Conan Exiles Walkthrough Guide
Compiled from the Guides in the Conan Exiles Gamepedia site, and the experiences of the players on The PACK Gaming Exiled Land, and Isle of Siptah servers.

The PACK Gaming Conan Exiles Walkthrough:

Getting started in The Exiled lands or Isle of Siptah:

1. Food and water to survive

You always arrive in either Exiled Lands or Isle of Siptah in your bare skin, exposed to the elements, you'll soon become hungry and thirsty, so much so that you'll die without any water. In the Exiled Lands you'll need to head inland towards the life giving river. In the Isle of Siptah moving up off the beaches into the dunes or the forests. Along the way you'll want to grab some supplies, namely some basic materials like Plant Fiber, Stone, Branches, Ship slats (Isle of Siptah), and Aloe plants (Isle of Siptah) so you can begin basic crafting with some recipes, as well as to gain a little bit of XP.
Once you get thirsty, find a body of water, and hop in and hit E to drink. If you've happened to come across the
Sealed Waterskin with the note you'll be able to refill it (by equipping it and using it) and keep yourself refreshed for a while.
Exiled Lands - In regards to food, if you're still down at the river and have come across Shalebacks, there will be a nearby nest that will have
Eggs. Eating them will give you Regen on both Water and Health. Additionally, the following will give you a head start to stave off the starving for a while until you can manage to kill larger animals. Isle of Siptah - In the shallows of the sea you will find Oysters
. These when eaten raw will make you a bit sick, but once you can make a campfire they can be cooked fast and will last a bit in your pack.

Other Beginner Foods:

Fat Grub - For the strong of stomach, these grubs offer both food and moisture in the midst of the desert.
Handful Of Insects - To the starving, a handful of insects can be enough to stave off hunger for a while.
Feral Flesh - Raw meat is a dangerous temptation for the starving and desperate. Consuming it provides immediate relief from hunger, but at the risk of inheriting any disease or parasite that may have come along for the ride.

To establish a better and more stable food supply, you will first have to craft a few things, which brings us to our next point:

2. Collect...Collect...Collect

Collecting basic materials and resources will become your bread and butter. It is essential to put your focus on collecting Plant Fiber, Branches and Stone that are either on the ground or picked up by harvesting bushes.
Plant Fiber - The most basic materials that can be gathered by hand from plants. These fibers can be woven into rough clothing, but it will only provide a simple protection against the elements. Anything woven from such crude material cannot be expected to stop a swinging blade.
Plant fiber can be used for a variety of things, from light Armor to
Twine to later on making things out of it from a basic bed to the base of your civilization. You'll really need a lot of it. Once you've managed to put together a
Stone Hatchet (made from Stone and Branches), you can cut down and harvest the smaller trees, which will provide you with larger bunches of Plant Fiber.
Branch - Branches can be used to create rudimentary weapons and tools, which can then be used to shape wood for more beneficial purposes.
You'll be able to find branches everywhere easily. First simply laying on the ground, but once you've put together a Stone Hatchet, you can cut down the larger trees which will give you both Wood and Branches. Use them in crafting Weapons and making Tools.
Stone - Most humble of materials and most common, stone is the building block of civilization. From the primitive weapons of Picts to the marble sheathed palaces of Aquilonian Kings, stone is the foundation upon which all is predicated. Even the elder races, who vanished from the earth without a trace, left behind great ruined cities of brooding stone to mark their passing.
Stone is useful in a lot of things, and you'll need a lot of it if you ever plan on building anything. You can start collecting it by picking it up from the ground, and together with Branches you can then make a
Stone Pick to harvest larger amounts from rock piles.

3. Recipes & crafting

The materials above are the base for crafting, and with the right combination can provide you with the basics for survival. Open up your inventory with I to begin crafting on the right side. You'll start with a few recipes every exile starts with. Basic Clothing and some tools. To have more crafting options you'll need to unlock them with the Recipes menu. The menu of all the Recipes will give you access to a lot more recipes - or a little more, depending on your Character's level. Just hit the "Unlock"-button below the Recipes. Note that not every recipe can be unlocked by the main recipe screen. The different icon buttons at the top right go much further in depth.

Quick Note: Removing your Bracelet will cause you to commit suicide.

Conan Exiles - Content:

Wildlife: The creatures & denizens of the Conan Exiles

The Exiled Lands are filled with a variety of different creatures, animals and beasts both common and uncommon in Hyboria. They can be found, hunted and harvested for Resources and Food to aid you in your struggle against both the elements and other exiles.
Exiled Lands - As you make your way out of the desert, you will eventually reach the river. This lush, green area is the home of mostly docile prey. Animals like Shalebacks and Rabbits are plentiful, yielding bone, meat and hide when harvested after killing them. Hide can be tanned to make leather, perfect for Crafting strong and tough Armor.
Exiled Lands - Possible pets:
Pet - Official Conan Exiles Wiki
Conan Exiles Wiki
Isle of Siptah - When you move up into the dunes, lowlands and the cliffs of Siptah, you will find creatures like deer, and feral dogs. Though watch for the Aardwolves and Hyenas that also roam the lowlands.
Isle of Siptah - Possible pets:
Conan Exiles Walkthrough Guide
The PACK Gaming
The Link above will take you to the NEW PETS section.

Pets:

From the most docile to the most dangerous beasts and creatures alike, the Player can tame a loyal companion to follow them into battle or a fierce guardian to defend that which is most sacred to them.

Capturing pets:

Baby animals of all sorts can be found all across the Exiled Lands and Isle of Siptah. When you find them running up to them and pressing E will place the baby animal into your inventory. Be wary! Where babies are, is surely a parent lurking nearby waiting to eat your face off, for messing with their baby.
How to create a pet:
A Player will start their career as a Beastmaster by building the appropriate shelter to house and tame their new future friends:
  • Stables are for foals only. There is 1 tier and 1 available pen to hold the pet.
  • Animal Pens are for most other pets. They come in 3 different tiers and each has 5 available pens:
    • Animal Pen attainable at level 13
    • Reinforced Animal Pen attainable at level 27
    • Armored Animal Pen attainable at level 42
Feeding
Placing a baby pet into the appropriate shelter will not, on its own, start the taming process. Certain foods must also be placed in the shelter with the baby in order to have it grow into a trusty adult companion over time. Each baby animal has a preferred set of foods, and feeding them certain foods will give some baby pets an increased chance of growing into a greater and/or more powerful version of that pet. Please consult the Wiki for a full explanation of Taming.
Taming - Official Conan Exiles Wiki
Conan Exiles Wiki

Thralls

Thralls are NPCs in Conan Exiles. They can be used as servants, either working at crafting stations, as companions following the player or as lookouts guarding buildings.

Capturing

Thralls are captured by knocking them out with one of the many truncheons or blunted weapons in the game, by depleting the thin white bar above their health. Using any of the blunted weapon fittings on Truncheons decreases the time needed to knock out thralls. Those items can even be used on tools like Stone Hatchet or weapons to achieve knock-outs. Interacting with a thrall and using a binding of some sort on them makes it possible to drag them, on foot or horseback.
Beating a conscious Thrall with a blunt weapon (Truncheon/ Blunted Javelin) will wear down on the thin white bar above their health, rendering them unconscious. The Thrall will wake up when the white bar has fully recovered, so wearing it down regularly makes the thrall stay unconscious. Though it is worth noting that while the thrall is bound with any kind of binding, the white bar will temporarily stop recovering.
It is possible to swim, but not to climb, or to use a two-handed weapon while dragging a Thrall. Using either options will unequip the bindings and drop the thrall where it was when performing said action. Gruel, or most food, must be placed inside the Wheel of Pain to act as "fuel". Thralls remain unconscious for 10 minutes inside any player's render range when not bound to any kind of bindings - longer when no player is in render range.

Thrall crafting

Place them into one of these buildings (via interaction): Lesser Wheel of Pain, Wheel of Pain, Greater Wheel of Pain to break them and make them pliant to commands.
Thrall crafting time, or the speed at which thralls can be produced, is affected by the level of the thrall itself as well as the level of a Taskmaster assigned to the Wheel of Pain. The type of Wheel of Pain has no effect on crafting times; nor does Food type.

Exiled Lands where to find thralls:

NPC camps are scattered throughout the lands. You will encounter mostly T1 to T3 in most camps, though now and then you will find a T4 Named thrall that appears in specific spots. Many of the best T4 Named thralls are found with in the PURGE. A mechanic that results from the amount of the actions you do within the server. When your purge meter hits 75% a purge can spawn and be drawn to your location or base.

Isle of Siptah where to find thralls:

To get a Thrall, you first need to find a Surge. These are events that can allow you to summon and then catch the Thralls. There are two types of Surges in the game:
  • Normal Surge
  • Wild Surge
Both the types of Surges can be found on your your map with the light blue icon of two lightning bolts. Whether you choose a Normal Surge or a Wild Surge to get a Thrall, read below how you can use both to get a Thrall.
Ley Line Surge events.
Surge events are located in Ley Line Altars that are special structures that require you to put a minimum of 50 Decaying Eldarium inside. Decaying Eldarium can be found by completing Vault encounters, which are spread all across the map. Once you have sufficient Eldarium you will want to head to a Ley Line Altar and craft the sigil to open the Surge. The more of the decayed Eldarium you use in the crafting of the sigil, the higher the tier of thralls, pets, and loot. Outside the shrine will appear different races from the Exiled Lands as well as pets and other rare items that are only found within the Exiled lands. (Recipes, and some special weapons and gear, baby animals not found on Siptah.)
Wild Surge
These are special surges that present as a tornado, raging up in the sky. They are called Wild Surges because of how erratically it appears across the Isle and the quality of the thralls and loot that can come from them. Stand under a Wild Surge and look for the lightning bolt. This is the location where you can find and catch a Thrall.
Thrall - Official Conan Exiles Wiki
Conan Exiles Wiki

Experience

Experience is a measure of progression of Characters in Conan Exiles. Earning sufficient experience allows a character to gain a level and earn both Attribute points and Feat Points.

Earning Experience

Experience is earned in the following ways:
Slaying Enemies
Each Creature is worth a set amount of experience when killed, as are NPCs and thralls. See the Creatures page for the amount of experience gained for each creature.

Exploring

While exploring Locations across the Maps, players gain an increasing amount of experience based on how many locations they have already discovered.

Crafting

Experience is earned from Crafting whether Weapons, Armor, or Building parts.
Each of the items that are crafted awards an amount of experience to the character that crafts it, or if crafted on a workbench, to the character that queued the crafting up on the workbench.

Gathering/Harvesting

Each gathered item awards 1 point of experience:
  • Picking up a stone from the ground yields 1xp.
  • Mining 3 stones from a deposit yields 3xp.
  • Mining 10 ironstone yields 10xp.
This means that Harvesting with higher tier tools will gain more experience due to yielding more resources.

The Exiles Journey

Completing steps of The Exiles Journey (Differs in steps from Exiled Lands to Isle of Siptah) awards an increased amount of experience based on the number of journey steps already completed. The experience awards can become very significant later in the game.
The Exiles Journey - Official Conan Exiles Wiki
Conan Exiles Wiki

Passive XP gain

Whilst online, characters gain 10 experience every 10 seconds on vanilla settings. On our Exiled lands you will get 30 experience every 10 seconds, and on the Isle of Siptah you will gain 15 experience every 10 seconds.

Weapons, Armor and Shields

Welcome to the Hunt! In quick fashion you'll soon be hunting the best Antelope or Deer out there… You'll need some survival gear and quick if you haven't already got it started. The basics are light clothing otherwise known as Coarse gear (
Coarse Tunic,
Coarse Handwraps,
Coarse Leggings and
Coarse Footwraps ), which you can make with some pretty basic gathered Resources. This will protect you a bit against aggressive creatures and NPCs. If you get in too much of a fight the armor will degrade through use and you'll be bare again, so keep your stuff repaired.

To Craft your first weapons

You'll need the
Warrior recipe which will unlock handcrafting of a Stone Sword (A blunt, brittle sword.) and a Wooden Shield (A rudimentary shield of loosely bound branches.) They're pretty basic, but they'll make do until you can make something better. They'll keep you pretty protected and you'll be able to take down most of the Creatures near to the River, and hopefully with your negotiation skills you'll be able to passively survive any other players. Leveling up will bring the
Archer option which will give you the ability to craft a Hunting Bow and some Flinthead Arrows. Combine the arrows by dragging the Arrows icon into the Bow icon once you've crafted them to load it and you're ready to be a Hunter, for the glory of the hunt!

Exiled Lands - Weapons

Weapon - Official Conan Exiles Wiki
Conan Exiles Wiki
Isle of Siptah - New Legendary Weapons
Conan Exiles Walkthrough Guide
The PACK Gaming
The Link above will take you to the New Weapons section.

Intrinsic Armor

Every point in Agility grants 4 armor, without wearing anything. There is also the third perk in Grit, Iron-hard Muscles which adds a moderate amount of armor value. These will show in the Inventory screen as the sum total of both intrinsic and equipped armor. Since it is unlikely anyone would max out Agility, be aware there are buffs that add to agility, thus, your armor value, leading to, again, damage reduction.

Wearable Armor

We all wear armor and that armor's total value is shown on your Inventory screen (top). If you tab over to the Stats screen you will see the effect of that armor as Total Damage Reduction = X% (bottom). As the armor value rises, the damage reduction also rises. So, better armor and you last longer and are able to fight more powerful enemies.
Armor Total Value
Total Damage Reduction
Armors are listed on the Wiki and if you view an individual piece the armor value is shown. Looking at each piece you can add the values and if you wear that armor, that total will be shown on the Inventory screen. From that, and your selection of temperature resistance, bonus attributes and aesthetics, you can choose what armor you want to craft or loot.
Armor Weight
Wearable armor comes in light, medium and heavy and each has its own benefits. With light armor, you can carry more, dodge faster and run farther, but you sacrifice defense. With heavy armor your defenses are pretty incredible and you can face quite a few bosses, but can't dodge their attacks well or carry off much of the loot. Medium is a blend of the above two and increases your defenses over light, and increases your mobility over heavy. Your choice is a matter of your most enjoyable playstyle.
Enhancing Armor
There are various kits available that enhance some attributes of your wearable armor at the expense of other attributes. They are unlocked at various levels or the recipe is found in dungeons. You can use a
Thick Armor Plating that gives that piece of armor more, well, armor, but at the expense of durability. You can make them more flexible with a
Advanced Armor Flexibility Kit, using less stamina to perform certain actions, like climbing, at the expense of durability. You can choose to make the armor lighter with an
Armor Reduction Kit, again, losing some durability. Look through your recipes and see what fits the occasion. You may want a set for fighting and another set for climbing, or, you could mix and match, again to support your playstyle.
Armor Attributes
Most armor comes with benefits. Some add to your attributes, as regular light armor enhances your Encumbrance, other armors add to strength, agility, etc. You get to choose (even mix and match) those percentages to complement your selected Attributes. For other considerations, you may even want to change your Attributes (respec) to balance out your selected armor. Why selected armor? Well, armor also has temperature characteristics. Some armor keeps you warm, other armor keeps you cool. Your Survival stat will now grant a passive bonus to both Heat and Cold insulation. You are given 0.5 insulation for every point in Survival, meaning you can negate up to 30 degrees if you max out your Survival stat. This bonus stacks with any armor you wear.
Durability Damage
But let's return to getting hit. Your health damage was not equal to the damage output of your enemy. Your armor absorbed a part of that noted by the total damage reduction. That absorption was not lost, but spread across every piece you wear and reduces the 'health' of the armor, the health of the armor is called Durability. Using both you can see what happened to that damage output. When your armor Durability reaches zero, it no longer protects you and must be repaired (if possible), but the weight of the armor remains. Also, every stat goes to zero, temperature resistance and any bonus that armor had. Lost. It's not a degradation thing, it's either 1 or 0. If your armor durability is anything other than zero, you still have the full values mentioned.
Damage Reduction
Now that we know how armor works, let's talk about the relationship between Armor Value and Damage Reduction. It's not linear, not a straight line, and is coded to incorporate what is known as 'diminishing returns'. Adding 1 point of armor at low values increases damage reduction more than adding 1 point of armor at high values. So just how valuable is it to add 100 points of armor value? Regardless of the resulting Damage Reduction, if it's a close fight, very valuable. You get to assess where you stand against a particular enemy and decide. Gear up and get out there!
Weapon Armor Penetration
So, let's talk about the weapon armor penetration effect on resultant damage. Recent (May, 2020) tests have shown that armor pen is directly subtracted from the damage reduction due to armor. For instance, a
Yoggite Cudgel shows a 24% armor penetration, so if your target has 80 armor (24% damage reduction) the full damage is applied, totally neglecting armor. While you may think 80 armor is a low value, take a look at some of the creature pages for their armor value. PvP is a different animal, and you may run up against that 1K+ heavy armored player or thrall. In this case, 83%-24%=59%, not so much. You may want to grab a weapon with higher armor pen and apply a
Master Weapon Fitting. In general, armor pen > raw damage when choosing a weapon at end game.
Armor - Official Conan Exiles Wiki
Conan Exiles Wiki

Religion, gods & their avatars

Choose to worship one of the gods and gain their favor as Religion options. Throughout the game, you'll have the option to worship any, all or none of the gods as you see fit. By choosing one of the various gods, you will start the game with the basic knowledge as an acolyte of their religion. Knowledge granted by following the gods will give you certain advantages. Right from the start you will be able to build an altar to your god, and from the altar you can craft your religious artifact and get access to some helpful Recipes. You gain favor for the gods in different ways. When you kill other players or human NPCs you use your religious artifact on their dead bodies. Within the Isle of Siptah, worshiping the gods takes a new twist. You will start with one religion, but the option to worship any, all or none of the gods is a bit tricky. There are items within the altars that allow for other religions.

List of the Religions:

Icon
God Name
Description
Information
Gain Favor
Avatar
Crom
The "God who requires no worship."
By choosing Crom you will not get the knowledge of an acolyte, as he is the god if you do not wish to get involved in the religion system.
Set
The "God of serpents and sacrifice."
Set’s followers are granted powers that align with their god, protection from Poison and the ability to turn Snakes into Arrows.
Use your Setite Ritual Knife to cut out the hearts of your enemies and bring them to his altar to gain Set’s favor.
An enormous snake
Yog
The "God of cannibals."
Yog, the Lord of Empty Abodes, demands that his followers consume flesh that has been ritually purified and in return, Yog grants his followers blessed Weapons and Armor.
Gain Yog’s favor by using your Yog Cleaver to harvest unblemished human flesh and roasting it in a Pit of Yog.
An immense eldritch horror
Mitra
The "God of right and justice."
Mitra purports to be a god of right and justice, Mitra’s followers are given the ability to create Clothing and Weapons.
Purify the bodies of fallen enemies with your Mitraen Ankh and bring the lingering essence of their souls to an Altar of Mitra to gain his favor.
A gigantic bronze colossus
Ymir
The "Lord of War and Storms"
Harvest ice shards from human corpses using your Hoar-Frost Hatchet and bring them to an Altar of Ymir to combine them into ice and gain his favor.
An axe wielding frost giant
Zath
The Lord of Spiders
Zath is a god who speaks of purity to his cult, predicting that he will one day arise and sweep across the land, cleansing it of decadence. His cultists work to spread his work and works throughout the kingdom of Zamoria.
Carried by Exiles to the Exiled Lands and the Isle of Siptah, the teachings of the god have found followers among those who feel abandoned by their regular gods.
In the Exiled Lands, it can be learned by speaking to Harpagus the Hatcher, located in Weaver's Hollow / Scuttler's Shortcut.
Use the Zathite Ritual Dagger to harvest Venom-purified blood.
A gigantic Spider
Once you've gained favor, the Avatar of your religion is the ultimate expression of your religious fervor in the game. These huge creatures are the physical embodiment of the gods which appear for a very brief period. The avatars are also the ultimate tool for crushing your enemies in Conan Exiles. Their incredibly powerful attacks smash anything in their path. No building, castle or wall can stand before them. Although their power is immense, the effort needed to summon an avatar is massive. Not only do you need to have constructed a tier three Altar, but you also need to have enslaved the right Thrall for your religion. These are monumental tasks and all the effort which has gone into them is consumed to summon an avatar.

Death, status effects & corruption

The Death system in Conan is quite similar to most hardcore survival games. Be prepared to die, as you will die. It happens, and most likely a lot. If and when you die, on many servers, you lose all equipped Weapons, & all Tools as well as anything you are carrying, dropping your entire inventory. On The PACK Servers YOU DO NOT Lose your gear or items.
Many of the dark places in Conan Exiles are filled with corrupting magic. When you explore deep caves or ancient ruins such as the Unnamed City in the Exiled Lands, or some of the Vaults in Isle of Siptah, the magic which still lingers there slowly corrupts you. When you fight magical creatures, such as demons or undead, their very presence spreads Corruption.
Corruption permanently reduces your maximum Health, and the more you are exposed to the corruption, the worse it gets. When corrupted, you need to spend time in the presence of Entertainer Thralls (Dancers), to remove it. Once the corruption has been removed, your maximum health will return to normal. Even though it is dangerous to seek out such dark places, they are often filled with valuable treasures or mystical Lore.

Guilds, clans & growing friendships

The desert is harsh enough to have additional players as Enemies (PVP). Work with your neighbors or friends to create a Guild and live in harmony, while punishing your enemies. Once you have created a guild you can invite others, or join other people's creations. In regards to guild building, Foundations and other Buildings allow for ownership of a certain radius, and if you're not part of the guild you will not be able to build on or close to their foundations.
  • To invite someone into your guild, stand next to the person looking at them, and hold E which will send an invite to your guild.

Building and expansion

A look at the various tiers of building materials used to fashion places to survive.
Buildings in Conan Exiles have 3 different Tiers of building supplies and materials. Each Tier increases the player's survivability and gives added protection against the weather, Thralls, Creatures and other players.
Tier 1 Buildings - Sandstone or Flotsam (Stone and Wood to build) - Damaging such buildings requires steel weaponry.
Tier 2 Buildings - Stonebrick (Bricks and Shaped Wood to build) - Undamageable by Weapons, need explosive items.
Tier 3 Buildings - Reinforced (Hardened Brick, Shaped Wood and Steel Reinforcement) or Stormglass - (Hardened Brick, Shaped Wood and Steel Reinforcement) Undamageable by Weapons, need explosive items.
Many other of the DLC Building materials follow the same pattern of either Tier 1 Wood based and T3 Being top tier of the bricks, formed wood, and special reinforcements.

Building notes

  • Buildings also have a Foundation requirement. Any building uses a support system that needs to be supported by pillars or connected to a foundation in some way.
  • Equipping a Repair Hammer will show you the quality of your buildings, and will give you a chance to see the materials needed to fix. You can craft a Repair Hammer with your first building.
  • All land claims in Conan Exiles reach from the Map Ceiling to the Below ground Axis in a 100 foundation wide arc outside the edge of your base buildings.

Smelting Process

Furnaces:

  • You can use a
    Furnace, an
    Improved Furnace and
    Improved Furnace (Kiln)
  • Recipes, burn times and Thrall Benefits are the same in every type of furnace, the only thing that differs is the number of slots in its inventory.
  • A bigger inventory is better to reduce a possible downtime of the furnace because you can put more stacks of stuff into it. But if you struggle in early and mid game to upgrade to Improved Furnaces, then better stay with standard Furnaces and just build more of them.
  • At least one furnace must have a
    Glass Flask Mold to be able to produce
    Glass Flasks. Put every
    Glass and
    Crystal into it to collect a supply of Glass Flasks (for
    Water Orb/Orbs and
    Purified Water/Food).
    • Crystals could also be a source for
      Salt/Food, but Salt could also be made from
      Stone which is easier to collect in masses.
  • This furnace could also be the Multi-Purpose-Furnace, where you also put in other stuff like
    Silverstone or
    Goldstone or
    Star Metal Ore.
  • For a long time you might have more furnaces than Smelter-Thralls. As you get your Thralls put them in order of their level into the furnaces, the same order you want to fill your furnaces with resources. Then you get your products faster and with a lower amount of burned fuel. In times with a high demand you can also let the empty or low level thralled furnaces run, if fuel or resources are low you just use the most efficient thralled furnaces.
  • Don't put every possible resource into a furnace because you might not get out the product you want the most. Candidates for this unwanted use are
    Steelfire (turns
    Ironstone into
    Steel Bar instead of just
    Iron Bar),
    Brimstone (turns
    Ironstone or
    Iron Bar into
    Hardened Steel Bar instead of just
    Steel Bar) and
    Stone Consolidate (turns
    Stone into
    Hardened Brick instead of just
    Brick).
  • It is up to you if you use only a specific recipe for a specific furnace or if you switch recipes according to your demand.
  • Composite Obsidian can only be made in the Volcanic Forge, which only exists once on the whole map(Exiled Lands) and has no slot for a thrall. If you want to make it, you have to take at least a lot
    Steel Bar with you and collect
    Obsidian on the way or take it with you from previous Volcano-Trips (Exiled Lands). 10
    Obsidian and 1
    Steel Bar take 10 seconds to make 1
    Composite Obsidian.
  • Eldariaum bars - ( work in progress section.)

Fuel Strategy

  • In the beginning every fuel is good enough. Most likely you have to use
    Wood.
  • Put only one type of fuel into one furnace. One type of fuel is picked and the furnace will stop after it is consumed without continuing with the next type of fuel. You then would have to press start again. Therefore additional types of fuel only take away the slots in the furnace. If you have a mixed supply of fuels then put one type in the first furnace, the next type into the next etc.
  • Some fuels have higher priorities and should not be used as fuel in the furnace:
    • Only
      Bark can be used as fuel in the
      Tannery /
      Improved Tannery (to make
      Hide) and in the
      Dryer (to make
      Dry Wood). It would be a waste to use it for other purposes.
    • Branches are used in a lot of recipes. Some have a high demand of it, like
      Spike and various types of Arrows. Better save the Branches for these things. It also has a very bad burn time.
    • Plant Fiber is used in a lot of recipes and will go in masses into
      Twines,
      Gruel,
      Spice or
      Compost. It also has a very bad burn time.
    • Wood is an acceptable but possibly lacking fuel for the first steps into the game. Most of the first building blocks (like
      Sandstone Foundation or
      Wooden Box - until you can make
      Large Chests) and the workstations need relatively huge chunks of wood. Later a lot of it will go into
      Dry Wood and
      Shaped Wood.
  • Some fuels are better to use for smelting:
    • Coal: In the Beginning Coal is not as present as you would need it and with bad tools you would have trouble to make it your primary fuel. Later it can be collected in larger quantities and is a possible fuel. A possible bottleneck could be
      Tar. If your playstyle involves the constant use of Skinning Knives you might not have trouble making Tar. But if you have trouble, you could use Coal with a bad 25:1-Ratio to make Tar.
    • Dry Wood: It is used to make
      Insulated Wood, but what is left could be used as an excellent fuel.
    • Oil: It is recommended to have some Oil left for other purposes (like
      Weapon Damage Kit), but that could stay in a
      Fluid Press. Every additional Oil could be used as fuel. Oil can be mass produced with
      Fish Traps. For one Oil you need 1
      Unappetizing Fish or 5
      Savory Fish or 10
      Exotic Fish. One Fish Trap won't bring you very far, but what about 10, 50 or 100 Traps? You don't have to run around the world to collect stuff, just collect the slowly but automatically caught fish, put them into an array of Fluid Presses and have as much Oil as you want. These three types of Fish can also be cooked into
      Fish Strips, as food for yourself and your Thralls, which allows you to constantly use a Skinning Knife instead of a Cleaver on animal corps.

Isle of Siptah - New Pets Chart.

Isle of Siptah NEW PETS
New pets name
kind
str
agil
vit
acc
sur
Base dmg/Hlt
Turtles
Antedliuvan elephant
Lessor
0
0
1
0
1
0/920
Greater
5
1
5
0
5
43/2729
Siptah Pelican
Lessor
0
1
0
0
0
0/185
Greater
1
8
1
0
2
8/1456
Aardwolf scavenger
Lessor
0
0
0
0
1
0/531
Greater
1
8
1
0
3
10/1425
Feral Dog black
Lessor
0
1
1
0
1
0/531
Greater
8
2
2
0
2
79/2050
Feral Dog Brown
Lessor
0
1
1
0
1
0/531
Greater
8
2
2
0
2
79/2050
Feral Dog Tan
Lessor
0
1
1
0
1
0/531
Greater
8
2
2
0
2
79/2050
Feral Dog Red
Lessor
0
1
1
0
1
0/531
Greater
8
2
2
0
2
79/2050
Mountain Lion
Lessor
0
1
0
0
1
0/855
Greater
3
8
0
0
2
29/1413
Island Lynx
Lessor
1
1
0
0
0
10/747
Greater
10
2
2
0
0
100/2007
Crested Lacerta
Lessor
1
0
0
0
1
7/531
Greater
6
2
2
0
4
52/2050
Tawny Jungleclaw
Lessor
1
1
0
0
0
10/1179
Greater
10
2
2
0
0
100/2117
Tusk Beast
Lessor
0
1
1
0
0
0/911
Greater
2
6
6
0
1
17/2981

Isle of Siptah - New Legendary Weapons

Isle of Siptah NEW WEAPONS
NAME
TYPE
HD:
AP:
DUR:
LBS
PERK
COMMENT
Twice upon an Arrow
bow
10
9
1600
3.5
Twin shot
Hunter in the Moonlight
bow
23
9
1600
3.5
nightvision
Frenzied Bow
bow
1
9
1600
3.5
-
Versatility of bow is from arrows used
Acidic Knives
daggers
49
18
960
2.45
Bleed, acidic
Acidic decreased armor dur.
Heartfreezer
daggers
49
48
960
2.45
Bleed, frostbite
Diseased Knives
daggers
45
18
900
2.45
Bleed
Balancing daggers
daggers
49
18
960
2.45
Bleed, cleansing
Diseased spike
daggers
45
18
960
2.45
Bleed, diseased
Diseased deals dmg over time
Berserker’s fistblades
daggers
45
18
960
2.45
Bleed, berserking
Berserking deals ext dmg on low health
Rip and Tear
daggers
45
18
960
2.45
Bleed, sunder
Black claws
claws
42
18
960
2.45
-
Curved blade of the legion
katana
60
14
1440
4.38
Bleed, variable
Wicked edge
katana
60
14
1440
4.38
Bleed, corruption affinity
Venomcoated blade
katana
60
14
1440
4.38
Bleed, envenomed
razorshard
katana
60
14
1440
4.38
Bleed, berserking
sovereign
katana
60
14
1440
4.38
Bleed, bonus to all atts.
Shines like silver
katana
60
14
1440
4.38
Bleed, bonus strength
Gouging blade
katana
60
14
1440
4.38
Bleed
Sapping blade
katana
60
14
1440
4.38
Bleed, cripple
coldheart
katana
60
14
1440
4.38
Bleed, cooling
Enraged sword
katana
57
14
1440
4.38
Bleed, instigator
Instigator motivates thralls!
Graceful night
katana
54
14
1350
1
bleed
Curved slayer
katana
57
13
1350
4.38
Bleed
Jagged edge
katana
52
13
1350
4.38
Bleed
Metal eater
spear
56
9
2240
4.38
Reach, acidic
Impaling spear
spear
56
9
2240
4.38
Reach, cleansing
Blasphemous spear
spear
56
9
2240
4.38
Reach, corrupter
Bitter bite
spear
56
9
2240
4.38
Reach, envenomed
Depraved spear
spear
56
9
2240
4.38
Reach, corruption affinity
Infectious reach
spear
46
9
2240
4.38
Reach, poisoned
Well forged axe
ace
60
0
1440
4.03
Shieldmash, durable
Song of iron
axe
46
0
7200
20.13
Shieldmash, durable
The Annoying Shard
axe
60
0
1440
4.03
Shieldmash, gouging
Gouging does debuff dmg over time
Rime
axe
60
0
1440
4.03
Shieldmash, chilling
Axe of the Bear
axe
57
0
1440
4.03
Shieldmash, bleed
Raging axe
axe
57
0
1440
4.03
shieldmash
Axe of the Adventurer
Great axe
84
0
1920
5.25
#ERROR!
Sunburn
Great axe
84
0
1920
5.25
Heated
Great Axe of the Legion
Great axe
84
0
1920
5.25
Variable
Grief
Great axe
84
0
1920
5.25
-
Bite
Great axe
84
0
1920
5.25
Acidic
Ripping Great Axe
Great axe
84
0
1920
5.25
Sunder
Axe of the Savage
Great axe
84
0
1920
5.25
Berserking
Hamstringing Great Axe
Great axe
84
0
1920
5.25
Cripple
Sorcerer’s Great Axe
Great axe
84
0
1920
5.25
Corruption Affinity
Ice Core
Great axe
84
0
1920
5.25
Cooling
Surprise Blow
Mace
56
28
1760
4.55
shield smash
Scepter of the Unclean
Mace
56
28
1760
4.55
Shieldsmash, corrupter
Gravebane
Mace
56
28
1760
4.55
Shieldsmash, undead bane
Heritance
Mace
1
28
1760
4.55
Shieldsmash
Headache
Warhammer
63
33
2560
5.25
Sunder, headache
Long Shortsword
Short Sword
56
9
1440
3.5
Cripple
Corrupter of Souls
Short Sword
49
9
1440
2.63
Corrupted
Penetrator
Short Sword
2
18
1440
2.63
-
Venomdrenched Gladius
Short Sword
49
9
1440
2.63
Envenomed
Legslicer
Short Sword
49
9
1440
2.63
Cripple
Alligator Bite
Short Sword
49
9
1440
2.63
-
Bane of the Dead
Short Sword
49
9
1440
2.63
Undead Bane
Titans’s Fingernail
Short Sword
49
9
1440
2.63
Bonus Strength
Bad Karma
Short Sword
49
9
1440
2.63
Cleansing
Sword of the Reaver
Short Sword
49
9
1440
2.63
To all atts.
Guardsmans’s Sword
Short Sword
52
9
900
3.15
To all atts
Sword of the Legion
Short Sword
49
9
1440
2.63
Variable
Sword of the Champions
Short Sword
47
40
450
2.63
-
Berserker’s Blade
Sword
56
9
1440
3.6
Cripple, Berserking
Transference
Sword
56
9
1440
3.6
Cripple, Heated
Dropping Longsword
Sword
56
9
1440
3.6
Cripple, Acidic
Night Light
LongSword
70
23
1920
5.25
Cripple, Undead Bane
Corroding Sword
LongSword
70
23
1920
5.25
Cripple, Acidic
Fever
LongSword
70
23
1920
5.25
Cripple, Heated

Recommended reading for any Conan fan

For anyone not familiar with Robert E. Howard's most notable character, Conan the Barbarian, my recommendation would be that you read or listen to the following three books:
  • The Coming of Conan the Cimmerian (book 1)
  • The Bloody Crown of Conan (Conan of Cimmeria Book 2)
  • The Conquering Sword of Conan (Conan of Cimmeria, Book 3)
All three of these books are published by Del Rey, and are the original versions of the stories written by Robert E. Howard. All three can be purchased online, and are available in several formats. The audio versions of the books are excellent (Robert E. Howard (Author), Todd McLaren (Narrator), Tantor Audio (Publisher)).