1.) Events timing are solely at the discretion of the Supervising Admin.
2.) Please Plan ahead and have ALL required items ready well before the event time.
3.) Please log in and be on the server the event it being held on at least 15 mins. prior to the event time, in case of announcements or changes to the event schedule.
4.) Please join the appropriate voice channel in our discord. This allows us to better control and handle the event. DO NOT HAVE ANY ADMIN/OWNER MUTED this is grounds for an immediate kick from the event.
5.) In any Event where you the Player Receives a Admin Spawned Tame, DO NOT ATTEMPT TO BREED or, any cryoing of Said Dino is ONLY allowed by an ADMIN. If any player cyropods a dino or attempts a Dino upload with a Admin Spawned Dino. You will be BLACK BALLED from other Events, and will face either a Full Dino wipe or a three day ban. Any one caught in possession of an event Tame given out during an event, and hidden, will receive a 5 day Server Ban, A second offense is a Full BAN.
7.) Always listen to the ADMIN in CHARGE and any other Admins or Patreon Adjuncts assisting with the event. Do not talk over them in voice channels. Anyone that pushes the limits with behavior can be Server Kicked, Discord Muted, and/or a 3 day ban on that map.
IN CLOSING: We are doing this to show, you our Supporters and our Players how much we appreciate you being here. Please show us you care for our admin team by behaving at the events we plan for you.
Both contestants must be mounted on a mount. (Preferably a heavy horse or heavy rhino)
Both contestants must be wearing full protective armor.
Both contestants must have a jousting lance.
Both contestants must have a shield of at least a Targe or larger.
Both contestants' mounts must be wearing protective armor.
Equipment is inspected by a Game Marshall before each tournament.
Each match consists of three passes, or tilts, of the knights along the list.
Multiple matches are held to eliminate contenders and arrive at one winner.
Disqualification can occur if a knight's lance makes contact with his opponent's beast.
A knight may forfeit his tilt by riding along the list with his lance lowered.
There is a fence running through the middle of the list.
Player 1 is positioned on one side of the fence at the Red Banner.
Player 2 is positioned on the opposite side of the fence at the other end of the list at the Blue Banner.
The fence provides a wall between the two contestants so they are unable to collide.
Only the jousting lance will be able to reach over the fence.
Before the signal is given, the jousting lance must be held up over the player, so that its point is above their head.
Once signaled, the two players will ride down the list.
Along the way, the two players will have the opportunity to knock each other off by using their lance(s).
The riders will then choose the appropriate time to lower their lance, aiming either for the chest of shoulders.
The goal of a jousting tournament is to knock one's opponent off of their horse by using the jousting lance.
However, one must also stay on his/her mount for it to be counted as a victory.
If one's jousting lance breaks during the match, a replacement will be given to the rider once they reach the end of the fence.
If neither player falls off of their mount during the run, the round will continue.
The first player to successfully knock their opponent off - of their mount - at least twice, will be considered the winner.
If neither rider falls off of their mounts after 3 tilts, the player with the most points wins that match.
5pts. Unseating your opponent
4pts. Knight’s lance tip damages the opponent.
3pts. Knight's lance tip makes contact with the opponent but does not break.
2pts. Lance tip broken off as a single piece.
1pt. Lance tip is shattered.
Total of three tilts, or 15 total points.
A Twice Un-Seated Knight may choose to challenge his opponent to Un-Mounted Melee Combat.
If the mounted knight decides to accept the fallen knight’s challenge, he is customarily allowed to set the parameters of the fight. What weapons, and up to five minutes of combat.
If a particular joust results in a tie, without either knight being eliminated, then they dismount and engage in Un-Mounted Melee Combat.
In this case, “The winner is the first man to knock the other to the ground”.
ONLY those that are of the same clan may challenge "To the Death".
3pts. Knocking your opponent down.
2pts. Upper body, torso strike.
1pts. Extremity strike.
Total of five minutes of combat, or 20 total points.
Archers will line up in a row across from their respective targets.
The maximum time permitted to shoot an end of six arrows is two minutes.
Game Marshall's will distribute six arrows at a time to competitors for each flight.
Archers are eliminated from further flights if they score under 6pts. in any given flight.
Archers may not raise the bow arm until the signal to start is given and penalties can be given – in the form of points forfeits – if the bow is drawn after the official practice has been closed.
An arrow cannot be re-shot under any circumstances.
An arrow that rebounds or hangs from the target will still score based on the mark it makes on the target face.
Arrows that stick – Robin Hood-style – in the nock of another shall score the same as the arrow in which they are embedded.
Arrows missing the target altogether do not score at all.
10pts. for hitting the inner ring
5pts. for hitting the middle ring
1pt. for hitting the outer ring