The controls used to play 7 Days to Die are a combination of keyboard keys, the mouse and mouse buttons. All keys can be re-assigned using the Controls tab found in the Options tab on the main menu of the game. From there you can change the key bindings, adjust the mouse sensitivity and invert the mouse control if desired.
Used to control the character's point of view. This allows the player to look around in all directions in addition to being used to turn left or right while moving either forward or backwards with the W and S keys.
Used to control the player's character's forward, backward and sideways movement. W is used to move forward, S is used to move backwards, A is used to move sideways to the left and D is used to move sideways to the right.
Used to jump. The player's character can jump a minimum of 1 block high. It is possible to jump higher by investing skill points into Parkour.
Used to sprint. This increases your speed, but will decrease your Stamina.
Used to crouch. This is a toggle key whereby pressing it once will make the character crouch and pressing it again will cause them to stand up. In addition to activating the Stealth System, the player will also be able to move their character around silently and make less sound when searching containers. However, searching containers while using stealth will take more time. Whilst undetected, the player has chance at activating a sneak attack if they hit a Zombie. This will increase the amount of damage given by the attack.
Used to crouch. this works exactly the same way as the Ctrl Key, however it does not toggle and the player will need to hold it down to keep their character crouched.
Used to activate an item's primary effect.
For melee weapons and tools, left clicking causes a swing which is either used to damage zombies or break blocks.
For placeable blocks, left clicking will rotate them.
For Pipe Bombs and Small Stones, holding the Left Mouse Button down will power up the strength the projectile will be thrown at, and releasing the button will launch the projectile.
For consumables like food and medicine, this action will consume one unit.
For firearms, the Left Mouse Button will discharge the firearm, consuming one unit of ammunition from inside the chamber and causing recoil. There are several different types of ammunition for the different firearms.
Used to activate an item's secondary effect.
For repair/building tools such as the Stone Axe, Claw Hammer, or Nailgun, right clicking will attempt to repair the block if damaged, or upgrade frame shapes into a stronger material such as Concrete or Steel.
For blocks or traps, this action places them at the cross-hair on the selected area.
For Pipe Bombs, Dynamite, and other similar items, it will ignite the fuse, but don't forget to use the Left Mouse Button to throw them!
For firearms and the Crossbow, right clicking will allow the player to aim down sight for greater accuracy. However, while the Weapon is aimed down on the sight, the player's character movements will become very slow.
For most tools and melee weapons, the Right Mouse Button will initiate a Power Attack, which deals more damage but takes longer to execute.
Utilizing a Tool or Weapon power attack, whether hitting something or not, will drain your Stamina considerably.
For Glass Jars and Buckets, right clicking on a water source such as a lake will convert it into Bottled Murky Water and Bucket of Water respectively.
Used to open a Door or search a container. Holding down the E Key over player crafted Doors or Chests will activate the option icons used to lock or unlock it and to input, create or change the Doors password. However these options are only available to the creator of the Door or chest.
Used to reload a Weapon. Holding down with some Weapons will show a wheel menu to load alternate ammunition types. When searching a Loot container the R key allows you to take everything at once. This, however, causes more noise than removing the contents piece by piece.
Used to open the inventory giving access to the crafting menu.
Used to open and close the Map Menu. On the bottom right of the Map Menu there are several icons in the bottom left which say exactly what they depict, as well as a bed icon. This is the point where the player has placed a Sleeping Bag as a spawn point, provided one has been placed.
Used to drop the currently selected object from the Toolbelt, or if a stack is selected it will drop one out of the stack. This key can be dangerous if accidentally pressed.
Used to switch on/off the Flashlight.
Used to control Weapon and Map Menu zoom or to cycle the Toolbelt. Also, while aiming down the sight of a hunting rifle or snipers rifle, using the Mouse scroll allows you zoom the scope in and out, the same goes for the Map Menu. Using the Mouse scroll while not aiming down the sight of a Weapon or using the map will allow you to cycle through the Toolbelt to select a desired slot.
Used to show other players and their statistics. Essentially a scoreboard that will give you information regarding the players currently on the server, character level, Gamestage, Zombie kills, player kills, deaths, and ping.