Valheim Gameplay Guide
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Last updated
Action | Default Key | Steam/Xbox Controllers |
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DO NOT leave the meadows until you collect proper resources. Look at the top right of the minimap to determine what biome you are in. You will begin in the Meadows; Black Forest is challenging for an early stage player; Swamp, Mountain, and Plains are dangerous. Stay out of Burial Chambers until you have decent food available to eat. Take caution in Troll Caves until you are confident you can take on a troll at close range.
Keep an eye on the progress of the sun and don't get caught out at night. The spawn rate of enemies increases considerably, and more powerful variants of common enemies appear. If you can't make it home, try to find an out of the way place to spend the night, such as a small island just off the coast.
Remember that being wet is a debuff and rain is your enemy. Fog and mist, too, though they won't wet you. The things hunting you probably have better sight than you do.
Collect and kill everything you can. If you gather a surplus of materials, store them for later use in wooden boxes -- these are weatherproof. Nearly everything has a use -- even Greydwarf Eyes are used to make portals later in the game. In particular, save any biologicals such as raspberries, blueberries, yellow mushrooms, and especially thistle -- they grow back in time, but you can't cultivate them and you'll need lots later on. Flint is a good resource to hoard as well; the flinthead arrow is the best in the early game and sovereign against trolls.
If you survive a troll attack, see if the troll did you any good without intending to. Occasionally, trolls will break down hardwood trees giving access to Fine Wood, or even smash up formations of copper ore, both of which require bronze tools to harvest otherwise. Fine Wood can also be harvested early by cutting down softwood trees to fall on the hardwood trees (birch and oak), and then rolling the trunks against boulders on the ground until they break up.
A fully upgraded flint spear and wood shield will last you into the swamp phase. With rest, decent food, and a little training you will be able to take down a troll with little effort. Interfering Greydwarfs will cause greater threat while fighting a troll, but if you manage your stamina well they won't be a huge problem. They are more easily taken out with the flint spear then the axe due to it's faster attack speed, and likely greater level due to use while hunting meadows creatures.
Queens Jam provides decent stats early on. But due to it's high cost in berries, it is best not to stock pile stacks of it. You will be able to make better food shortly after starting a farm, and the berries will then be put to better use making different mead's. Same goes for honey and yellow shrooms as food.
Don't get to attached to your first home. You will build and rebuild many times through your adventure.
This section sets out a new player's progression, as determined by bosses killed and resources available. Tip: Don't be in a rush to beat the game. Take your time and enjoy the adventure. I have and have known others to take 40 or 50 hours between bosses, fighting and exploring biomes before moving to the next. Enjoy the ride!
A biome is the classification given to the various regions of the world of Valheim. Each biome can be distinguished by its unique aesthetic, as well as the creatures and resources contained within. Additionally, each biome is the domain of one of the Forsaken. Every biome comes with its own difficulty and unique resources for crafting armor and weapons.
Meadows • Black Forest • Ocean • Swamp • Mountain • Plains • Mistlands
Unfinished Deep North • Ashlands
Creatures are non-player characters which are found throughout Valheim. They can be split to four categories shown in the next section.
Creatures are non-player characters which are found throughout Valheim. They can be split to four categories:
Passive creatures provide resources when killed (or harvested). They will never attack players. Some Passive creatures: Crows, Gulls, Deer, Fish, Hare, and Leviathan.
Aggressive creatures will attack players when alerted. They also drop loot when killed. Aggressive creatures can have stars representing their level. One-star creatures have double the health and deal 150% damage, while two-stars have triple the health and deal double damage.
Aggressive creatures broken down by Biomes Meadows - Boar • Deer • Greyling • Neck Black Forest - Ghost • Greydwarf • Greydwarf brute • Greydwarf shaman • Rancid remains • Skeleton • Troll Swamp - Abomination• Blob • Draugr • Draugr elite • Leech • Oozer • Skeleton • Surtling • Wraith Mountain - Bat • Cultist • Drake • Fenring • Skeleton • Stone Golem • Ulv • Wolf Plains - Deathsquito • Fuling • Fuling Berserker • Fuling shaman • Growth • Lox Ocean - Leviathan • Serpent Ashlands - Surtling Deep North – ?
Bosses are powerful aggressive creatures that must be summoned. Killing them unlocks Forsaken powers, increases world difficulty and provides loot to progress in the game. Also known as the Forsaken, bosses can be summoned by offering specific items (hinted by the Runestones) at their specific spawn site. They have increased HP and special attacks. A boss site is automatically marked on the player's map by reading the runestone in the specific biomes. There are multiple spawn locations for every boss.
NPCs are friendly creatures/characters that can't be killed and may provide some service or help to the player. They can give tips (Hugin and Munin). Sell items, (Haldor and Halstein). And Scare the Bejebbers out of you (Odin who likes to watch us from the shadows)
Randomly happening events cause lots of enemies to spawn around the players. Progressing in the game world by defeating bosses causes harder events to appear.
For an event to end, a player must stay in the active event area until the timer runs out. The event timer is paused if there are no players in the event area. Every 46 minutes there is a 20% chance for a random event;
Available events are based on which enemies have been defeated in the game world. Most events require defeating a boss to become available (see Events by Progression) Some events are permanently disabled after defeating a boss (see Events by Progression)
For each event, check that any of the players fulfills the following conditions: The player is in the required biome (see Biome column). The player is not in a dungeon. The player is within 40 meters of at least 3 base structures. This is not required for the "You are being hunted..." event. Select a random event from possible events (if any). Select a random player from valid players and start the event at the player's position.
Spawning Mechanics
The biome check uses the exact biome at the player's position. Enemies can spawn in any biome, weather or time of the day.
In multiplayer, the event timer ticks when any of the players are in the event area. However event enemies are only spawned when the zone owner is in the event area. Enemies are spawned 40-80 meters from players which allows them to spawn outside the event area.
Events won't trigger for players who are inside dungeons. Similarly being in a dungeon won't progress events even when inside the event area.
If an event is already running when a new one triggers, the previous event will automatically end.
Event enemies spawn in "hunt mode" which makes them always alerted and also know where players are located within 200 meters.
Base structures suppress spawns which affect where enemies can spawn during the events. Large coverage of base structures may completely prevent enemy spawning. An event spawning Blobs and Oozers can't deal damage to structures, so players that close their doors are not in any danger. Tamed creatures can easily be killed during events. For example, the "stirred the cauldron" event which spawns bats is especially dangerous for weaker tamed creatures (such as boars) held in pens not covered by a roof.
The source of death for a creature is not tracked. Therefore, despite a player's best efforts to not kill a certain creature to avoid certain events, the environment (e.g. a Surtling walking into water) or a neighboring biome (Lox fighting a Troll) can unlock those events for that world.
Events By Progression.
Event Name - army_eikthyr Start message - "Eikthyr rallies the creatures of the forest" End message- "The creatures are calming down" Boars and Necks Triggered by Start of the world Disabled by killing Eikthyr Biome(s) Meadows or Black Forest Duration (Seconds) 90
Event Name - army_the elder Start message - "The forest is moving..." End message- "The forest rests again" Greydwarfs, Greydwarf brutes and Greydwarf shamans Triggered by killing Eikthyr Disabled by killing The Elder Biome(s) Meadows, Black Forest, Swamp or Plains Duration (Seconds) 120
Event Name - army_bonemass Start message - "A foul smell from the swamp" End message- "The smell is gone" Draugr and Skeletons Triggered by Killing The Elder Disabled by killing the Bonemass Biome(s) Meadows, Black Forest, Swamp, Mountain or Plains Duration (Seconds) 150
Event Name - foresttrolls Start message - "The ground is shaking" End message- "The shakes starts to fade" Trolls Triggered by killing Troll and The Elder No Disablement Biome(s) Meadows, Black Forest, Swamp or Plains Duration (Seconds)80
Event Name - blobs Start message - "A foul smell from the swamp" End message- "The smell is gone" Blobs and Oozers Triggered by killing Bonemass No Disablement Biome(s) Meadows, Black Forest, Swamp or Plains Duration (Seconds) 120
Event Name - skeletons Start message - "Skeleton Surprise" End message- "Skeletons are tired of fighting" Skeletons and Rancid remains Triggered by killing Bonemass No Disablement Biome(s) Meadows, Black Forest, Swamp, Plains or Mistlands Duration (Seconds) 120
Event Name - wolves Start message - "You are being hunted" End message- "The hunt is over" Wolves Triggered by killing Wolves Bonemass No Disablement Biome(s) Mountain or Plains Duration (Seconds) 120
Event Name - bats Start message - "You stirred the cauldron" End message- "The cauldron calms" Bats Triggered by killing Bat and Bonemass No Disablement Biome(s) Meadows, Black Forest, Swamp, Mountain, Plains or Mistlands Duration (Seconds) 120
Event Name - surtlings Start message - "There's a smell of sulfur in the air" End message- "The smell is fading" Surtlings Triggered by killing Surtling and Bonemass No Disablement Biome(s) Meadows, Black Forest, Swamp or Plains Duration (Seconds) 120
Event Name - army_moder Start message - "A cold wind blows from the mountains" End message- "The cold wind is gone" Drakes(Also applies Freezing on the area) Triggered by killing Bonemass Disabled by killing Moder Biome(s) Meadows, Black Forest, Swamp, Mountain or Plains Duration (Seconds) 150
Event Name - army_goblin Start message - "The horde is attacking" End message- "The horde is retreating" Fulings, Fuling Berserkers and Fuling shamans Triggered by killing Moder Disabled by killing Yagluth Biome(s) Meadows, Black Forest or Plains Duration (Seconds) 120
Event Name - army_gjall Start message - "What's up, Gjall!?" End message- "Good bye Gjall." Gjall and Ticks Triggered by killing Yagluth Disabled by killing The Queen Biome(s) Mistlands Duration (Seconds) 90
Event Name - army_seekers Start message - "They sought you out" End message- "The search is over" Seekers and Seeker Broods Triggered by killing Yagluth Disabled by killing The Queen Biome(s) Black Forest, Plains, Mistlands, Ashlands or Deep North Duration (Seconds) 90
To conquer a biome you have to defeat its corresponding Forsaken One in a brutal boss battle, then use your newly gained items and skills to move on to the next one. Defeat all the Forsaken Ones and conquer their lands to carry out Odin’s mission.
Valheim has a rich build menu which can be used to create impressive structures to satisfy the needs of any discerning warrior. Not only can players build houses and outposts, but players have been seen using this building interface to create massive bridges, works of art, defense's from the Creatures of Valheim, and custom tools to aid in their survival. READ MORE ABOUT BUILDING HERE.
You can build many different workbenches and crafting stations like kilns, smelters and windmills that you can use for refining raw materials. Use the materials you have gathered to craft an array of different armors, weapons and tools. You can also build boats and bases. READ MORE ABOUT CRAFTING RECIPIES HERE.
There are many types of food in Valheim, from mushrooms and berries to pies and fish wraps that all come with different attributes. Eating food is not vital for survival in Valheim, but your total health and stamina depends on it. You are able to cultivate the grounds around your base to farm your own materials, and you can tame animals and keep them in pens to later use their meat.
The best mix of food items sorted by biome-level, sum of health and stamina provided are as follows:
READ MORE ABOUT FOODS AND RECIPIES HERE
The best mix of food items sorted by biome-level, sum of health and stamina provided are as follows:
Meadows Cooked Deer Meat Boar Jerky Honey Cooked Boar Meat Grilled neck tail Mushroom Raspberries
Black Forest Carrot soup Cooked fish/Deer Stew Queens jam Minced Meat Sauce Cooked Deer Meat Boar Jerky Honey
Swamp Serpent stew and Cooked serpent meat Sausages Turnip stew Black Soup Muckshake Carrot Soup Cooked fish/Deer Stew Queens jam
Mountain Serpent stew and Cooked serpent meat Eyescream Wolf Skewer Onion Soup Turnip stew Sausages Black Soup Wolf jerky
Plains Serpent stew Blood Pudding Lox meat pie Bread Fish wraps Eyescream Wolf Skewer Onion Soup
Mistlands Fish n' bread Misthare supreme Mushroom omelette Honey glazed chicken Meat platter Serpent stew Sala
Max combinations
Health This provides an initial bonus of 245 health and 80 stamina (325 total), decaying over 25 minutes. Misthare supreme Two of: Honey glazed chicken Meat platter Serpent stew
Stamina This provides an initial bonus of 84 health and 255 stamina (339 total), decaying over 25 minutes. Fish n' bread Mushroom omelette Salad
Eitr This provides an initial bonus of 80 health, 39 stamina and 240 eitr (359 total), decaying over 25 minutes. Seeker aspic Yggdrasil porridge Stuffed mushroom
Balanced This provides an initial bonus of 195 health and 144 stamina (339 total), decaying over 25 minutes. Misthare supreme Honey glazed chicken/Meat platter/Serpent stew Fish n' bread
Alternate Balanced This provides an initial bonus of 143 health and 203 stamina (346 total), decaying over 25 minutes. Misthare supreme Fish n' bread Mushroom omelette
Balanced with Eitr This provides an initial bonus of 143 health, 132 stamina and 85 eitr (360 total), decaying over 25 minutes. Misthare supreme Fish n' bread Seeker aspic
Armor refers to items of clothing players can wear which reduces damage taken from physical, fire, frost and lightning damage types.
READ MORE ABOUT ARMORS AND ACCESSORIES HERE
Meadows - Rag Armor • Leather Armor
Black Forest - Troll Set • Bronze Armor
Swamp - Root Set • Iron Armor
Mountain - Fenris Set • Wolf Armor
Plains - Padded Armor
Mistlands - Eitr-weave Set • Carapace Armor
Misc. - Odin Set (DLC) • Lox cape • Dverger circlet • Yule hat • Midsummer Crown • Wisplight • Fishing hat • Megingjord • Wishbone
Weapons are items that can be used to deal damage to creatures and structures. Only One-handed weapons can be simultaneously equipped with shields or a torch. All melee two-handed weapons have a greater movement speed reduction and cannot be used together with shields or a torch.
READ MORE ABOUT WEAPONS, TOOLS AND SHEILDS HERE
Axes One-handed - Stone axe • Flint axe • Bronze axe • Iron axe • Blackmetal axe • Jotun bane Two-handed - Battleaxe • Crystal battleaxe
Clubs One-handed - Torch • Club • Bronze mace • Iron mace • Frostner • Porcupine Two-handed - Stagbreaker • Iron sledge • Demolisher
Swords One-handed - Bronze sword • Iron sword • Silver sword • Blackmetal sword • Mistwalker Two-handed - Krom
Spears Spears - Flint spear • Bronze spear • Ancient bark spear • Fang spear • Carapace spear
Polearms Polearms - Bronze atgeir • Iron atgeir • Blackmetal atgeir • Himmin afl
Knives One-handed - Flint knife • Copper knife • Abyssal razor • Silver knife • Blackmetal knife Dual - Skoll and Hati
Fists Fists - Bare Fists • Flesh rippers
Bows Bows - Crude bow • Finewood bow • Huntsman bow • Draugr fang • Spine snap Arrows - Wood arrow • Fire arrow • Flinthead arrow • Bronzehead arrow • Ironhead arrow • Silver arrow • Obsidian arrow • Poison arrow • Frost arrow • Needle arrow • Carapace arrow
Crossbows Crossbows - Arbalest Bolts - Bone bolt • Iron bolt • Blackmetal bolt • Carapace bolt
Magic Elemental - Staff of frost • Staff of embers Blood Staff of protection • Dead raiser
Shields (Blocking) Round - Wood shield • Banded shield • Silver shield • Black metal shield • Carapace shield Tower - Wood tower shield • Bone tower shield • Iron tower shield • Serpent scale shield • Black metal tower shield Buckler - Bronze buckler • Iron buckler • Carapace buckler
Other Pickaxes - Antler pickaxe • Bronze pickaxe • Iron pickaxe • Black metal pickaxe
Bombs - Ooze bomb • Bile bomb
Missiles -Wooden missile • Black metal missile
Misc - Butcher knife • Tankard (Dvergr • Horn of Celebration) • Abyssal harpoon • Dvergr lantern
You start out with just your Rag Tunic in the middle of the Sacrificial Stones. Your new friend Hugin will be there to guide you every step of the way. You should take his advice.
Running the coastline to get an outline of the land is helpful before gathering and developing a base. If you die the level loss is very minimal as you haven't developed at all. This will give you a better idea of where you will want to build your first camp. You can gather berries and mushrooms to eat while running.
Get Wood by picking up branches or punching small trees. Get Stone by picking small rocks off the ground.
Craft a Stone axe from wood and stone. Use it to defend against Greylings and Boars, and to chop down trees to get wood faster. Falling trees are more dangerous at this stage than anything else in the meadows. Be wary when near the border of other biomes.
As you explore, you can use the in-game map tools to mark points of interest and put a label for when you want to return. For sustenance, pick Raspberries and Mushrooms. You can eat them regularly to get a small bonus to maximum HP/stamina and healing over time. They will respawn after sufficient time, so long as the berry bushes are not destroyed.
Explore more until you are content and you've decided on where you want your first home. Don't get too attached to your first home. You are likely to move several times. Build a basic shelter. Your workbench and Bed will need to be covered to work fully. It does not have to be particularly defensible at this time, but close to a coast is preferable for access to flint. Pick up Flint on the beach, this is best used to make a flint spear, knife, or axe, along with workbench upgrades.
Craft a Hammer. Use it to craft a Workbench. Before you can use your workbench to craft or repair items, it needs to be "covered," meaning at a minimum there are some walls around it and a roof overhead. The simplest way to do this is to build two 2x2 walls behind the workbench, one on either side (total: 4 walls), and two roof pieces overhead. The workbench does not need to be covered in order to place building pieces.
Repairing items and buildings costs no resources. Item durability being reduced to zero does not have any negative consequences other than being unable to use the item (including equip the item) until the durability is restored. To repair, click the hammer button on the workbench interface, and it will repair any eligible item in your inventory, one per click of the button. Craft a Chopping block to upgrade your weapons to level 2, then a Tanning rack to upgrade your equipment further. For a melee combat, you can craft a shield to go with your main hand weapon.
With the bow, hunt deer. Hunting with a spear is also an option, but more difficult because of the shorter throw range. At beginning skill levels, it is extremely difficult to try killing a deer using melee attacks. Hunt Boars for meat and Leather scraps. With the deer hides, craft leather armor.
Build Cooking stations over your campfire, roast the meat from the deer and boars for more health and health regeneration. Notice that food is split into three types: stamina-focused (yellow fork), balanced (silver fork), and health-focused (red fork). Balancing the bonuses from food to fit the task at hand is will maximize your chances of survival.
Find some abandoned houses with Beehives in them. Destroy these with the bow or thrown spear. If you hit them in melee range, the bees will poison you. You can also build a workbench and destroy the walls the beehive is attached to. Beehives will drop a Queen bee. This lets you build your own beehives, which generate honey over time.
You can sleep at night. This may be helpful for the first few nights, as more monsters spawn at night. A wood-fueled lit Campfire is needed near the bed to sleep. Note that campfires cannot be placed on wood floors. The fire needs to be outside or if inside needs space above it for the smoke to escape, otherwise smoke will damage you over time. To ensure that your fire stays lit even in rainy weather, build a roof over it.
If seeking to fight the first boss using ranged weapons, craft a Crude Bow and wood arrows or Fire arrows. Arrows require feathers, which you get from shooting birds, and very occasionally when cutting down trees.
Once you feel comfortable with your setup and have taken the time to upgrade some of your tools and potentially the armor, you will be ready to fight Eikthyr.
After collecting antler pieces from Eikthyr, you can now craft the antler pickaxe to mine ore and stone. First, place the Eikthyr trophy on the Sacrificial Stone (have it in your inventory and press the interact key).
Raw ore is no good by itself. Further preparations are needed to begin smelting and enter the Bronze Age: Head to the Black Forest and look for Burial Chambers. Your objective is to find Surtling cores which are used in the construction of the Smelter and the Charcoal kiln. You may need to search multiple chambers to collect enough of them - each smelter and kiln requires five cores.
Skeletons resist pierce damage, so the preferred weapon when exploring for surtling cores is a club or axe. When exploring the dark underground chambers, a Torch may serve as a light source, held in the off-hand while you hold another one-handed weapon. To do this, equip the torch first, then equip the weapon, and your character will now hold both a torch and weapon. The torch itself has low durability and should not be used as a weapon.
Note: In the Black Forest biome you will find Thistle. These are used in large quantities for crafting mid-tier food. Collect them and store them for later. At some point you should have come across carrot seeds. Plant these with a Cultivator for Carrots.
Once you have set up the Smelter and the Charcoal kiln you should aim to process as much copper and tin as you can find. Copper can be found in large deposits in the Black Forest. Tin can be found near water in the Black Forest, similar to flint. These are combined at a Forge, using 1 tin and 2 copper to make a single ingot of Bronze. Ore and Metal Bars cannot be teleported.
The Karve boat and Cart can help with moving the metals, so consider making this a priority if the Black Forest is a long distance from your base.
Prioritize the Bronze axe, which allows you to collect Fine wood from Birch and Oak trees back in the Meadows. Core wood from Pines found in the Black Forest allow you to build taller, bigger buildings than before.
Fine wood unlocks more crafting recipes, including better furniture, the Finewood bow, and portals. A thoughtfully maintained portal network will save you a lot of time. However, portals require precious surtling cores which you can't farm at this stage of the game.
Weapons and armor crafted at the Forge also can only be repaired at the Forge. Watch the durability of your items and repair before leaving your base. The armor options in the Bronze Age are Troll armor and Bronze armor. Troll armor has lower defense, but does not reduce movement speed, and can also be repaired at the workbench. Bronze armor has high defense but makes you move slower.
Building a cauldron lets you turn raw food and ingredients into much better food. For the rest of the game, you will probably be eating processed cauldron food rather than raw food. Mead bases crafted at the cauldron can be fermented using the Fermenter. Meads are basically potions in Valheim, providing buffs and regeneration.
You will often find that after leveling your bow skills and your finewood bow, you one shot most smaller Black Forest Mobs with a backstab from a wood, flint, or fire arrow. These three will be more than sufficient and very cost effective until late game arrows. Bronzehead arrows are not worth making.
Somewhere in the Black Forest you can find Haldor, Valheim's merchant. He does not move once found, and is the only place to spend Coins. The Megingjord that he sells is the only item in the game which increases carrying weight (by 50%!).
Once you feel comfortable with your setup and have taken the time to upgrade some of your tools and potentially the armor, you will be ready to fight the Elder.
You will now have the swamp key after defeating The Elder, which grants you access to sunken crypts in the swamp biome. Sunken crypts are the first major source of scrap iron. Prepare to enter the Iron Age.
The swamp itself is generally a poor location to build a base, between the constant rain, aggressive enemies, low elevation, and lack of abundant wood or stone to construct buildings.
IMPORTANT: It is always raining in the swamps and the Wet Effect will always be applied as a result. Stamina management is a top priority at all times. Don't be afraid to walk unless you need to run. You do NOT want to be in there without the Rested Effect. Take the time to upgrade your home to maximize your rest timer. 18-ish minutes of rest at this point shouldn't be hard to achieve.
Turnip Seeds grow occasionally in the swamps. Collect these to grow Turnips. Thistles can be found in small quantities in the swamp, but the Black Forest is a much better source.
The Swamp introduces new enemies that do enough damage to kill well armored players. When moving through the swamp, it is important to have good quality food to give you enough stamina and health to deal with the enemies. Poison damage is also reduced by armor, which is not intuitive.
You will also want to invest time into making Poison Resistance Meads at this stage to help with blobs, oozers, and leeches. The uncommonly-spawning Abominations drop Roots to craft the Root Set, which boosts bow damage. Abominations also drop Guck, which is otherwise annoying to chop off of Gucksacks. Once you have a Root Mask, the Poison Resistance Mead will not be needed.
Wraiths only spawn at night in the swamp, and may be farmed for their Chains, a necessary material for higher-tier weapons, armor, and crafting station upgrades. Surtlings spawn around Fire geysers in the swamps, and you can now more readily farm Surtling cores to build more smelters and portals.
Some swamp biomes will contain very few sunken crypts, while others will contain many. Some crypts will contain a lot of muddy scrap piles, while others will not. Your mileage may vary so be aware that you will most likely have to move from swamp to swamp to collect enough iron if you are playing with a team.
Scrap iron also cannot be teleported. Iron itself is necessary in fairly large quantities for Iron Age weapons and armor. Ancient Trees yield Ancient bark, which is used for certain weapons, armor, and the Longship, which is the best ship in-game (as of Mistlands update). Iron is also used to build a Stonecutter, which allows you to now build stone buildings and castles. Wood iron poles allow you to build even bigger and taller than Core wood.
The one-handed Iron Mace is the best Iron Age weapon to fight Bonemass and its minions, as it is resistant or very resistant to all other damage types likely available at this time. The Iron Mace is highly effective against nearly all enemies in the swamp, including blobs, oozers, and draugr.
Once you feel comfortable with your setup and have taken the time to upgrade some of your tools and potentially your armor, you will be ready to fight Bonemass.
You will now have the wishbone after defeating Bonemass, which allows you to find silver veins hidden in the mountain biomes. The key environmental hazard in the Mountain is the freezing status effect that will kill you slowly (1 dps) unless you quaff a Frost Resistance mead or have equipped a wolf fur cape or wolf chest. The first objective after defeating Bonemass is to locate the nearest large, high-elevation Mountain biome to begin finding and mining silver.
The Mountain introduces new enemies that will do even more damage (wolves and Stone Golems), more than enough to kill otherwise well armored players. Drakes will be very difficult to kill without a bow and arrows. Crystal drops from stone golems or from inside frost caves are used to craft Crystal wall 1x1, which can be used as transparent "window" glass-like panes.
When moving through the Mountain, it is important to have good quality food to give you enough stamina and health to deal with these enemies. Upgrading your Cauldron with silver (the second cauldron upgrade, the Butcher's table) is necessary before unlocking recipes to cook Mountain-tier foods. Climbing steep mountain sides is a big stamina drain, and running out of stamina on the way up a mountainside is a surefire way to fall to your death. Pick your fight location accordingly when you can.
If you don't want to carry frost resistance meads, you can collect silver and wolf pelts to make a wolf fur cape or chest. With silver, you will now be able to craft the Draugr fang. Most of the other weapons in the Silver Age are only fairly marginal upgrades over the Iron Age weapons. Silver can only be mined with an Iron Pickaxe or better. Silver ore cannot be teleported, like other ores and metals.
In large, high-elevation mountains, Frost Caves can be found. These are not mandatory for progression, but the enemies inside will drop items necessary to craft the Fenris Set, which is the only armor which increases movespeed and has a set bonus increasing proficiency with Fists.
Chests in the Mountains will occasionally contain Onion seeds. Grow seed-onions to ensure that you do not run out of Onions, which are used in endgame cooking recipes. Crops don't grow in the Mountains.
Nighttime in the Mountain is especially dangerous for the unprepared viking. Enemies will spawn at fairly high rates, including starred Wolves who can deal extreme damage, even through a shield block.
Once you feel comfortable with your setup and have taken the time to upgrade some of your tools and armor, you will be ready to fight Moder.
After killing Moder you will receive a few Dragon Tears. This will give you access to the Artisan Table, which is necessary to workstations to produce endgame items, the raw materials for which can be found in the plains. It can be disassembled and reassembled anywhere without material penalties.
Because Flax and Barley can only be grown in the plains, it may be necessary to build a defensible base in the plains to protect your crops.
The plains can be very peaceful or very dangerous.The Deathsquito has claimed countless lives. Deathsquitos are a constant nuisance but can be easily dealt with with proper timing and familiarity with their attack patterns. At night, the plains are filled with roving bands of Fulings.
Fuling Villages are the main source of Flax and Barley, which only can be replanted and regrown in the plains. Flax is used for equipment, while Barley is used for food. Fulings drop Black Metal Scraps. While an individual fuling does not pose much of a threat, the large groups of fulings (including Berserkers and Fuling shamans) in villages can quickly kill you.
Lox are found in small herds in the plains. They drop meat and pelts, but deal heavy damage. They can also be tamed and ridden. Loxes resist most types of damage, and pierce (spears or bows) is the most effective way to deal with them.
Tar pits are unique formations found only in the plains. Beware of the Growths, which can quickly kill an unprepared adventurer. Collecting Tar unlocks cosmetic and furniture upgrades and the Black metal chest, the largest-capacity chest currently in-game.
Five Fuling totems are required to summon Yagluth. They can be occasionally found in fuling villages, and it may require a substantial amount of exploration to find five. When adequately prepared, you can now face Yagluth.
The Torn spirits that you received from Yagluth can be used to construct a Wisp fountain, which attracts wisps in any biome (you don't need to build them in the Mistlands), during the night or in rainy weather. The wisps can be used to craft a few items, most notably the Wisplight, a utility slot item that follows you and disperses mist around itself, and Wisp torches to dispel the mist in larger areas or even during exploration. In the event of your death in the Mistlands, the wisplight will be dropped, and you may have to craft a new one to do a corpse run.
The Mistlands are home to the game's greatest challenges thus far. The terrain is erratic and difficult to fight on, and the dense mists make it difficult to see aggressors, so being vigilant is key. Seekers are the main hostile mob you'll encounter here, though you'll also rarely encounter Seeker soldiers, as well as the airborne Gjall and the Ticks that they spawn. The Dvergr are a passive race normally, only attacking you if you attack them first, or if you anger them by stealing from their homes.
Once you arrive, your first priorities should be gathering new materials and scouting the environment. The new resources in the Mistlands require a Black metal pickaxe to mine. Once you have at least 5 black cores, you can construct a Black forge, where you can make most of the new Mistlands items.
Materials
The thin trees in the area require a Black metal axe to cut down, and yield Yggdrasil wood which is used in a number of new recipes. Hares are non-hostile creatures that drop Hare meat and Scale hide. Seekers drop Carapace which will be used in the new tier of armor and ammunition. Seeker soldiers also drop Mandible, used in some new weapons. Gjall are tough to kill, but drop Bilebag when slain, which are used in a couple of new crafts. The ticks drop Blood clot which are used in some mead and food recipes. Jotun puffs and Magecap can be found scattered around, both of which are used in new food recipes. Magecaps tend to spawn in the peaks, whereas Jotun puffs spawn mostly in lower areas. Both can be farmed and regrown only in the Mistlands, which means that you may want to consider building a base in the Mistlands as well. Black marble which enables the construction of Dvergr-style structures and new work stations.
Scouting
Keep an eye out for the following structures: Large glowing Ancient Roots, from which Sap can be harvested. Ancient armor pieces and swords - these can be mined for Scrap iron, providing an alternative source from Swamp crypts. Dvergr towers and mining camps - The Dvergr are a passive race normally, only attacking you if you attack them first. Sometimes, Dvergr structures are inhabited by groups of Seekers instead - if they are towers, check the basement for a possible dungeon entrance (see below). Giant Remains, ribcages and skulls - the skulls are particularly important, because they contain Soft tissue used later for Eitr refinement. Another thing to look out for are pedestals containing Sealbreaker fragments - you will need 9 of these to eventually unlock the lair of The Queen, so make sure to keep hold of them.
The Infested Mines dotted around the Mistlands are key to accessing new items, as they are your only source of the Black cores needed to make the new workstations. There are two types of entrances to infested mines - one which is set into a hillside with a long black marble stairwell, and the other is in the basement of overrun Dvergr towers. Both are guarded by groups of seekers.
The mines themselves are labyrinthine dungeons full of Seekers, Seeker soldiers, Seeker broods and Ticks. The broods are useful for their Royal jelly drops, which are a key food ingredient. The black cores are usually mounted on pedestals in hidden rooms, indicated by blue runic markings on the walls.
The next step in Mistlands progression is Sap. This is obtained by attaching a Sap extractor to the glowing tree roots scattered across the Mistlands and waiting for them to fill up. Sap extractors require a workbench nearby to place, and need three components: Yggdrasil wood, Black metal and a Dvergr extractor. Black metal is not available in the Mistlands, so it must be shipped in from other bases.
The Dvergr extractor can only be obtained from Dvergr component crates, which appear in inhabited Dvergr towers and mining camps. The catch is that breaking the crate angers the nearby Dvergr, so you may want to take advantage of nearby enemies attacking the camp to clear out the weakened occupants and claim the extractor. Alternatively, the Dvergr will not be angered if an enemy breaks the crate for you. Like all metals, the Dvergr extractor cannot be teleported.
The sap can be used to construct the Eitr refinery, a structure that converts sap and soft tissue into Refined eitr, the core crafting component of Mistlands items. The refinery is actually dangerous while in operation, frequently firing off sparks of elemental damage in all directions, so you should keep it away from other structures or encase it in black marble or an iron cage when using it.
Finally, you may run into a Vegvisir indicating the location of The Queen. Armed with refined eitr, you can finally construct a Galdr table, the last remaining crafting station, which is used to make Magic items, as well as the Sealbreaker - the key to reaching The Queen.
The Ocean is a biome which is currently a large, empty body of water. It is only realistically accessible by boats, as swimming in it quickly depletes stamina causing drowning. Players venturing into this biome may be occasionally attacked by a Serpent.
Creatures and boats destroyed in the water cause some of the loot or materials to drop or sink depending on weight. Examples of floating material include wood and trophies; while nails, pelts, coins, etc. sink to the bottom and can become unreachable.
Player deaths in the Ocean biome generate a floating headstone, and boat inventory is stored in a floating crate.
There is a simulation of low and high tide within the game on all coast and shore lines.
According to the developer Roadmap, it will be expanded upon in a future update.
Creatures: Serpent Fish Leviathan
The Ashlands is an ashy, barren biome, that is only home to Surtlings. It occupies a large crescent shape along the southern edge the world.
The only points of interest are Glowing metal meteorites, which often have large groups of Surtlings surrounding them. This makes it easy to farm their drops, namely Surtling cores and Coal. The Glowing metal itself can be mined using an Iron pickaxe to obtain Flametal ore, which can be smelted, but otherwise has no use...YET
The Deep North is a vast, snowy biome, found in the northernmost part of Valheim. It is barren of any life and resources but the occasional mound of rock. Sheets of ice float along the shores, a potential danger to any ship attempting to dock here.
At higher altitudes, the Deep North may transition into a Mountain biome. Like Mountains, the Deep North may have snowstorms, which deal continuous freezing damage to players without frost resistant clothes or Frost resistance mead in effect.
Deep North is possibly a reference to Niflheim, the realm in the north made of ice in Norse mythology.
Icebergs and ice sheets can be destroyed with a Pickaxe, but they do not drop anything.
The biome is unfinished and subject to change. As the next biome to be developed are the Ashlands, it can be assumed that the Deep North will follow them progression-wise.
Eikthyr's Forsaken altar is located in the Meadows. To the left of his Sacrificial Stone is a small glowing Runestone called a Vegvisir; interacting with it will add his closest summoning location on the map. He is summoned by placing 2 Deer trophy in his Forsaken altar in the Meadows. Like all bosses, Eikthyr can be resummoned as many times as desired, provided the required materials are met.
Eikthyr has three types of attacks in addition to an environmental aura that forces darkness and removes raining. Melee A melee attack with his antlers (20 Pierce, 1000 Chop and 1000 Pickaxe damage). Lightning bolt A ranged attack (15 Lightning damage). Stomp A large area of effect attack (15 Lightning damage).
Aftermath Defeating Eikthyr allows the player to craft the first pickaxe to begin mining ore to create metal tools, weapons, and armor.
Drops Eikthyr trophy 1 Antler Shards 4-6
Forsaken Power Eikthyr's power. (Reduces stamina cost of running and jumping by 60%.)
Events Defeating Eikthyr affects the following events for that world: Disables: "Eikthyr rallies the creatures of the forest" Enables: "The forest is moving..." (if The Elder hasn't been defeated)
Creature spawning Defeating Eikthyr unlocks Greydwarves to spawn in the Meadows at night. They can only have 0 stars.
The Elder is the second boss of Valheim. He appears as a towering humanoid tree-like entity with multiple thin branches sprouting out of his slender, bark-covered body.
Summoning Elder's Forsaken altar is located in Black Forests. His location can be revealed when visiting Burial Chambers and sometimes ruined structures around Black Forests, where a Vegvisir will reveal his nearest summoning location on the map. He is summoned by placing 3 Ancient seed.png Ancient seed in his Forsaken altar in Black Forests. Like all bosses, the Elder can be resummoned as many times as desired, provided the required materials are met.
Attacks and abilities The Elder has an environment aura that removes darkness and raining. Vine shoot Ranged vine attack directed at a target player (35 Pierce, 20 Chop and 20 Pickaxe damage per hit). Stomp A close range stomp over a large area (60 Blunt, 1000 Chop and 1000 Pickaxe damage). Spawn roots The Elder will raise an arm to the air to summon hostile Roots in a large area around a player, which can attack players in melee range but are otherwise immobile. Roots disappear after some time (or when the boss is defeated) but can also be destroyed.
Aftermath Defeating the Elder allows the player to unlock and enter swamp crypts (which are the primary source of scrap iron in the game) with the swamp key.
Drops The Elder trophy 1 Swamp key 1 per player
Forsaken power This ability will allow the player and nearby allies to deal 60% more damage to trees with an axe for a five-minute period.
Events Defeating The Elder affects the following events for that world:
Disables: "The forest is moving..." Enables: "A foul smell from the swamp" (if Bonemass hasn't been defeated) Enables: "The ground is shaking" (if a Troll has died in the world) Creature spawning Defeating The Elder unlocks several creatures to spawn at night in unusual biomes. They can only have 0 stars: Greydwarf brute in Meadows. Greydwarf shaman in Meadows. Draugr while it is "Misty" in Meadows, Black Forest, Mountain, Plains. Odin in Meadows, Black Forest, Plains.
Bonemass is the third boss of Valheim. It appears as a gigantic humanoid mass comprised of toxic ooze, mud and skeletal remains likely absorbed from nearby tombs situated close to its altar.
Summoning Bonemass' Forsaken altar is located in Swamps. Its location can be found when visiting Sunken Crypts and sometimes ruined structures, where a Vegvisir will reveal its nearest summoning location on the map. It is summoned by placing 10 Withered bone.png Withered bone in its Forsaken altar in Swamps. Like all bosses, Bonemass can be resummoned as many times as desired, provided the required materials are met.
Attacks and abilities Bonemass has an environment aura that forces raining which means pulling him from the swamp can't be used to remove Wet. Melee A close-range swipe at a player dealing up to 80 Blunt and 30 Poison damage to players, and 1000 Chop and 1000 Pickaxe damage to any trees or rocks hit. Area of effect Bonemass will charge up with a thick green cloud before releasing a wave of poisonous ooze, poisoning everything in a wide range around him (100 Poison damage). This is signaled when he leans backwards. The poison cloud persists for several seconds and will continuously refresh the poison duration on any player that stays inside. Spawn At intervals, Bonemass will reach into his armpit to throw out a glob of goop. This is never directed at a player, and will spawn up to 4 random monsters (skeletons and/or blobs) where it lands. No more of a creature type will be spawned once 8 of that type are already present.
Aftermath Defeating Bonemass provides the player with a Wishbone, which allows the player to easily locate Silver Deposits beneath the surface of Mountain biomes (as well as buried Muddy scrap piles in Swamp biomes, and other miscellaneous buried treasures in certain locations).
Drops Bonemass trophy 1 Wishbone 1 per player
Forsaken power Provides resistance to blunt, slash and pierce. Maximum reduction is reached when the armor value is at least half of the incoming raw damage.
Events Defeating Bonemass affects the following events for that world: Disables: Draugr and Skeleton "A foul smell from the swamp". Enables: Blobs and Oozers "A foul smell from the swamp". Enables: "Skeleton Surprise". Enables: "A cold wind blows from the mountains" (if Moder hasn't been defeated). Enables: "There's a smell of sulfur in the air" (if a Surtling has died). Enables: "You are being hunted". Enables: "You stirred the cauldron" (if a Bat has died) Note: Two of these events unlock flying enemies that will be uninhibited by base walls and will attack tame animals. Therefore, in order to protect any rare animals (such as a 2-star Boar), it is advisable to build a secure indoor barn area before undertaking Bonemass.
Creature spawning Defeating Bonemass unlocks Skeletons to spawn at night in the Meadows, Black Forest, Swamp (additional), Mountain and Plains. They can only have 0 stars.
Moder is the fourth boss of Valheim. She appears as a massive frost dragon with black scales, a white fur mane and tattered wings. According to numerous runestones, she is the mother of all Drakes.
Summoning Moder's Forsaken altar is located in the Mountains. Her location can be found when visiting specific ruined structures, typically at the top, where a Vegvisir will reveal her nearest summoning location on the map. She is summoned by placing 3 Dragon egg.png Dragon egg in her Forsaken altar in the Mountains. Like all bosses, Moder can be summoned as many times as desired, provided the required materials are met. Considering the extensive weight of Dragon eggs (200), purchasing and wearing a Megingjord from Haldor will help as it increases one's carry weight by 150.
Attacks and abilities Moder has the ability to fly but will also choose to land, alternating between the two. She is accompanied by an environmental aura that forces Freezing Effect even in other biomes. Barrage When airborne she will fire a barrage of ice projectiles with some inaccuracy (cone shape-like). Each projectile deals 30 Pierce, 200 Frost, 200 Chop and 200 Pickaxe damage. Upon impact with the ground, a crystal forms about as tall as the player. The crystals will fall apart around 30 seconds later. They can also be attacked and have 10hp. Melee While grounded, she can perform a swipe attack with either claw or a bite, all of which does up to 110 Slash, 1000 Chop and 1000 Pickaxe damage Breath While grounded, she can let forth a blizzard-like blast of breath which is cone-shaped and reaching medium range. It deals up to 200 Frost, 200 Chop and 200 Pickaxe damage.
Aftermath Defeating Moder provides the player with a Dragon Tears, which allows the player to craft an Artisan Bench to create many items in the Plains biome.
Drops Dragon tear 10 Moder trophy 1
Forsaken power Moder's power: Forces tailwind when sailing. (This power is best saved for when there is headwind since crosswind (perpendicular to travel direction) and tailwind are about equally good for sailing.)
Events Defeating Moder affects the following events for that world: Disables: "A cold wind blows from the mountains" Enables: "The horde is attacking" (if Yagluth hasn't been defeated)
Yagluth is the fifth boss of Valheim. He appears as an ancient fuling spirit inhabiting a now decomposed skeletal body comprised of a head, two arms and a torso. The crown resting upon his skull implies he was once or still is a ruler of some sort.
Summoning Yagluth's Forsaken altar is located in the Plains. His location can be found when visiting Stonehenge structures, where a Vegvisir will reveal his nearest summoning location on the map. He is summoned by placing 5 Fuling totem.png Fuling totem in his Forsaken altar in the Plains. Like all bosses, Yagluth can be summoned as many times as desired, provided the required materials are met.
Attacks and abilities Yagluth has an environment aura that forces darkness and removes raining which means Wet from rain can't be used as Fire resistance. Nova Yagluth raises his right fist which glows blue before slamming the ground, creating a short range spherical explosion. Anyone standing within the explosion radius will take 65 Fire, 65 Lightning 100 Chop and 100 Pickaxe damage. Blue fire will remain in the area for a short time dealing 100 Fire damage over time. Meteors Yagluth raises his left fist which glows red. Then burning stones fall from above and create a small explosion on the landing spots. Anyone hit takes 40 Blunt, 120 Fire, 50 Chop and 50 Pickaxe damage. The meteors fall from the sky at a slight angle from behind of Yagluth. Fire breath Yagluth will occasionally breathe a beam-like fire in a straight line and slowly rotate to follow the player (if they are side-stepping). This rapidly deals several hits of 40 Fire, 20 Lightning, 50 Chop and 50 Pickaxe damage.
Aftermath The Torn spirits that you received from Yagluth can be used to construct a Wisp fountain, which attracts wisps in any biome. The wisps can be used to craft a few items, most notably the Wisplight, a utility slot item that follows you and disperses mist around itself.
Drops Torn spirit 3 Yagluth trophy 1
Forsaken power Yagluth's power: Provides resistance to fire, frost and lightning. Maximum reduction is reached when the armor value is at least half of the incoming raw damage.
Events Defeating Yagluth affects the following events for that world: Disables: "The horde is attacking"
Creature spawning Defeating Yagluth unlocks Fulings to spawn at night in the Meadows, Black Forest, and Mountain. They can only have 0 stars.
The Queen is the sixth boss of Valheim. She is a monstrous Seeker Matriarch, and her appearance differs substantially from other seekers. Her body is larva-like (similar to Seeker Broods), her four "arms" are all located nearer to the head, and she has a distinctive mouth lined with small, sharp teeth. Some features she shares with other seekers are a set of large mandibles like the Seeker soldier, antennae like regular seekers, and thin, wispy hair like both seeker types.
Summoning The Queen's Forsaken altar rests in the Mistlands. Unlike all previous bosses, she must be fought in a dungeon, the Infested Citadel, and her first fight requires no sacrifice. The nearest Infested Citadel can be located by Vegvisirs found in Infested Mines, but entry requires a Sealbreaker, which can be constructed from fragments also found in the mines. The Queen will spawn on the lower floor of the citadel and will wander around until aggroed. After her initial defeat, 3 Seeker soldier trophies may be offered on the hive seat at the top of the citadel to summon her again.
Attacks and abilities Melee While close-up, she can perform three attacks: Slashes from her left or right arms; Extending her head forward and biting, which also inflicts poison; Stabbing the ground nearby with all four arms. All of these attacks inflict significant amounts of knockback, even when parried. Burrow The Queen will occasionally burrow herself into the ground and emerge elsewhere after a short while. Spew The Queen shoots multiple projectiles that deal physical and poison damage. When these projectiles make contact with the player or terrain, they explode, spawning a Seeker Brood each. This attack will additionally inflict the Slimed Effect for a short duration. Roar The Queen will stop and roar, which spawns two Seekers from nearby holes in the walls and pillars. Crawl The Queen rushes in a straight line, and slashing her arms in a wide arc.
Aftermath
Drops Queen drop 3 The Queen trophy 1
Forsaken power Queen's power: Increase mining speed and increase Eitr regeneration by 100%.
Events Defeating The Queen affects the following events for that world: Disables: "They Sought You Out" Disables: "What's up, Gjall!?"