ARK: Survivor PVE Cluster Settings.
Stats for our Servers!
The PACK ARK: Survivor Evolved Server Settings:
Server Difficulty = 10 | Harvest = 3x | Taming = 8x |
Experience gained = 4x | Loot crate quality = 2x | Fishing quality = 3x |
Breeding = 15x | Egg Hatch = 15x | Baby Mature = 15x |
Server Dino Cap = 5k | Tribal Dino Cap = 500 AWAKE Per Tribe Per Map. | Tribal Dino Cap in Storage = 2000 Stored Per Tribe Per Map. (soultrap) |
You will find your tribal Dino cap in the center of your inventory screen. (Your total soultrap count will not show in any screens. You will have to keep track via folders and checking your storage inventories)
Other Server Settings
Unique Settings
Unique Creatures
These creatures are Unique to any cluster that uses JP"S Server Tweaks. Jp made several that were designed for our use. These creatures can be moved to any other ARK in our Cluster.
Alpha Ankylosaurus - Spawn as 1/20th Ankys | Bionic Quetz - Spawn as 1/10th Quetz | Bionic Giga - Spawn as 1/10th Giga |
Bionic Mosa - Spawn as 1/10th Mosa | Bionic Trike - Spawn as 1/20th Trikes | Styracasaurs - Spawn as 1/20th Trikes |
Stygimoloch - Spawn as 1/20th Pachy's | Brachiosaurs - Spawn as 1/10th Brontosaurs | Jennari Jerboas - Spawn as 1/10th Jerboas |
Royal Otters - Spawn as 1/10th Otters | YuniCorns - Spawn as 1/20th Unicorns | (So Unicorns are 1/20th of Equus... so this makes Yunicorns a very RARE spawn at roughly 1/40th of the population.) |
No Transfer Creatures:
Several ARK maps have unique creatures that only exist on that map. These will not be able to transfer to another map in the Dino tab, nor in a soultrap. If your creature in a Soultrap presents as a Question Mark when you look at the icon. It is NOT transferable. It will no longer deploy on any map. You will need to dispose of the soultrap.
WIPE'S and DECAY
Schedule of item decay and auto-decay periods.
Auto Decay 0-20 Days | Auto Decay 20-30 Days | Auto Decay over 30 Days |
---|---|---|
DINO's are CLAIMABLE in 12 Days. | S+ Greenhouse building pieces timeout in 15 days, auto decays in 23 | S+ WOOD items (boxes, Storage cabinets, Smithy, Stone forge) timeout in 16 days, auto decays in 35 days. |
S+ Thatch building pieces timeout in 4 days, auto decays in 6. | S+ Metal building pieces timeout in 16 days, auto decays in 24. | S+ METAL items (boxes, vaults, Fab, chem bench) timeout in 32 days, auto decays in 48 days. |
S+ Adobe building pieces timeout in 8 days, auto decays in 12. | S+ Tek building pieces timeout in 20 days, auto decays in 30. | S+ TEK items (any tek machinery) timeout in 60 days, auto decays in 75 days. |
S+ Wood building pieces timeout in 8 days, auto decays in 12. | S+ TEK items not on a built surface, timeout in 75 days | |
S+ Stone building pieces timeout in 12 days, auto decays in 18. |
Strange Decay & Auto decay timers:
S+ firepits, Sleeping bags, all types of spiked fences, DO NOT AUTO DECAY, they do reach a state of demo ready. | Tamed Dinosaur in a soultrap/cryopod: is as long as the lifetime of the container it's stored in. | Isolated (non-connected) foundations or pillars decay in less than 24 hours. |
Vaults and S+ Tek machinery Dedicated Storage will last longer than the foundation they sit on. The decay timer for these will reset whenever it falls. | S+ Dedicated Storage Lasts beyond the 75 days posted. | All other structures will be destroyed when the foundation they sit on is destroyed. |
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