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Rules are by Platform Section. UPDATED 5/14/2023
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We are doing this to show, you our Supporters and our Players how much we appreciate you being here. Please show us you care for our admin team by behaving at the events we plan for you.
These rules will apply to almost all of our different game platforms with just a few Word changes.


Ark Survivor EVENT RULES: (Can be used on Any Game by changing the tamed info out)
1.) Events timing are solely at the discretion of the Supervising Admin.
2.) Please Plan ahead and have ALL required items ready well before the event time.
3.) Please log in and be on the server the event it being held on at least 15 mins. prior to the event time, in case of announcements or changes to the event schedule.
4.) Please join the appropriate voice channel in our discord. This allows us to better control and handle the event. DO NOT HAVE ANY ADMIN/OWNER MUTED this is grounds for an immediate kick from the event.
5.) In any Event where you the Player Receives a Admin Spawned Tame, DO NOT ATTEMPT TO BREED. ANY trapping of Said Dino is ONLY allowed by an ADMIN. Any player that traps an Admin Spawned Dino to attempt upload, or player caught in possession of an Admin Spawned Dino given out during an event, and hidden, will receive a Full BAN.
7.) Always listen to the ADMIN in CHARGE and any other Admins or Patreon Adjuncts assisting with the event. Do not talk over them in voice channels. Anyone that pushes the limits with behavior can be Server Kicked, Discord Muted, and/or a 3 day ban on that map.

The Pack Traders Village Days. ARK Survival

Traders Village Days Rules
Will resume on June the 4th. 2023 at 4pm EDT to 6pm EDT.
Vendors will have from Noon to 4pm EDT to set up prior to the event
SALE DAYS are usually the first Saturday every other month at 4pm EDT to 6pm EDT. June 2023; August 2023; October 2023; December 2023 Admins will be available on the night before, and on and off during the event date as their schedule permits.
Only those that are registered as Vendors may build in the confines of the Traders Village Base area. Vendors are encouraged to bring a crafting ALT over to the event map to be in your VENDORS TRIBE. Do not Destroy any prebuilt items in the Traders Village unless owned by your Vendors tribe.
All dinos on Display Should be either a Taxidermy, or ONLY one of its Kind on a hitching Post. Dinos larger than a REX are required to be in the large dino pen at the end of the Trade grounds, there is room to park the Mobile Dinos that are booths. Shoulder pets and collar Dinos may be shown in the shops or on hitching posts directly in front of your shop. Taxidermy's will be provided.
Mobile Booths need to be registered the Friday before the event and have a parking Section given to them along the walls of the Large enclosure. Please be sure to get an Alliance invite for safety reasons.
All tames being bartered should be CLIPPED and Stored securely before the event starts. Tames should be trapped and stored within 5 days of the END of a Traders Village. All items being Bartered should be stored securely when no Event is Going on. Storage on the Site is available in your booth as well as in a Bank Vault in your shop name.
The Village Bank is available for all vendors and players to request a lockbox to place currency for trades and other items in. Do not share your pin# to your Safe deposit box with any other player. Admins do have a list of the dispensed pins. If you loose your code, your box will be locked by an admin until we can get you a new Pin code issued.
The Site is Designed in a Cart Wheel Shaped Design:
Wood Spoke - This Section will house any shops dealing with gear, blueprints and resource trading. Small shoulder pet shops can be placed here.
Adobe Spoke - Designed to display smaller dinos and Dino dermis. This area is intended for those that are trading in Dinos.
Stone Spoke - Designed to display Large dinos and Dino dermis. This area is intended for those that are trading in Dinos. Section to the East for LARGE dinos.
Dockside Pens - Designed to display water dinos and Dino dermis. This area is intended for those that are trading in Dinos. Each pen area can house up to med dinos. Mosa and Tues should be on a taxidermy.
Wheel Hub Inn - Small food Kiosks and the The Music Stage where we will have music and events presented by Players during the event.
The Village Bank (located near Front entrance) is available for all vendors and players to request a vault to place currency for trades and other items in.
Please join the appropriate voice channel in our discord ON EVENT DAYS, This allows us to better control and handle the event.
Sales and Deals are solely at the discretion of the Vendor and the player engaged in the trade. The PACK GAMING Admin team is not responsible for loss of items or tames due to any trade or deal made during or after the event.



Both contestants must be mounted on a mount. (Preferably a heavy horse or heavy rhino)
Both contestants must be wearing full protective armor.
Both contestants must have a jousting lance.
Both contestants must have a shield of at least a Targe or larger.
Both contestants' mounts must be wearing protective armor.
Equipment is inspected by a Game Marshall before each tournament.
Each match consists of three passes, or tilts, of the knights along the list.
Multiple matches are held to eliminate contenders and arrive at one winner.
Disqualification can occur if a knight's lance makes contact with his opponent's beast.
A knight may forfeit his tilt by riding along the list with his lance lowered.
There is a fence running through the middle of the list.
Player 1 is positioned on one side of the fence at the Red Banner.
Player 2 is positioned on the opposite side of the fence at the other end of the list at the Blue Banner.
The fence provides a wall between the two contestants so they are unable to collide.
Only the jousting lance will be able to reach over the fence.
Before the signal is given, the jousting lance must be held up over the player, so that its point is above their head.
Once signaled, the two players will ride down the list.
Along the way, the two players will have the opportunity to knock each other off by using their lance(s).
The riders will then choose the appropriate time to lower their lance, aiming either for the chest of shoulders.
The goal of a jousting tournament is to knock one's opponent off of their horse by using the jousting lance.
However, one must also stay on his/her mount for it to be counted as a victory.
If one's jousting lance breaks during the match, a replacement will be given to the rider once they reach the end of the fence.
If neither player falls off of their mount during the run, the round will continue.
The first player to successfully knock their opponent off - of their mount - at least twice, will be considered the winner.
If neither rider falls off of their mounts after 3 tilts, the player with the most points wins that match.
Jousting Standard scoring, from highest points given to lowest:
5pts. Unseating your opponent
4pts. Knight’s lance tip damages the opponent.
3pts. Knight's lance tip makes contact with the opponent but does not break.
2pts. Lance tip broken off as a single piece.
1pt. Lance tip is shattered.
Total of three tilts, or 15 total points.
Un-Mounted Melee Combat:
A Twice Un-Seated Knight may choose to challenge his opponent to Un-Mounted Melee Combat.
If the mounted knight decides to accept the fallen knight’s challenge, he is customarily allowed to set the parameters of the fight. What weapons, and up to five minutes of combat.
If a particular joust results in a tie, without either knight being eliminated, then they dismount and engage in Un-Mounted Melee Combat.
In this case, “The winner is the first man to knock the other to the ground”.
ONLY those that are of the same clan may challenge "To the Death".
Un-Mounted Melee Scoring, from highest points given to lowest:
3pts. Knocking your opponent down.
2pts. Upper body, torso strike.
1pts. Extremity strike.
Total of five minutes of combat, or 20 total points.
Rules of Archery
Archers will line up in a row across from their respective targets.
The maximum time permitted to shoot an end of six arrows is two minutes.
Game Marshall's will distribute six arrows at a time to competitors for each flight.
Archers are eliminated from further flights if they score under 6pts. in any given flight.
Archers may not raise the bow arm until the signal to start is given and penalties can be given – in the form of points forfeits – if the bow is drawn after the official practice has been closed.
An arrow cannot be re-shot under any circumstances.
An arrow that rebounds or hangs from the target will still score based on the mark it makes on the target face.
Arrows that stick – Robin Hood-style – in the nock of another shall score the same as the arrow in which they are embedded.
Arrows missing the target altogether do not score at all.
Archery Standard scoring, from highest points given to lowest:
10pts. for hitting the inner ring
5pts. for hitting the middle ring
1pt. for hitting the outer ring