shalebacks and Rabbits are plentiful, yielding bone, meat and hide when harvested after killing them. Hide can be tanned to make leather, perfect for Crafting strong and tough Armor. It’s a no-brainer to avoid unnecessary fights, as this gives you the best probability of staying alive.
Collecting basic materials and resources will become your bread and butter. It is essential to put your focus on collecting Plant Fiber, Branches and Stone that are either on the ground or picked up by harvesting bushes. The best suggestion for new players is to interact with everything, from stones to plants. This will give you items needed to progress through journey chapters and your character. Without interactions, there is hardly anything to do in the game.
Utilizing the Crafting System
Crafting is a critical element in Conan. Resources are required beforehand and once enough is collected, you may build clothing items, new weapons, useful tools, and so much more. You'll want a full set of worthless clothes, and a stone pick and axe (hatchet). If you found aloe, I highly recommend making some Rough Wraps (slow-acting bandages you should use out of combat), and Weak Aloe Extract (quick-acting potions you should use in combat). Then hit the "Feats" menu. This is where you learn how to build new things. Each time you level you get feat points and attribute points. Go for Primitive Cook, Boxmaker, Apprentice Butcher, Warrior, and Defender first.
You'll also want to make a fiber bedroll (you'll need twine first). Place this down anywhere that isn't immediately dangerous: this is your new spawn point. You can pick this up and place it somewhere else later. If you make a new bedroll, it will destroy your last one, so you can only have one super-portable spawn point like this. Later, you can make a bed, and whichever bed you used last will be your 2nd spawn point. If you have no spawn point, you'll wake up naked back in the desert, and have to start running to the river all over again.
At this point you've got your basic needs met: it's time to find your first place to settle down before the inevitable standstorm kills you. One of the best things to do is gathering lots of materials, then building a base for storing valuables and saving progression. Doing this will make dying a little less painful, but don’t get too attached.
Each time you level you get feat points and attribute points. Go for Primitive Cook, Boxmaker, Apprentice Butcher, Warrior, and Defender first. You need to be level 5 for Defender, but you level crazy-fast early on because of all the Journey steps you get, and because you don't need a lot of XP to level up. It slows down a lot at 10, and then way down at 20. Apprentice Mason, Torch, and Bedshaper are really the only other ones you need until you hit level 10, at which point a lot more stuff will open up.
Don't worry too much about the Journey steps right now: you'll get a lot just by doing what you would normally do. Don't worry about chasing them until after level 10 (they seem to award a % of XP per level, not a set amount, so it's better to save them). But the most important things to build now are a stone sword and wooden shield. Put them in your hotbar and use them to equip them. Make a skinning knife, too. You won't need a cleaver for a long while.
At this point, it's easy: dump everything into Expertise until you get to 20. I strongly suggest "Efficient Harvest" and "Beast of Burden" for your perks. After that, I recommend Vitality to 5 and Grit to 5 for HP regen and more stamina, both of which are great. The reason to pump Expertise is that "carrying crap" is all you'll be doing for quite some time, and Beast of Burden means you can carry an infinite amount of stuff. Save Strength and Agility for a respec - these are eventually so easy to do that you should respec each time you head out based on what you're trying to accomplish.
The most important thing to know that isn't that clear is that thanks to the 3.0 rebalance, Authority is required to both use and gather thralls. You'll want to respec into an Authority-heavy build when you're adding to your ranks. Also, at least at the moment, it's easier late-game to build a really good Agility fighting spec than a Strength one, partially because of the weapon selection and armor bonuses.
For more specifics of how each attribute works, there's a great summary on the wiki:
Experience is earned in the following ways:
Slaying Enemies - Each Creature is worth a set amount of experience when killed, as are NPCs and thralls.
Exploring - While exploring Locations across the Maps, players gain an increasing amount of experience based on how many locations they have already discovered.
Crafting - Experience is earned from Crafting whether Weapons, Armor, or Building parts. Each of the items that are crafted awards an amount of experience to the character that crafts it, or if crafted on a workbench, to the character that queued the crafting up on the workbench.
Gathering/Harvesting - Each gathered item awards 1 point of experience. This means that Harvesting with higher tier tools will gain more experience due to yielding more resources.
Passive XP gain - Whilst online, characters gain 10 experience every 10 seconds on vanilla settings. On our Exiled lands you will get 30 experience every 10 seconds, and on the Isle of Siptah you will gain 15 experience every 10 seconds.
SO! The first thing you need to do now is pick a spot for your shack. The main features you want are: stones, trees, bushes, lack of enemies in the immediate area, and proximity to water. Bonus points for aloe nearby.
Put points in Expertise
Scout a good place to build a starter shack
Gather a ton of stones and wood and build a 2x3 shack, with foundations, walls, ceilings, and a door
Make a bed and a box for your shack
To meaningfully improve your tools or armor or weapons any further, you'll need one thing: iron. Iron is now your biggest roadblock to progress, so you'll want to abuse online maps to tell you were iron is, and/or explore around the map yourself in the daytime, we're going to rebuild our hut closer to some good Iron nodes.
Armorer's Bench at level 10; build light armor
Scout a base location - check out G4, I6, or B8 (best)
Build your first real base, and fill it with crafting tables (furnace, tannery, carpenter's bench, artisan's table, armorer's bench)
Continue to gather iron until you can get a blacksmith's bench, which you can use to make iron tools and a mace
When you've picked a spot, load up only the things you need to survive right now - food and water - and pick up your old shack. Once you reach the area you like, don't forget to throw down your bedroll in a safe location in case you die.
Once you hit 30, the game opens up again. You can finally make steel tools and weapons! Well, tools at least.
Make steel bars and at level 30 build steel tools and a steel heater shield at 32; get a studded iron mace at 29
Expand your base if you haven't already, and make sure it's 3 walls high
Fill it with a Wheel of Pain and improved crafting stations
Start farming fish with a compost heap and fish traps and put the fish (and seeds) in a fluid press to get oil
Steel needs three things: iron (you know how to get it), tar (get this from your tannery), and brimstone. You make steelfire in a cauldron with brimstone and tar, and then put that and iron bars in a furnace to make steel. Brimstone is primarily gathered from caves, or the noxious lake in C8. Gathering brimstone will depend on where you built your base. You'll need thousands of brimstone eventually, but for now, just get enough to get yourself started on making steelfire while doing it as safely as possible.
Since you've been making tons of steel bars already, take some to the blacksmith's bench and make a steel pick, and then replace your hatchet, skinning knife, and sickle. You may want to make a cleaver at this point, since you can get exquisite meat from deer and antelope with it.
You also need to make a Sandstorm Breathing Mask. Once you have one of these, leave it in your inventory ALL THE TIME, as you never know when a sandstorm will hit (and in the case of invisible sandstorms, you literally cannot know). It protects against the sandstorm completely, as well as poison both in the springs, and much later, in the volcano. (You never have to worry about any followers - these never need masks because video game logic.)
Once you have your tools, you can remake all your workbenches as the "improved" version of everything: improved furnace, improved tannery, improved alchemy bench, etc. You can dismantle the original ones - the improved versions replace them completely. These are bigger than the originals, so be sure to expand your base at this point if you haven't already - you'll need LOTS of space (and you're going to upgrade again in the future). Again, you'll want something at least 7x10 and 3 walls high so you can build your next biggest structure: a Wheel of Pain. Don't forget to also add a Torturer's Worktable so you can make Iron Truncheons and Rawhide Bindings. Truncheons do "concussive" or KO damage.
Note: we have Beyond Stations here, so use the T2 or T3 tomes available in the kits to make one bench that covers all the kinds, See the Beyond Stations Page for more information.
The Exiled Lands are filled with a variety of different creatures, animals and beasts both common and uncommon in Hyboria. They can be found, hunted and harvested for Resources and Food to aid you in your struggle against both the elements and other exiles.
Thralls are NPCs in Conan Exiles. They can be used as servants, either working at crafting stations, as companions following the player or as lookouts guarding buildings. Since 3.0, you don't actually NEED thralls to fight your battles for you. But it definitely helps, especially at the beginning when you really need your attribute points for carrying things and running around, or if you're on a server with offline purges. The reason thralls can be so useful is because fighter thralls can have over 10(!) times the most HP you will ever have. Because the AI in this game is so poor, one of the main thing that matters to surviving long battles is HP.
Before we start, here are some things you need to know about thralls:
There are broadly two types: followers, and profession thralls.
Profession thralls sit at crafting tables and give you bonuses and/or speed up crafting time.
Followers are dancers, bearers, archers, and fighters, and they can come with you and fight with you.
You need at least one dancer at your base to remove corruption - this is the best and easiest way to get rid of it - but they aren't the best in a battle. Bearers are good for carrying a ton of stuff but suck at fighting; their best use is on gathering runs, or when you need to move bases. Archers are fine, and you can use them to defend your base. But fighters: those are your true heroes.
NPC camps are scattered throughout the lands. You will encounter mostly T1 to T3 in most camps, though now and then you will find a T4 Named thrall that appears in specific spots. Many of the best T4 Named thralls are found with in the PURGE. A mechanic that results from the amount of the actions you do within the server. When your purge meter hits 75% a purge can spawn and be drawn to your location or base. Thralls can be found in villages and campfires around the Isle of Siptah, as well as in the Surges.
Thralls are captured by knocking them out with one of the many truncheons or blunted weapons in the game, by depleting the thin white bar above their health. Using any of the blunted weapon fittings on Truncheons decreases the time needed to knock out thralls. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering. Using a binding of some sort on them makes it possible to drag them, on foot or horseback. Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.
Place them into one of these buildings (via interaction): Lesser Wheel of Pain, Wheel of Pain, Greater Wheel of Pain to break them and make them pliant to commands. Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a Taskmaster assigned to the Wheel of Pain. The type of Wheel of Pain has no effect on crafting times; nor does Food type. Gruel, or most food, must be placed inside the Wheel of Pain to act as "fuel".
Baby animals of all sorts can be found all across the different Lands of Conan Exiles! Nabbing them up into your inventory, allows you to tame them in their given taming pens! BUT BE WARY! Where babies are, is surely a parent lurking nearby waiting to eat your face off, for messing with their baby.
When you find a baby animal, try running up to them and pressing E will place the baby animal into your inventory. Take them home and place them in the appropriate shelter to house and tame your new future friends:
Stables are for foals only. Slot count 1.
Animal Pens are for most other pets. They come in 3 different tiers and each has 5 available pens:
Feeding
Placing a baby pet into the appropriate shelter will not, on its own, start the taming process. Certain foods must also be placed in the shelter with the baby in order to have it grow into a trusty adult companion over time. Each baby animal has a preferred set of foods, and feeding them certain foods will give some baby pets an increased chance of growing into a greater and/or more powerful version of that pet. Please consult the Wiki for a full explanation of Taming.
Horses
Horses are a key feature of this game, and I cannot overstate how important they are - or that you should have many, many horses. Because horses die. A LOT. You might lose more horses than thralls in this game, because horses don't fight and they are very dumb. (You may not even want to name them.) But they are extremely useful because getting around this wonderful, giant map takes forever.
A word to the wise: try not to have your horse around when you know you're going to fight something tough. Horses can get killed easily and sometimes enemies will target the horse. It will try to run away but it never goes far; you'll need to watch out and make sure it doesn't get swarmed or killed. So set it to "stop following" a ways away before you start fighting anything serious.
One final point:
All thralls, pets, and horses can be set to follow you, but to make them stop, you can either tell them to guard, or to stop following. There's not much difference in their behavior at that point, but "guard" is a permanent thing, while "stop following" means more like "hang out here for a little while." If you tell your horse to "stop following" while you go off in a cave or whatever, it will eventually get bored and wander off. This means the horse doesn't exist on the map anywhere for a set amount of time - maybe 15 to 30 minutes - and then it will eventually reappear at the last place you told it to guard. So if you want your horse to be there when you're done with the cave, tell it to guard - but then tell it to guard again when you get back to your base, or it will return to that spot outside the cave! (Also, you can't tell your followers to guard in some places because they can't be permanently placed there. Like inside a cave or a city.)
Sorcery was introduced in 3.0, and at least for now, it's a very optional component to the game. You absolutely do not need to do anything with sorcery, or corrupting your attributes, in order to be incredibly powerful.
As always, your main goals are to upgrade your weapons, armor, and tools. Getting to level 50 unlocks hardened steel tools, which you should immediately make. Hardened steel requires putting black ice in the furnace with your regular steel. But there are other paths you can take for each of these areas.
Overall, the cadence of the game slowly starts to change: instead of just heading outside to gather iron and stone and wood repeatedly, you can use longer play sessions to take more elaborate trips. You can kill nearby scorpions for ichor, but you'll get a lot more by heading to H5 on your map and killing the multitudes of spiders there. You'll definitely need to head to the frozen north for black ice and star metal, and you can always head to the Mounds of the Dead for armor and thralls.
Even Better Armor, and Even More Weapons
As soon as you are able, you should start farming some of the easier legendary bosses - like the giant crocodiles in G4 and H6, or the sand reaper queen in A8 - that have legendary chests nearby. Skinning these bosses will grant you a skeleton key, which can be used to open the legendary chests that are often located near the bosses. Each legendary chest will contain one random legendary weapon or shield. With Age of War on the Horizon Legendries will become much much better, but until then you can always give extras to your thralls.
All the secret weapon recipes - scattered over the furthest reaches of the game - are not really that much better than the legendary weapons you've either farmed from the Unnanmed City or start getting from chests. Some of them have the potential to be better, but to truly min/max you'll need a T4 thrall with a certain specification to build them for you,
Purges are mysterious entities. The thought behind them was that the stronger your fortifications and the danger-level of the area, the bigger and more powerful a purge would happen.
After all that, the game becomes mostly about collecting and exploring, with no reason other than to collect and explore. There are lots of recipes for cooking and brewing that aren't useful, weapons and armor recipes that are worthless, dungeons that have nothing good, and bosses that drop nothing worthwhile. The game is frankly full of content that has very little or no benefit to exploring it, other than to pick up tidbits of story or worldbuilding here and there.
This is where we have added Endgame Mods to our Servers, to extend the Leveling and add content and playability! See our pages on AOC and EEWA for Exiled Lands, and coming soon to Siptah VAM, and to Savage Wilds, Shimas Compendium!
Once you've actually armed yourself and put down your bedroll, it's now time to try to tackle combat. Here's what you need to know first:
Right now, you'll probably have around 10 armor. Late-game, you'll probably have over 1000. Your early armor is awful, and it will not protect you. You stand a much better chance of surviving by practicing not getting hit. This means dodging - which is hard to do well - and blocking with your shield - which is easier but not consistent. Practice both.
Thanks to the 3.0 attribute rebalance, combat is MUCH more even as you level: enemies start out easy and get harder the further you go from the river (unnamed but universally called Noob River). You should reasonably expect to be able to kill anything around the river 1-on-1, and you can probably survive 2-on-1, but each additional enemy past 1 makes things exponentially harder.
The Shalebacks are the easiest and best thing to kill because they telegraph their attacks and they mostly wander around solo. Their starter attack is a big lunge, which you should dodge or just move away from. You can block their other attacks easily.
The best time to attack is right after you blocked or dodged an enemy's attack. You can mix up heavy attacks, but you'll run out of stamina more quickly than it's worth at this point. Later you'll want to explore these more. When you run out of stamina, you can't attack or block! Back off and try walking in a large circle around your enemy to regain stamina.
Using potions requires a ~2 second animation to play; if you get hit during the animation, the potion is cancelled. Eating food does not require animation, so always keep it handy. Taking damage will stop any health regen, though. (Using bandages takes about 10 seconds and can't be cancelled. Never do this in combat unless you know you're safe.)
The two places you are completely safe from NPCs are the middle of the river and climbing up a wall. Climbing a wall is risky in that if you take any damage you will fall, so if you're bleeding or the enemy has ranged weapons, you can't escape that way. Getting into the middle of water (so that you are swimming and out of range) is always safe. You can't die from running out of stamina while swimming.
The absolute most important thing to know about combat is that - like all MMOs - this game uses grouping and leashes. So, tagging one enemy will aggro all other enemies grouped to that enemy, regardless of how far you are from them, and running away from enemies will eventually cause them to leash back to where they started. Never underestimate the power of running away if you start to get into trouble, especially early game. (Although some enemies have extremely long leashes.)
Be prepared to die, as you will die. It happens, and most likely a lot. On The Pack Conan Exiles Servers we do not espouse the use of Death Drops ALL. Meaning you keep your gear, hotbar, and inventory. You do however loose a small percentage of your EXP.
Many of the dark places in Conan Exiles are filled with corrupting magic. When you explore deep caves or ancient ruins such as the Unnamed City, the magic which still lingers there slowly corrupts you. When you fight magical creatures, such as demons or undead, their very presence spreads Corruption. Corruption permanently reduces your maximum Health, and the more you are exposed to the corruption, the worse it gets.
When corrupted, you need to spend time in the presence of Entertainer Thralls to remove it. Once the corruption has been removed, your maximum health will return to normal. Even though it is dangerous to seek out such dark places, they are often filled with valuable treasures or mystical Lore. And those that choose the Sorcerous Path will need to find these places to stock up on corruption to level their traits.
Once you've picked a spot, start hacking down trees and mining up rocks. You'll need a ton of them to start building, but it's ok: you really only need a 2x3 hut. Start by learning Apprentice Mason and crafting a construction hammer, which you'll use for all your building pieces. Select your hammer, choose Building Pieces -> Sandstone, and lay down 6 foundations. Note that you can hold Shift to lower or raise them a bit. Then add walls (or frames if you want to see out and aren't in a PvP server), and ceilings. You'll need at least one door frame and door - and that's it. You may want to also learn Apprentice Stair-maker so you can put some stairs up to your door and make it easier to get in and out. Inside your hut you'll want to make a bed (you need hides) and a box (lots of wood), along with your campfire (you can pick it up and move it). You can now use your box to store all the stuff you don't need to have on you all the time, like extra materials.
Congrats! You now have a tiny base that is relatively safe and you should always log out inside it.
Now we're going to rebuild our hut - but much bigger. You'll want something at least 5x5 to start, but keep in mind you'll need room to grow. Only 1 wall high is fine for now, just so you can get yourself protected and expand later. You then want to start making some crafting tables. Building all of these and then gathering lots of iron will easily get your level into the teens.
You really don't need everything you can craft. Here's what you do need:
Furnace: start cooking any iron you get into iron bars; use branches or sticks for fuel (or better: coal).
Tannery (NOT the tanner's table - this isn't useful until much later): use a pickaxe on a tree to get bark to build and fuel this. Tanneries are crucial for turning hide into leather, a byproduct of which is tar. (You'll still need a few hides for various recipes though.)
Carpenter's Bench: you can build a bow to give you a way to tag enemies from afar and whittle their HP down if you want. Don't waste many resources on arrows, as you'll find a ton.
Artisan Table (Furniture Maker feat in Decorations): this might seem like a weird choice, but you need this table to make lights. You can build torches that hang on walls or stick in the ground here. Nice for working inside at night (dangerous for PvP though).
Armor's Bench: just rebuild it - it doesn't take much.
You really don't need any other crafting stations yet, including the large campfire. It's the exact same as the small one, but with more slots to store stuff. It's actually easier to just build two small ones and save a ton of space and cook twice as fast. Finally, don't forget to make yourself another bed, so you can spawn here whenever you'd like.
You can build all this stuff while your iron is cooking in the furnace. You first 50 iron bars (100 iron) need to go to a Blacksmith Bench. Your next 30 need to go to an Iron Pick. This will boost your ability to gather iron by about 1 per swing. It may not seem like much, but it will make a huge difference over time.
Continue to gather iron and upgrade your hatchet and skinning knife so you can get wood and skins/meat faster. Note the new tool, an Iron Sickle. This will make gathering plant materials about 10x faster. You can use it on flowers to get more of the flower and seeds, and use it on spiders or spider eggs to get gossamer for silk. Note: you can also use a pick on spiders for ichor.
So, there are many different viable options here, but the simplest solution to the most problems is just make a mace. You made a sword out of stone because nothing you would hit with it would ever have armor, but from this point on, one-handed maces are great for armor penetration, and they are nearly required for certain monsters, which means it's really the only thing you should bother with. Daggers and axes are useful for bleed, but not everything bleeds.
If you have any DLC, then it cheats a little for you with some early game recipes that are free. Pick the mace out of those. If you don't, go ahead and get the Flanged Iron Mace. If you're somehow already level 20 (or when you get to level 20), definitely grab the Iron Mace - this is a great weapon you'll use for a while.
For a shield, you can probably just skip Wooden Targe and wait until level 20 to make an Iron Targe, which is 3x as good. Keep repairing your junky wooden shield until then.
To start, you can kill sorcerers and try to find a map... or Locations for the Sorcerers can be found on the The Pack Conan Exiles, Isle of Siptah, and Savage Wilds interactive maps found at: THE PACK CONAN EXILES UNIVERSE
You'll learn how to get started there, and get some basic equipment.
By Interacting with the Book on the Table you will learn: Basic Sorcery (Knowledge) as well as your first two spells:
Word of Power: Reveal Corruption (Knowledge)
Word of Power: Ice Bridge (Knowledge)
The recipe for the Arcane Staff
The recipe for the Thaumaturgy Bench
The recipe for the Burlap Pouch
The recipe for the Cloth Pouch
The recipe for the Leather Pouch
If you have made a wand you can now equip it and wield it. You can start with the magic with the attack button. You have to know that all spells are divided into different schools of magic. Divination; Necromancy; Demonology; Illusion; and Thaumaturgy.
Once you start casting, runes will appear in front of you for you to target. If you choose one of them, it will continue and more runes will appear. The spell is only cast when the second rune is chosen. With more devastating spells, you sometimes have to choose more than 2 runes.
You'll want at least one sorcerer thrall (any tier is fine) for some extra recipes as well. Know that you can always use your dancer to remove corruption, or you can corrupt your attributes to gain permanent corruption, which will make casting spells much easier and give you different perks - but corruption lowers your maximum health and stamina.
One thing to know, though: sorcery is dark. I mean, I know: this is a game about killing your enemies while running around naked and enslaving people, but even for this game, sorcery is quite a lot. It requires human sacrifices on a level that is extremely explicit. You can cast some basic spells without getting into the heavy stuff, and for vanity, transmogging items is free. But you will be killing a lot of thralls to get to the good stuff.
When you interacted with the spell book in the cave, you also unlocked the recipe for the thaumaturgy table. Your magical workbench, so to speak, with which you can expand your magic book.
As you continue to fill your book with spells, you will also learn new recipes using the Words of Power. With these Words of Power you will learn how to craft the Sacrificial Stone and the Circle of Power.
You can offer blood sacrifices to get souls and blood or summon beasts, for which you then need the sacrificial blood. If you place a sorcerer slave at your table, you can use failed sorcerous spell pages to craft the spell pages needed for upgrades. So don’t throw them away if you find them on other sorcerers.
To learn more Words of Power, you can upgrade your Tome of Kurak up to 15 times.
The purge is an event that happens periodically where creatures and/or humans from the surrounding area bands together and mounts an attack on a player outpost. The area where you build determine what type of monsters will spawn from the purge, whereas the server settings determine the difficulty of the purge.
Purges focus on the first stone placed in a build. And if there has been active building of over 2000 tiles at a build. If a Purge is not able to find anywhere to spawn, it will spawn inside the 'building' it wants to go to. This occurs if something's build on an island, the water, a mesa, top of a tree, or something that isn't on the regular ground. If there is a gate with defending walls/barricade, it will still spawn inside the base compound after the thralls defended 2-3 waves of attack.
When a purge starts, it checks the area to see what purges are available, how many tiers each of those purges have and then starts a purge of a specific difficulty from those two factors. The upper bound difficulty of a purge is determined by the server setting; it doesn't mean that you are guaranteed to have a high-level purge. But it does increase the chance for it.
Players / clans gain purge points by completing activities. Different activities grant different amounts of purge points and once a certain threshold has been passed (by default 75% of your bar, or 42000 purge points.) the player/clan is eligible for a purge. Once a purge happens, the purge meter is reduced to zero for that clan.
Purge Score Table Log On - A player in the clan logs in. - 100 Timer Tick - A player in the clan is online when the timer ticks - 62.5 Kill NPC - A player in the clan kills an NPC - 200 Place Building Tiles - Any building piece is placed by a player in the clan. - 200 Offline Timer Tick - If no player in this clan has been online for 4 hours, Tick starts deducting points instead of adding. - (-62.5 points per tick)
If you open up your inventory, you’ll see a bar beneath your character. This is the Purge Meter. As you play the game (gather resources, build, kill NPCs, explore the word) it will start to fill up. Once it reaches the first line you can be attacked by a Purge. It won’t happen automatically when you go over the threshold, but as long as your Purge activity score is above it, there’s a chance for it to happen. Keep in mind that it’s always a chance, not a guarantee.
The system works on a periodic scoring system. If anyone in a clan performs an action in that period – e.g. kill a player, build something etc., then that event is added to the list of events that have been performed in that period. The amount of times an action is performed, and the amount of players that perform it, is irrelevant. A clan that kills 1 NPC will receive the same score as a clan that kills 1000. Every update cycle, the Purge events are added together and the score is added to the Purge meter. All Purge events are then cleared for the start of the next period. All players within a clan share the same Purge Meter. A logged-out player is considered a clan in the database.
Once eligible, a Purge has a chance to occur while an eligible player(s) (or clan{s}) are online, and they will be chosen at random to receive a Purge. The system is set up to choose a player (or clan) at random. If you are on a dedicated server or local game, and you are the only one playing, the purge will only pick you. But on a server with, for example, 10 clans, 4 of which are above the threshold, you have a 25% chance to get it if you are among the 4.
Once the first Purge has ended, another eligible player (or clan) will be chosen to receive a Purge. This will continue until there are no more eligible players (or clans). There is a limit to the number of times that The Purge can be triggered per day.
AOC Building Items ONLY Available on Exiled Lands Server.
The Purge has 6 difficulty settings:
Resistant to Purge Levels 1-2. Used around the starter areas and can be resisted with T1 buildings. Tier 1 Buildings - Sandstone (Stone and Wood) Sandstone basic building can be unlocked with the Apprentice Mason recipe. Tier 1 AOC Wood items = equivalent to T2-T3 Core. Resistant to Purge Levels 2-3
Resistant to Purge Levels 2-3. Used in the center of the map and the swamp{EL} (can be resisted with T2 buildings) Tier 2 Buildings - Stonebrick (Bricks, Shaped Wood, Iron Reinforcement) Bricks building can be unlocked with the Journeyman Mason recipe. Tier 1 AOC Wood items = equivalent to T2-T3 Core. Resistant to Purge Levels 2-3
Resistant to Purge Levels 3-4. Used in highlands, frozen areas and volcano (you should have T3 buildings to resist them) Tier 3 Buildings - Reinforced Stone (Hardened Brick, Shaped Wood, Steel Reinforcements) Tier 1 AOC Wood items = equivalent to T2-T3 Core. Resistant to Purge Levels 2-3
Resistant to Purge levels 4-5. Used in highlands, frozen areas and volcano (you should have T3 buildings, ideally T4↟ to resist them) Tier 4 DLC Building items (Some of the heavy brick build stuff is rated T4) Some of our mods provide Tier 4 building items as well. Tier 2 AOC Brick Items = equivalent to T3-T4 Core. Resistant to Purge Levels 3-4.
Resistant to Purge levels 5-6. Used in Fringe or edges of the maps, along the highlands, frozen areas and volcano (you should have T4↟ buildings to resist them)(Anywhere near an AOC or EEWA npc camp, boss spawn point, or wildlife location!) Tier 3 AOC Core Metal building stuff. (Kronyum, Elvari, etc.) to T5-T6 Core. Resistant to Purge Levels 3-4.
Purge Level = 6 (allows for AOC and EEWA thralls) Purge Prep time = 10 mins. Purge Duration = 10 mins Requires # of Players to initiate = 1 Allow Building = Yes Purge Meter Trigger Value = 15000 (recommended) Purge Meter Update Interval = 20 mins. Initial Purge Delay = 15 mins.
Purge Level = 5 (Makes Siptah a bit more challenging) Purge Prep time = 10 mins. Purge Duration = 10 mins Requires # of Players to initiate = 1 Allow Building = Yes Purge Meter Trigger Value = 15000 (recommended) Purge Meter Update Interval = 20 mins. Initial Purge Delay = 15 mins.
Purge Level = 4 (There are several thrall classes that are unidentified as of yet. This map has no official purge map published) Purge Prep time = 10 mins. Purge Duration = 10 mins Requires # of Players to initiate = 1 Allow Building = Yes Purge Meter Trigger Value = 15000 (recommended) Purge Meter Update Interval = 20 mins. Initial Purge Delay = 15 mins.
Currently on PVE Unofficial servers, purges may not always work. This is not an intended feature.
The Purge can happen at any point and should trigger eventually, even if players are offline.
Sometimes a Purge doesn’t strike anyone on the server, even with full Meters, for several days. This is because the Purge targets a clan at random, and it may be a clan that is offline for a longer period of time than other more active players.
The Purge meter doesn’t tick up as intended on Unofficial dedicated servers. Funcom is working on this issue.
One notable difference with purges on Savage Wilds is that you will always have some human mobs with your purges, even if it is predominantly an 'animal' purge.