Our Cluster is set up for Breeders to enjoy the experience of Breeding "That Ultimate Dino" that you've ever wanted. To help this along we have added this page and some pointers and links to videos to help the newly inspired breeder, or the 'Old Hand' breeders to get their "Dino Groove" on.
Question?: "Anyone ever had the issue where 2 of the same type dinos (Male & female) were not breedable and would not even get the mate boost? Got 2 tek gigas (male & female) standing on top of each other, both say "Ready to Mate", but they don't show the heart for the Mate boost and will not breed." Answer: "Very Possible one of these scenarios have happened: When a Dino is transferred a breeding Cool Down is added on both male and female. This does not affect Males unless you try to gender swap them at the mutator. Females can take up to 24 hours to be able to breed again. Or One is clipped, (look at the info box on the dino). OR They are not the same sub species. Tek and Reg. Vanilla or JP's mod, etc.
There is very little way that we as a cluster can get the stats online for the creatures, so in place of that we offer the following app that is useful for Breeding Plans.
These are the Settings on Our Cluster, for the Smart Breeder App:
Here is the Manual for using the Ark Smart Breeder App.
And a video or two to show how to use it:
For those that are breeding and need the color chart that ark provides.
Dododex multipliers are set for OFFICIAL maps only. Our unique settings for our server will not register properly in the app. For this reason we advise in using it as a ROUGH guide only. Not as absolute fact of what it will take to tame something. We also have unique items here from a Mod that negates most of the issues in taming. Jp's Narcotics. and the manufacture of Extrodinary kibble is very easy. The Narcotics can knock out most things with 10 arrows or less. The darts even faster. Extraordinary kibble is easy to make with the S+ industrial cooker and most maps have an open Indy cooker in the workshop. Just BYOB your foodstuffs.
The spawn of two dinosaurs will inherit the "natural" stat levels of its parents. Natural stat levels are the levels in each stat after it has been tamed but before it gains any stats through leveling-up by a player. There is a 55% chance of inheriting the stronger stat of each parent. This means you have a certain percent chance of obtaining a 100% perfect (meaning with only the higher stats of both parents) dino from both parents from each mating.
The stat-values (not the stat-levels) of the offspring are calculated like for a creature that was just tamed with a 100% taming effectiveness with the taming effectiveness bonuses applied. This means that an offspring can have higher values than its parents in stats that get a bonus from taming effectiveness (for most creatures this is Melee Damage and sometimes Food).
When an egg hatches, its stats are randomly selected from either parent, with a 55% chance to get the better of the two. Regardless of this though, a mutation from one parent can still affect a stat taken from the other. This means a Fully Mutated Dino (≥20/20 on both sides of inheritance) with higher stats bred with a Non-Fully Mutated Dino (≤19/20 on the respective gender's lineage) can still receive mutations on the stats from the Fully Mutated Parent, allowing you to further increase breeding potential. This is because the stats are chosen first, and then the mutations (if any are to occur), are selected and applied. When a mutation does occur, a random level-able stat is chosen, and has two wild levels applied to it (a flat increase, compared to a Tamed Dino's percentage based increase).
Wasted stats, by def, are wild speed stats on land animal and wild oxygen stats on aquatics. They don't get any benefit at all from them so they are completely wasted.
However, most players use 'wasted stats' as "commonly unused". Like, why would you want a fighting machine with food and oxygen or weight?? Speed is always arguable but not required either. Save you time but doesn't make it better at killing things which is it's primary function.
PLEASE NOTE: Wild Wasted stats only effect the wild dinos during taming. This is not part of the calculations on stats for those dinos that are bred. Though some stats are unneeded on specific dinos for the purpose they are used for, IE. Avians do not need Oxygen stats.
The Mutation counter is the number shown on your ancestry tree. This is represented by a 0/20 score at base and increases with concurrent breeding. A +1 on the patrilineal/matrilineal side of the mutation counter is based on which parent the mutation "came" from. The only important thing is that new mutations will not occur if the Parent Dino has 20+/20 inheritance from their respective gender's lineage. This means that in order to breed new mutations, a Male Dino would need less than 20 mutations on only the patrilineal side, while a Female Dino would need less than 20 mutations on only the matrilineal side. (For example, a Male Dino with 12/20 patrilineal mutations and 20/20 matrilineal mutations would still be viable for breeding). The counter on mutation inheritance works on its own accord, and does not actually show the actual number of mutations on a Dino. There are on occasion Hidden Mutations. Usually a color or and or sometimes a color and stat combined. What the counter does do is take the sum of mutations of BOTH inheritances, adding them together and then placing them on the respective inheritance of the Parent Dino.
Breed a dinosaur that has the best stats that you can find. – the dinosaur has to have 0-19/20 mutation in his respective category, e.g. male 0-19/20 mutations on patrilineal side, female 0-19/20 mutations on matrilineal side,
On our Servers FLYERS GET SPEED! So yes you need to breed speed into any creature you want to move fast. Speed is not wasted on a land dino either. Some like Raptors, Deinonychus are meant to be rapid riding creatures. Yes speed is wasted for many other creatures. To counter a stat gain in a stat not needed, breed a lvl. 1 creature with a "0" in the stat, into your stat stack.
To find the best stats on wild creatures. Look for wilds over level 166 and up. These will have the best chances of getting you a 50-60+ stat. (Math here .. Max cap stat is 254-88=166 wild level.)
Get a breeding plan of 1 male and as many females as you can (the more. the faster the whole process gets). – the dinos has to have 0-19/20 mutation in his respective category, e.g. male 0-19/20 mutations on patrilineal side, female 0-19/20 mutations on matrilineal side,
Get a mutation in the stat you are looking for (e.g. HP), OR Get a mutation in the stat you are looking for (e.g. HP) on a baby that got the higher stat from parents.
Breed your new mutation to get a MALE dino.
Swap your original male with the new mutated (e.g. HP) male dino.
Repeat point 5B-7.
Our servers are UN-Officials and our base Wild dino is 210. You will not need to worry that they will be deleted by the server if they go over lvl 450. You get more stats if you add levels manually because you get a % on the lvl up of tamed dinos rather the a flat value like in a mutation (99% sure)
Stop if you reach 253 (if stat is odd - 65) 254 (if stat is even- 66) in a specific stat. – stat values (where you add the +73 levels) are capped at 255 points, once reached you will have to employ the Dirty Breeding to get a stat resets (rolls into the negative numbers). (Thank you @KnowVandal for the science of the equation for The PACK servers.)
For this process it’s not important that after some time your male will have more then 20/20 mutations. As long as your female has 0-19/20 on the matrilineal side you can always get a mutation. The female dino provides a possible mutation and the male dino better stats.
Remember if both dino's have 20+/20 mutation in their respective side (male on patrilineal and female on matrilineal side) you can’t get a new mutation. This is when you move to the Unlimited Mutations Glitch described below.
By Wulf2k, February 28, 2019
The mutations counter is a 32 bit signed integer. If your pet has 1 mutation, in binary he has 00000001 mutations. If you mate them with another 1 mutation pet, he will have 2, or 00000010 mutations. If you inbreed that generation, you have: 00000010 + 00000010 = 00000100 mutations, or 4. Do it again, you have 00001000 mutations, or 8. As you can see, every doubling of mutations moves the 1 left. Now, for a little bit of computer fun, computers don't use the 32nd bit of a signed integer as a quantity, they use it as the positive or negative sign. 0 = positive. 1 = negative. So, what happens after our 31st generation of inbreeding? 01000000 00000000 00000000 00000000 (1,0731741,824 mutations) + 01000000 00000000 00000000 00000000 (1,0731741,824 mutations) = 10000000 00000000 00000000 00000000 ( -2,147,483,648 mutations) Yes, that is negative 2,147,483,648 mutations. (for computer math reference, negative 1 is binary all 1s, all 0s is the 'biggest' negative number) if you inbreed that generation, the 1 is pushed off the 32 bits containing the integer and we're back at 0.
So, what if we've got a super breeding line at its cap of 20 mutations? Well, simply inbreed them 28 generations, overflow the counter, and since a negative number is always less than 20 they can start to get mutations again.
The Above Section on ""How to Breed Super Dinos" and "Mutation Mechanics" is in part from the ARK wiki, and edited to fit our server clusters Base stats.
So you will need a super spyglass and the new tranq darts table .. Catch about 40 dinos of your breed... about 3 to 1 ration favoring females to males. Attempt to stay in the 185 to 210 wild for the best chances at stats. You are looking with the glass for stats over 45 wild. These give the best chance for a 50+ tamed.
Then you will need to set up your breeding area and the baby areas... You need less room for a hatchery for egglayers than for live birthers. you will need a fridge and at least two hatcheries for an egg-laying process. Males of any species are auto turned off at 8 hour intervals on our maps. So you will need to log in twice a day at least to restart your males. DO NOT LET your Hatcheries overflow and we get babies everywhere..... I will euthanize them.
For babies you will need two or three S+Nannies a feed trough and a moschops or Procoptodon. Fill the Nanny up and fill the trough up.. Ride the moschops or the procoptodon and have all the babies follow the ridden tame as you stand it behind the nannies... this ensures that all young are in reach of the nannies feeding system. PUT ONE STACK of starter food in each baby regardless of the nannies use... This is ARK and it Will ARK you. When you log back in to reset your males ... look at the babies and stick a new stack on them. Fill the trough up. NOTE: Jp just added a specialized nanny that he has added to our mod package. In many ways this has helped speed up the breeding process with egglayers. I still have not tested this for livebirth tames.
You will calculate the level you can get in a clean dino by adding your HIGHEST stat from each stat. HP, ST, O2, FOOD, Move, Melee, LBS. then add 1. this will equal your Highest possible dino clean (no mutes).
You will then breed them in groups. One male to several females with the highest three stats in that STAT. Once you reach your top Dino level with all the highest stats. YOU then crossbreed these to make your BEST clean Male and Female. I then breed and keep up to 50 females to use the Male with and save all mutations. for a few weeks. You then stack the mutations on the MALE side leaving the female side clean. You do this till you have up to a 250ish level stat.